Version 0.93 Version .93 brings not only a massive revamp to the Shaman, but an innate for every hero, more bugs fixed, and a number of imbalanced slows balanced. The Shaman has 3 new abilities, and the Star Knight has a new ultimate. Hopefully with all these changes, a more stable game can be achieved, and you can look forward to a new hero (or two) next major version! General: - You can now select Computers in player slots and they will select their own heroes, and attack with them. - The Tips from the Tip system are more noticeable. - The Minimum Speed for units has been increased drastically, so that multiple slows will not effectively snare a unit. - Every Hero now has an innate! - A Sound is now played when a Player leaves the game. Creeps: - Minotaur: Increased the Cooldown on Taunt by 10 seconds. Reduced AoE on Taunt to 250. - A Change in Creep-Pathing Orders should increase Player FPS by 20-60%. - Artillery: Base damage reduced to 6 from 11. Weatherking: - Hail: Damage reduced to “15x + 25” (From “40x”) Shaman: - INT per level reduced to 2 (From 2.5) - Sentry Totem has been replaced with Windwalk Totem. - Astral Recall has been replaced with Stonefist Totem. - Stoneskin Totem has been replaced with Wrath. - Innate: Windwalk Totem - Places a totem that makes nearby allies and totems invisible, as long as they don't attack or cast spells. - Stonefist Totem: Places a totem that gives nearby allies and totems a chance to deal extra damage and stun targets on their attacks. - Wrath: Instills a friendly totem with Wrath, so that if an enemy kills them, they deal damage to that enemy and all nearby enemies, and stun them. - Life Spring Totem: Healing has been reduced to 4% (From 5%) and Mana Regeneration has been reduced to 1% (From 2%). Assassin: - Focused Strikes: Damage increase has been reduced from +200% to +100%. Body Builder: - Fixed a Bug that caused ROIDS to increase the Body Builder's Strength permanently. - Bone Break: Cooldown scaled up. Magistrate: - STR per level reduced to 1.5 (From 2.3) - Water Elemental Damage has been reduced. - Air Elemental Damage has been reduced. - Elemental Spirit Damage has been reduced. Chaotic: - Essence Drain: No longer drains mana. Health drain increased to “15x + 20” (From “20x”). Mana Cost increased to “13x + 65” (From “10x + 40”). Cooldown reduced to 8 seconds. - STR per level increased to 2 (From 1.5) - INT per level decreased to 2 (From 3) - Attack damage has been decreased. - Insanity: Has been scaled differently. Now drains "5x + 45"% (From "20x"%) Forest Lord: - Forest Wrath: Duration on Heroes reduced to 5. Casting Range reduced to 500. Single Target damage changed to "50x + 50" (From "75x + 25") - Quake: Duration on Heroes reduced by 2. - Root: Fixed a bug where the Forest Lord lost his attack if he rooted/unrooted while under Enveloping Fog. - Decreased the Forest Lord's base non-rooted damage. - Increased the Forest Lord's base rooted damage. - Increased the damage from Quake by 20. Star Knight: - Keroken: Keroken is no longer a metamorphosis ability. - Warped Time: No longer increases movement speed, and the scaling of attack speed has been reduced. Mana Cost has been increased. - Damage bonus from Righteous Blade has been scaled down to "5x + 5" (From "10x"). - The Star Knight's STR per level has been reduced by .3, but his attack speed was decreased by .2 - Orb of Time: Cooldown reduced to 30 seconds, stun time for heroes reduced by 2 seconds. - The cast time on the Star Knight's abilities has been drastically decreased. Celestial: - Shining Refractions: Cooldown increased. Glacimancer: - Attack Damage has been increased. Battle Trainer: - Instructional Strike: Range increased by 100, Damage changed to "50x + 100" (From "75x + 25") - The cast time on the Battle Trainer's abilities has been drastically decreased. Fire Eater: - Innate: Blaze: Teleports the Fire-Eater a short distance, and sprouts a pillar of flame in his old position, which deals damage to all enemies in it every second based on his level.