Vertex Modifier 1.14

For help running the program, tutorials, and the most recent downloads, go to http://www.geocities.com/oinkertools .

By Oinkerwinkle.
Thanks to Armel, Gooi, and the rest of the Warcraft 3 Campaigns testers for their bug reports and feedback.





Change Log
----------
1.14
A texture coordinate editor has been added.
Normals can be recalculated.
Various tools for dealing with matrices and vertex groups have been added: Vertex Group of Selection, Select by Vertex Group, View Matrices, Add Matrix.
Geosets that have had their geometry deleted are removed entirely instead of producing an error.
A snap tool has been added.

1.13
The origin is shown.
Markers can be added graphically, by clicking instead of typing in coordinates.
Markers can be added at the center of the selection.
Transfomations on particular axes can be enabled and disabled.
40 undos are allowed, up from 20.
Vertex groups can be assigned.
Coordinate display on the bottom is now ordered correctly in all viewports.
Tips for most functions can be toggled on and off.
Extrude is now available.
If you use 'Save Geoset' twice on the same model in the same session, it no longer crashes.

1.12
Normal display can be toggled on and off.
Mirroring on all three axes has been added.
Normals are dealt with appropriately when the vertex under them rotates.
A normal-snapping tool has been added.
Sections of the model can be duplicated.
All the main buttons have hotkeys.
Invert selection, select all, and snap, and clone are now undoable.
A feature to combine another geoset with the current one has been added.
Strange selections are no longer made when loading a model.

1.11
Models with faces listed on multiple lines can now be used without a problem.

Incomplete .99 through 1.10