Version 0.93b General: -Many Slows (Slimy Skin, Forest Wrath, Hydronova, Frost Attacks) have had their movement speed slows reduced to 50% from 75%. Creeps: -Artillery: Attack time has been doubled, but so has initial damage. This was done in response to issues regarding Intensity aura and Artillery. Shaman: -All Totems now have only 5 Health. -Searing Totem: Damage has been scaled back significantly. -Windwalk Totem: Cooldown increased. -Life Spring Totem: No longer regenerates mana, and only heals for 2% (From 4%). Cooldown increased. -Stonefist Totem: Area Decreased, and extra damage decreased. -Attack Speed increased to 2.35 (From 2.05). Magistrate: -Starting STR increased by 4. -Magic Elemental: Increased Maximum mana by 400, and the Elemental is now summoned at full mana. Forest Lord: -Aura of Nature: Movement Speed Slow reduced to 10% (From 20%). -Regular form's Attack speed increased to 2.3 (From 2.1). -Forest Wrath: Mana cost increased to "25x + 100" (From "20x + 40"), Damage changed to "25x + 100" (From "50x + 50"). Area of Effect no longer increases. Star Knight: -Keroken: Increased the Duration on Heroes. -Warped Time: Now also makes the Star Knight immune to most slows. Also increased base speed bonus by 10%. Glacimancer: -Cone of Cold: Mana cost reduced significantly, Damage changed to "200x + 50" (From "110x"). -Frost Nova: Renamed Freezing Blast; is now targetted. Heroes are now only frozen for 3 seconds. -Extra Damage reduced to 2x, from 3x. -The Glacimancer no longer has a 2 second wait-time after casting a spell. -Ice Lance: Damage reduced to "40x + 160" (From "50x + 200") Depthguard: - Aquasphere: Now costs slightly more mana to maintain. Crusader: -Bonus healing on Favor of God reduced to 30% (From 60%).