/L14"vJass" JASS_LANG case Line Comment = // Escape Char = \ File Extensions = J AI /Delimiters = *()[]+=/"'<>: ,.- /Regexp Type = Perl /Function String = "[a-z \t]*function[ \t]+([a-zA-Z0-9_]+)[ \t]+takes[ \ta-zA-Z0-9_,]+returns[ \ta-zA-Z0-9_]+" /Function String 1 = "[a-z \t]*method[ \t]+([a-zA-Z0-9_]+)[ \t]+takes[ \ta-zA-Z0-9_,]+returns[ \ta-zA-Z0-9_]+" /Function String 2 = "[a-z \t]*native[ \t]+([a-zA-Z0-9_]+)[ \t]+takes[ \ta-zA-Z0-9_,]+returns[ \ta-zA-Z0-9_]+" /Indent Strings = "else" "elseif" "gobals" "if" "interface" "library" "loop" "method" "scope" "struct" /Unindent Strings = "else" "elseif" "endfunction" "endglobals" "endif" "endinterface" "endlibrary" "endloop" "endmethod" "endscope""endstruct" /Open Brace Strings = "(" "[" /Close Brace Strings = ")" "]" /Open Fold Strings = "else" "elseif" "function" "gobals" "if" "interface" "library" "loop" "method" "scope" "struct" /Close Fold Strings = "else" "elseif" "endfunction" "endglobals" "endif" "endinterface" "endlibrary" "endloop" "endmethod" "endscope""endstruct" /Ignore Fold Strings = "call" "local" "set" /C1"Variable Types" ability aidifficulty alliancetype attacktype blendmode boolean boolexpr buff button camerafield camerasetup code conditionfunc damagetype defeatcondition destructable dialog dialogevent effect effecttype event eventid fgamestate filterfunc fogmodifier fogstate force gamecache gamedifficulty gameevent gamespeed gamestate gametype group handle igamestate image integer item itempool itemtype leaderboard lightning limitop location mapcontrol mapdensity mapflag mapsetting mapvisibility multiboard multiboarditem nothing pathingtype placement player playercolor playerevent playergameresult playerscore playerslotstate playerstate playerunitevent quest questitem race racepreference raritycontrol real rect region sound soundtype startlocprio string terraindeformation texmapflags texttag timer timerdialog trackable trigger triggeraction triggercondition ubersplat unit unitevent unitpool unitstate unittype version volumegroup weapontype weathereffect widget widgetevent /C2"Reserved Words" array call constant debug delegate else elseif endfunction endglobals endif endinterface endlibrary endloop endmethod endscope endstruct exitwhen extends function globals if initializer interface keyword library library_once local loop method native needs operator private public readonly requires return returns set struct takes then type uses /C3"Operators" != * + - / : < = > /C4"values" false null super this true /C5"Natives" AbilityId AbilityId2String Acos AddHeroXP AddIndicator AddItemToAllStock AddItemToStock AddLightning AddLightningEx AddPlayerTechResearched AddResourceAmount AddSpecialEffect AddSpecialEffectLoc AddSpecialEffectTarget AddSpellEffect AddSpellEffectById AddSpellEffectByIdLoc AddSpellEffectLoc AddSpellEffectTarget AddSpellEffectTargetById AddUnitAnimationProperties AddUnitToAllStock AddUnitToStock AddWeatherEffect AdjustCameraField And Asin Atan Atan2 AttachSoundToUnit CachePlayerHeroData CameraSetSmoothingFactor CameraSetSourceNoise CameraSetSourceNoiseEx CameraSetTargetNoise CameraSetTargetNoiseEx CameraSetupApply CameraSetupApplyForceDuration CameraSetupApplyForceDurationWithZ CameraSetupApplyWithZ CameraSetupGetDestPositionLoc CameraSetupGetDestPositionX CameraSetupGetDestPositionY CameraSetupGetField CameraSetupSetDestPosition CameraSetupSetField ChangeLevel Cheat ChooseRandomCreep ChooseRandomItem ChooseRandomItemEx ChooseRandomNPBuilding ClearMapMusic ClearSelection ClearTextMessages CommandAI Condition ConvertAIDifficulty ConvertAllianceType ConvertAttackType ConvertBlendMode ConvertCameraField ConvertDamageType ConvertDialogEvent ConvertEffectType ConvertFGameState ConvertFogState ConvertGameDifficulty ConvertGameEvent ConvertGameSpeed ConvertGameType ConvertIGameState ConvertItemType ConvertLimitOp ConvertMapControl ConvertMapDensity ConvertMapFlag ConvertMapSetting ConvertMapVisibility ConvertPathingType ConvertPlacement ConvertPlayerColor ConvertPlayerEvent ConvertPlayerGameResult ConvertPlayerScore ConvertPlayerSlotState ConvertPlayerState ConvertPlayerUnitEvent ConvertRace ConvertRacePref ConvertRarityControl ConvertSoundType ConvertStartLocPrio ConvertTexMapFlags ConvertUnitEvent ConvertUnitState ConvertUnitType ConvertVersion ConvertVolumeGroup ConvertWeaponType ConvertWidgetEvent CopySaveGame Cos CreateBlightedGoldmine CreateCameraSetup CreateCorpse CreateDeadDestructable CreateDeadDestructableZ CreateDefeatCondition CreateDestructable CreateDestructableZ CreateFogModifierRadius CreateFogModifierRadiusLoc CreateFogModifierRect CreateForce CreateGroup CreateImage CreateItem CreateItemPool CreateLeaderboard CreateMIDISound CreateMultiboard CreateQuest CreateRegion CreateSound CreateSoundFilenameWithLabel CreateSoundFromLabel CreateTextTag CreateTimer CreateTimerDialog CreateTrackable CreateTrigger CreateUbersplat CreateUnit CreateUnitAtLoc CreateUnitAtLocByName CreateUnitByName CreateUnitPool CripplePlayer DecUnitAbilityLevel DefeatConditionSetDescription DefineStartLocation DefineStartLocationLoc Deg2Rad DestroyBoolExpr DestroyCondition DestroyDefeatCondition DestroyEffect DestroyFilter DestroyFogModifier DestroyForce DestroyGroup DestroyImage DestroyItemPool DestroyLeaderboard DestroyLightning DestroyMultiboard DestroyQuest DestroyTextTag DestroyTimer DestroyTimerDialog DestroyTrigger DestroyUbersplat DestroyUnitPool DestructableRestoreLife DialogAddButton DialogAddQuitButton DialogClear DialogCreate DialogDestroy DialogDisplay DialogSetMessage DisableRestartMission DisableTrigger DisplayCineFilter DisplayLoadDialog DisplayTextToPlayer DisplayTimedTextFromPlayer DisplayTimedTextToPlayer DoNotSaveReplay EnableDragSelect EnableMinimapFilterButtons EnableOcclusion EnablePreSelect EnableSelect EnableTrigger EnableUserControl EnableUserUI EnableWeatherEffect EnableWorldFogBoundary EndCinematicScene EndGame EndThematicMusic EnumDestructablesInRect EnumItemsInRect ExecuteFunc Filter FinishUbersplat FirstOfGroup FlashQuestDialogButton FlushGameCache FlushStoredBoolean FlushStoredInteger FlushStoredMission FlushStoredReal FlushStoredString FlushStoredUnit FogEnable FogMaskEnable FogModifierStart FogModifierStop ForceAddPlayer ForceCampaignSelectScreen ForceCinematicSubtitles ForceClear ForceEnumAllies ForceEnumEnemies ForceEnumPlayers ForceEnumPlayersCounted ForcePlayerStartLocation ForceQuestDialogUpdate ForceRemovePlayer ForceUICancel ForceUIKey ForForce ForGroup GetAbilityEffect GetAbilityEffectById GetAbilitySound GetAbilitySoundById GetAIDifficulty GetAllyColorFilterState GetAttacker GetBuyingUnit GetCameraBoundMaxX GetCameraBoundMaxY GetCameraBoundMinX GetCameraBoundMinY GetCameraEyePositionLoc GetCameraEyePositionX GetCameraEyePositionY GetCameraEyePositionZ GetCameraField GetCameraMargin GetCameraTargetPositionLoc GetCameraTargetPositionX GetCameraTargetPositionY GetCameraTargetPositionZ GetCancelledStructure GetChangingUnit GetChangingUnitPrevOwner GetClickedButton GetClickedDialog GetConstructedStructure GetConstructingStructure GetCreatureDensity GetCreepCampFilterState GetCustomCampaignButtonVisible GetDecayingUnit GetDefaultDifficulty GetDestructableLife GetDestructableMaxLife GetDestructableName GetDestructableOccluderHeight GetDestructableTypeId GetDestructableX GetDestructableY GetDetectedUnit GetDyingUnit GetEnteringUnit GetEnumDestructable GetEnumItem GetEnumPlayer GetEnumUnit GetEventDamage GetEventDamageSource GetEventDetectingPlayer GetEventGameState GetEventPlayerChatString GetEventPlayerChatStringMatched GetEventPlayerState GetEventTargetUnit GetEventUnitState GetExpiredTimer GetFilterDestructable GetFilterItem GetFilterPlayer GetFilterUnit GetFloatGameState GetFoodMade GetFoodUsed GetGameDifficulty GetGamePlacement GetGameSpeed GetGameTypeSelected GetHeroAgi GetHeroInt GetHeroLevel GetHeroProperName GetHeroSkillPoints GetHeroStr GetHeroXP GetIntegerGameState GetIssuedOrderId GetItemCharges GetItemLevel GetItemName GetItemPlayer GetItemType GetItemTypeId GetItemUserData GetItemX GetItemY GetKillingUnit GetLearnedSkill GetLearnedSkillLevel GetLearningUnit GetLeavingUnit GetLevelingUnit GetLightningColorA GetLightningColorB GetLightningColorG GetLightningColorR GetLoadedUnit GetLocalizedHotkey GetLocalizedString GetLocalPlayer GetLocationX GetLocationY GetLocationZ GetManipulatedItem GetManipulatingUnit GetObjectName GetOrderedUnit GetOrderPointLoc GetOrderPointX GetOrderPointY GetOrderTarget GetOrderTargetDestructable GetOrderTargetItem GetOrderTargetUnit GetOwningPlayer GetPlayerAlliance GetPlayerColor GetPlayerController GetPlayerHandicap GetPlayerHandicapXP GetPlayerId GetPlayerName GetPlayerRace GetPlayers GetPlayerScore GetPlayerSelectable GetPlayerSlotState GetPlayerStartLocation GetPlayerState GetPlayerStructureCount GetPlayerTaxRate GetPlayerTeam GetPlayerTechCount GetPlayerTechMaxAllowed GetPlayerTechResearched GetPlayerTypedUnitCount GetPlayerUnitCount GetRandomInt GetRandomReal GetRectCenterX GetRectCenterY GetRectMaxX GetRectMaxY GetRectMinX GetRectMinY GetRescuer GetResearched GetResearchingUnit GetResourceAmount GetResourceDensity GetRevivableUnit GetRevivingUnit GetSaveBasicFilename GetSelectedUnit GetSellingUnit GetSoldItem GetSoldUnit GetSoundDuration GetSoundFileDuration GetSoundIsLoading GetSoundIsPlaying GetSpellAbility GetSpellAbilityId GetSpellAbilityUnit GetSpellTargetDestructable GetSpellTargetItem GetSpellTargetLoc GetSpellTargetUnit GetStartLocationLoc GetStartLocationX GetStartLocationY GetStartLocPrio GetStartLocPrioSlot GetStoredBoolean GetStoredInteger GetStoredReal GetStoredString GetSummonedUnit GetSummoningUnit GetTeams GetTerrainCliffLevel GetTerrainType GetTerrainVariance GetTimeOfDayScale GetTournamentFinishNowPlayer GetTournamentFinishNowRule GetTournamentFinishSoonTimeRemaining GetTournamentScore GetTrainedUnit GetTrainedUnitType GetTransportUnit GetTriggerEvalCount GetTriggerEventId GetTriggerExecCount GetTriggeringRegion GetTriggeringTrackable GetTriggeringTrigger GetTriggeringVariableName GetTriggerPlayer GetTriggerUnit GetTriggerWidget GetUnitAbilityLevel GetUnitAcquireRange GetUnitCurrentOrder GetUnitDefaultAcquireRange GetUnitDefaultFlyHeight GetUnitDefaultMoveSpeed GetUnitDefaultPropWindow GetUnitDefaultTurnSpeed GetUnitFacing GetUnitFlyHeight GetUnitFoodMade GetUnitFoodUsed GetUnitLevel GetUnitLoc GetUnitMoveSpeed GetUnitName GetUnitPointValue GetUnitPointValueByType GetUnitPropWindow GetUnitRace GetUnitRallyDestructable GetUnitRallyPoint GetUnitRallyUnit GetUnitState GetUnitTurnSpeed GetUnitTypeId GetUnitUserData GetUnitX GetUnitY GetWidgetLife GetWidgetX GetWidgetY GetWinningPlayer GetWorldBounds GroupAddUnit GroupClear GroupEnumUnitsInRange GroupEnumUnitsInRangeCounted GroupEnumUnitsInRangeOfLoc GroupEnumUnitsInRangeOfLocCounted GroupEnumUnitsInRect GroupEnumUnitsInRectCounted GroupEnumUnitsOfPlayer GroupEnumUnitsOfType GroupEnumUnitsOfTypeCounted GroupEnumUnitsSelected GroupImmediateOrder GroupImmediateOrderById GroupPointOrder GroupPointOrderById GroupPointOrderByIdLoc GroupPointOrderLoc GroupRemoveUnit GroupTargetOrder GroupTargetOrderById HaveStoredBoolean HaveStoredInteger HaveStoredReal HaveStoredString HaveStoredUnit I2R I2S IncUnitAbilityLevel InitGameCache IsCineFilterDisplayed IsDestructableInvulnerable IsFogEnabled IsFoggedToPlayer IsFogMaskEnabled IsGameTypeSupported IsHeroUnitId IsItemIdPawnable IsItemIdPowerup IsItemIdSellable IsItemInvulnerable IsItemOwned IsItemPawnable IsItemPowerup IsItemSellable IsItemVisible IsLeaderboardDisplayed IsLocationFoggedToPlayer IsLocationInRegion IsLocationMaskedToPlayer IsLocationVisibleToPlayer IsMapFlagSet IsMaskedToPlayer IsMultiboardDisplayed IsMultiboardMinimized IsNoDefeatCheat IsNoVictoryCheat IsPlayerAlly IsPlayerEnemy IsPlayerInForce IsPlayerObserver IsPlayerRacePrefSet IsPointBlighted IsPointInRegion IsQuestCompleted IsQuestDiscovered IsQuestEnabled IsQuestFailed IsQuestItemCompleted IsQuestRequired IssueBuildOrder IssueBuildOrderById IssueImmediateOrder IssueImmediateOrderById IssueInstantPointOrder IssueInstantPointOrderById IssueInstantTargetOrder IssueInstantTargetOrderById IssueNeutralImmediateOrder IssueNeutralImmediateOrderById IssueNeutralPointOrder IssueNeutralPointOrderById IssueNeutralTargetOrder IssueNeutralTargetOrderById IssuePointOrder IssuePointOrderById IssuePointOrderByIdLoc IssuePointOrderLoc IssueTargetOrder IssueTargetOrderById IsSuspendedXP IsTerrainPathable IsTimerDialogDisplayed IsTriggerEnabled IsTriggerWaitOnSleeps IsUnit IsUnitAlly IsUnitDetected IsUnitEnemy IsUnitFogged IsUnitHidden IsUnitIdType IsUnitIllusion IsUnitInForce IsUnitInGroup IsUnitInRange IsUnitInRangeLoc IsUnitInRangeXY IsUnitInRegion IsUnitInTransport IsUnitInvisible IsUnitLoaded IsUnitMasked IsUnitOwnedByPlayer IsUnitPaused IsUnitRace IsUnitSelected IsUnitType IsUnitVisible IsVisibleToPlayer ItemPoolAddItemType ItemPoolRemoveItemType KillDestructable KillSoundWhenDone KillUnit LeaderboardAddItem LeaderboardClear LeaderboardDisplay LeaderboardGetItemCount LeaderboardGetLabelText LeaderboardGetPlayerIndex LeaderboardHasPlayerItem LeaderboardRemoveItem LeaderboardRemovePlayerItem LeaderboardSetItemLabel LeaderboardSetItemLabelColor LeaderboardSetItemStyle LeaderboardSetItemValue LeaderboardSetItemValueColor LeaderboardSetLabel LeaderboardSetLabelColor LeaderboardSetSizeByItemCount LeaderboardSetStyle LeaderboardSetValueColor LeaderboardSortItemsByLabel LeaderboardSortItemsByPlayer LeaderboardSortItemsByValue LoadGame Location MoveLightning MoveLightningEx MoveLocation MoveRectTo MoveRectToLoc MultiboardClear MultiboardDisplay MultiboardGetColumnCount MultiboardGetItem MultiboardGetRowCount MultiboardGetTitleText MultiboardMinimize MultiboardReleaseItem MultiboardSetColumnCount MultiboardSetItemIcon MultiboardSetItemsIcon MultiboardSetItemsStyle MultiboardSetItemStyle MultiboardSetItemsValue MultiboardSetItemsValueColor MultiboardSetItemsWidth MultiboardSetItemValue MultiboardSetItemValueColor MultiboardSetItemWidth MultiboardSetRowCount MultiboardSetTitleText MultiboardSetTitleTextColor MultiboardSuppressDisplay NewSoundEnvironment Not Or OrderId OrderId2String PanCameraTo PanCameraToTimed PanCameraToTimedWithZ PanCameraToWithZ PauseCompAI PauseGame PauseTimer PauseUnit PingMinimap PingMinimapEx PlaceRandomItem PlaceRandomUnit PlayCinematic Player PlayerGetLeaderboard PlayerSetLeaderboard PlayModelCinematic PlayMusic PlayMusicEx PlayThematicMusic PlayThematicMusicEx Pow Preload PreloadEnd PreloadEndEx Preloader PreloadGenClear PreloadGenEnd PreloadGenStart PreloadRefresh PreloadStart QuestCreateItem QuestItemSetCompleted QuestItemSetDescription QuestSetCompleted QuestSetDescription QuestSetDiscovered QuestSetEnabled QuestSetFailed QuestSetIconPath QuestSetRequired QuestSetTitle QueueDestructableAnimation QueueUnitAnimation R2I R2S R2SW Rad2Deg Rect RectFromLoc RecycleGuardPosition RegionAddCell RegionAddCellAtLoc RegionAddRect RegionClearCell RegionClearCellAtLoc RegionClearRect RegisterStackedSound ReloadGame ReloadGameCachesFromDisk RemoveAllGuardPositions RemoveDestructable RemoveGuardPosition RemoveItem RemoveItemFromAllStock RemoveItemFromStock RemoveLocation RemovePlayer RemoveRect RemoveRegion RemoveSaveDirectory RemoveUnit RemoveUnitFromAllStock RemoveUnitFromStock RemoveWeatherEffect RenameSaveDirectory ResetTerrainFog ResetToGameCamera ResetTrigger ResetUbersplat ResetUnitLookAt RestartGame RestoreUnit ResumeMusic ResumeTimer ReviveHero ReviveHeroLoc S2I S2R SaveGame SaveGameCache SaveGameExists SelectHeroSkill SelectUnit SetAllItemTypeSlots SetAllUnitTypeSlots SetAllyColorFilterState SetAltMinimapIcon SetBlight SetBlightLoc SetBlightPoint SetBlightRect SetCameraBounds SetCameraField SetCameraOrientController SetCameraPosition SetCameraQuickPosition SetCameraRotateMode SetCameraTargetController SetCampaignAvailable SetCampaignMenuRace SetCampaignMenuRaceEx SetCineFilterBlendMode SetCineFilterDuration SetCineFilterEndColor SetCineFilterEndUV SetCineFilterStartColor SetCineFilterStartUV SetCineFilterTexMapFlags SetCineFilterTexture SetCinematicCamera SetCinematicScene SetCreatureDensity SetCreepCampFilterState SetCustomCampaignButtonVisible SetDayNightModels SetDefaultDifficulty SetDestructableAnimation SetDestructableAnimationSpeed SetDestructableInvulnerable SetDestructableLife SetDestructableMaxLife SetDestructableOccluderHeight SetDoodadAnimation SetDoodadAnimationRect SetEdCinematicAvailable SetFloatGameState SetFogStateRadius SetFogStateRadiusLoc SetFogStateRect SetGameDifficulty SetGamePlacement SetGameSpeed SetGameTypeSupported SetHeroAgi SetHeroInt SetHeroLevel SetHeroStr SetHeroXP SetImageAboveWater SetImageColor SetImageConstantHeight SetImagePosition SetImageRender SetImageRenderAlways SetImageType SetIntegerGameState SetIntroShotModel SetIntroShotText SetItemCharges SetItemDropID SetItemDropOnDeath SetItemDroppable SetItemInvulnerable SetItemPawnable SetItemPlayer SetItemPosition SetItemTypeSlots SetItemUserData SetItemVisible SetLightningColor SetMapDescription SetMapFlag SetMapMusic SetMapName SetMissionAvailable SetMusicPlayPosition SetMusicVolume SetOpCinematicAvailable SetPlayerAbilityAvailable SetPlayerAlliance SetPlayerColor SetPlayerController SetPlayerHandicap SetPlayerHandicapXP SetPlayerName SetPlayerOnScoreScreen SetPlayerRacePreference SetPlayerRaceSelectable SetPlayers SetPlayerStartLocation SetPlayerState SetPlayerTaxRate SetPlayerTeam SetPlayerTechMaxAllowed SetPlayerTechResearched SetPlayerUnitsOwner SetRandomSeed SetRect SetRectFromLoc SetReservedLocalHeroButtons SetResourceAmount SetResourceDensity SetSkyModel SetSoundChannel SetSoundConeAngles SetSoundConeOrientation SetSoundDistanceCutoff SetSoundDistances SetSoundDuration SetSoundParamsFromLabel SetSoundPitch SetSoundPlayPosition SetSoundPosition SetSoundVelocity SetSoundVolume SetStartLocPrio SetStartLocPrioCount SetTeams SetTerrainFog SetTerrainFogEx SetTerrainPathable SetTerrainType SetTextTagAge SetTextTagColor SetTextTagFadepoint SetTextTagLifespan SetTextTagPermanent SetTextTagPos SetTextTagPosUnit SetTextTagSuspended SetTextTagText SetTextTagVelocity SetTextTagVisibility SetThematicMusicPlayPosition SetTimeOfDayScale SetTutorialCleared SetUbersplatRender SetUbersplatRenderAlways SetUnitAbilityLevel SetUnitAcquireRange SetUnitAnimation SetUnitAnimationByIndex SetUnitAnimationWithRarity SetUnitBlendTime SetUnitColor SetUnitCreepGuard SetUnitExploded SetUnitFacing SetUnitFacingTimed SetUnitFlyHeight SetUnitFog SetUnitInvulnerable SetUnitLookAt SetUnitMoveSpeed SetUnitOwner SetUnitPathing SetUnitPosition SetUnitPositionLoc SetUnitPropWindow SetUnitRescuable SetUnitRescueRange SetUnitScale SetUnitState SetUnitTimeScale SetUnitTurnSpeed SetUnitTypeSlots SetUnitUseFood SetUnitUserData SetUnitVertexColor SetUnitX SetUnitY SetWaterBaseColor SetWaterDeforms SetWidgetLife ShowDestructable ShowImage ShowInterface ShowUbersplat ShowUnit Sin SquareRoot StartCampaignAI StartMeleeAI StartSound StopCamera StopMusic StopSound StoreBoolean StoreInteger StoreReal StoreString StoreUnit StringCase StringLength SubString SuspendHeroXP SuspendTimeOfDay SyncSelections SyncStoredBoolean SyncStoredInteger SyncStoredReal SyncStoredString SyncStoredUnit Tan TerrainDeformCrater TerrainDeformRandom TerrainDeformRipple TerrainDeformStop TerrainDeformStopAll TerrainDeformWave TimerDialogDisplay TimerDialogSetRealTimeRemaining TimerDialogSetSpeed TimerDialogSetTimeColor TimerDialogSetTitle TimerDialogSetTitleColor TimerGetElapsed TimerGetRemaining TimerGetTimeout TimerStart TriggerAddAction TriggerAddCondition TriggerClearActions TriggerClearConditions TriggerEvaluate TriggerExecute TriggerExecuteWait TriggerRegisterDeathEvent TriggerRegisterDialogButtonEvent TriggerRegisterDialogEvent TriggerRegisterEnterRegion TriggerRegisterFilterUnitEvent TriggerRegisterGameEvent TriggerRegisterGameStateEvent TriggerRegisterLeaveRegion TriggerRegisterPlayerAllianceChange TriggerRegisterPlayerChatEvent TriggerRegisterPlayerEvent TriggerRegisterPlayerStateEvent TriggerRegisterPlayerUnitEvent TriggerRegisterTimerEvent TriggerRegisterTimerExpireEvent TriggerRegisterTrackableHitEvent TriggerRegisterTrackableTrackEvent TriggerRegisterUnitEvent TriggerRegisterUnitInRange TriggerRegisterUnitStateEvent TriggerRegisterVariableEvent TriggerRemoveAction TriggerRemoveCondition TriggerSleepAction TriggerSyncReady TriggerSyncStart TriggerWaitForSound TriggerWaitOnSleeps UnitAddAbility UnitAddIndicator UnitAddItem UnitAddItemById UnitAddItemToSlotById UnitAddSleep UnitAddSleepPerm UnitAddType UnitApplyTimedLife UnitCanSleep UnitCanSleepPerm UnitCountBuffsEx UnitDamagePoint UnitDamageTarget UnitDropItemPoint UnitDropItemSlot UnitDropItemTarget UnitHasBuffsEx UnitHasItem UnitId UnitId2String UnitIgnoreAlarm UnitIgnoreAlarmToggled UnitInventorySize UnitIsSleeping UnitItemInSlot UnitMakeAbilityPermanent UnitModifySkillPoints UnitPauseTimedLife UnitPoolAddUnitType UnitPoolRemoveUnitType UnitRemoveAbility UnitRemoveBuffs UnitRemoveBuffsEx UnitRemoveItem UnitRemoveItemFromSlot UnitRemoveType UnitResetCooldown UnitSetConstructionProgress UnitSetUpgradeProgress UnitSetUsesAltIcon UnitShareVision UnitStripHeroLevel UnitSuspendDecay UnitUseItem UnitUseItemPoint UnitUseItemTarget UnitWakeUp UnregisterStackedSound VersionCompatible VersionGet VersionSupported VolumeGroupReset VolumeGroupSetVolume WaygateActivate WaygateGetDestinationX WaygateGetDestinationY WaygateIsActive WaygateSetDestination /C6"BJs" AbortCinematicFadeBJ AcosBJ AddHeroXPSwapped AddItemToStockBJ AddLightningLoc AddResourceAmountBJ AddSpecialEffectLocBJ AddSpecialEffectTargetUnitBJ AddUnitAnimationPropertiesBJ AddUnitToStockBJ AddWeatherEffectSaveLast AdjustCameraBoundsBJ AdjustCameraBoundsForPlayerBJ AdjustPlayerStateBJ AdjustPlayerStateSimpleBJ AllowVictoryDefeat AngleBetweenPoints AsinBJ Atan2BJ AtanBJ AttachSoundToUnitBJ BJDebugMsg BlightGoldMineForPlayer BlightGoldMineForPlayerBJ CameraClearNoiseForPlayer CameraResetSmoothingFactorBJ CameraSetEQNoiseForPlayer CameraSetSmoothingFactorBJ CameraSetSourceNoiseForPlayer CameraSetTargetNoiseForPlayer CameraSetupApplyForPlayer CameraSetupGetFieldSwap CancelCineSceneBJ ChangeElevatorHeight ChangeElevatorWallBlocker ChangeElevatorWalls CheckInitPlayerSlotAvailability CheckItemcodeStatus CheckItemStatus ChooseRandomCreepBJ ChooseRandomItemBJ ChooseRandomItemExBJ ChooseRandomNPBuildingBJ CinematicFadeBJ CinematicFadeCommonBJ CinematicFilterGenericBJ CinematicModeBJ CinematicModeExBJ ClearMapMusicBJ ClearSelectionForPlayer ClearTextMessagesBJ CommentString CompareLocationsBJ CompareRectsBJ ConditionalTriggerExecute ConfigureNeutralVictim ContinueCinematicFadeAfterBJ ContinueCinematicFadeBJ ConvertedPlayer CopySaveGameBJ CosBJ CountLivingPlayerUnitsOfTypeId CountPlayersInForceBJ CountPlayersInForceEnum CountUnitsInGroup CountUnitsInGroupEnum CreateCorpseLocBJ CreateDeadDestructableLocBJ CreateDefeatConditionBJ CreateDestructableLoc CreateFogModifierRadiusLocBJ CreateFogModifierRadiusLocSimple CreateFogModifierRectBJ CreateFogModifierRectSimple CreateImageBJ CreateItemLoc CreateLeaderboardBJ CreateMultiboardBJ CreateNUnitsAtLoc CreateNUnitsAtLocFacingLocBJ CreatePermanentCorpseLocBJ CreateQuestBJ CreateQuestItemBJ CreateTextTagLocBJ CreateTextTagUnitBJ CreateTimerBJ CreateTimerDialogBJ CreateUbersplatBJ CreateUnitAtLocSaveLast CustomDefeatBJ CustomDefeatDialogBJ CustomDefeatLoadBJ CustomDefeatQuitBJ CustomDefeatReduceDifficultyBJ CustomDefeatRestartBJ CustomVictoryBJ CustomVictoryDialogBJ CustomVictoryOkBJ CustomVictoryQuitBJ CustomVictorySkipBJ DecUnitAbilityLevelSwapped DefeatConditionSetDescriptionBJ DelayedSuspendDecay DelayedSuspendDecayBoneEnum DelayedSuspendDecayCreate DelayedSuspendDecayFleshEnum DelayedSuspendDecayStopAnimEnum DestroyDefeatConditionBJ DestroyEffectBJ DestroyLeaderboardBJ DestroyLightningBJ DestroyMultiboardBJ DestroyQuestBJ DestroyTextTagBJ DestroyTimerBJ DestroyTimerDialogBJ DestructableAddIndicatorBJ DetectGameStarted DialogAddButtonBJ DialogAddButtonWithHotkeyBJ DialogClearBJ DialogDisplayBJ DialogSetMessageBJ DisplayCineFilterBJ DisplayTextToForce DisplayTimedTextToForce DistanceBetweenPoints DoesUnitGenerateAlarms DoNothing DoTransmissionBasicsXYBJ EnableCreepSleepBJ EnableDawnDusk EnableOcclusionBJ EnableWorldFogBoundaryBJ EndGameBJ EndThematicMusicBJ EnumDestructablesInCircleBJ EnumDestructablesInCircleBJFilter EnumDestructablesInRectAll EnumItemsInRectBJ EnumUnitsSelected ExplodeUnitBJ FFAInitPlayerSlots FindElevatorWallBlockerEnum FinishCinematicFadeAfterBJ FinishCinematicFadeBJ FlashQuestDialogButtonBJ FlushGameCacheBJ FlushStoredMissionBJ FogEnableOff FogEnableOn FogMaskEnableOff FogMaskEnableOn ForceAddPlayerSimple ForceCinematicSubtitlesBJ ForcePickRandomPlayer ForcePickRandomPlayerEnum ForceRemovePlayerSimple ForceSetLeaderboardBJ ForceUICancelBJ ForceUIKeyBJ ForGroupBJ GameOverDialogBJ GetAbilityEffectBJ GetAbilityName GetAbilitySoundBJ GetAttackedUnitBJ GetBooleanAnd GetBooleanOr GetCameraBoundsMapRect GetClickedButtonBJ GetClickedDialogBJ GetConvertedPlayerId GetCurrentCameraBoundsMapRectBJ GetCurrentCameraSetup GetDestructableLoc GetDyingDestructable GetElevatorHeight GetEntireMapRect GetFadeFromSeconds GetForceOfPlayer GetForLoopIndexA GetForLoopIndexB GetHeroStatBJ GetInventoryIndexOfItemTypeBJ GetIssuedOrderIdBJ GetItemLifeBJ GetItemLoc GetItemOfTypeFromUnitBJ GetKillingUnitBJ GetLastCreatedButtonBJ GetLastCreatedDefeatConditionBJ GetLastCreatedDestructable GetLastCreatedEffectBJ GetLastCreatedFogModifier GetLastCreatedGameCacheBJ GetLastCreatedGroup GetLastCreatedGroupEnum GetLastCreatedImage GetLastCreatedItem GetLastCreatedLeaderboard GetLastCreatedLightningBJ GetLastCreatedMultiboard GetLastCreatedQuestBJ GetLastCreatedQuestItemBJ GetLastCreatedTerrainDeformation GetLastCreatedTextTag GetLastCreatedTimerBJ GetLastCreatedTimerDialogBJ GetLastCreatedUbersplat GetLastCreatedUnit GetLastCreatedWeatherEffect GetLastHauntedGoldMine GetLastPlayedMusic GetLastPlayedSound GetLastRemovedItem GetLastReplacedUnitBJ GetLastRestoredUnitBJ GetLastTransmissionDurationBJ GetLearnedSkillBJ GetLightningColorABJ GetLightningColorBBJ GetLightningColorGBJ GetLightningColorRBJ GetLoadedUnitBJ GetPlayableMapRect GetPlayerHandicapBJ GetPlayerHandicapXPBJ GetPlayersAll GetPlayersAllies GetPlayersByMapControl GetPlayersEnemies GetPlayersMatching GetPlayerStartLocationLoc GetPlayerStartLocationX GetPlayerStartLocationY GetPlayerTaxRateBJ GetPlayerTechCountSimple GetPlayerTechMaxAllowedSwap GetRandomDirectionDeg GetRandomLocInRect GetRandomPercentageBJ GetRandomSubGroup GetRandomSubGroupEnum GetRectCenter GetRectFromCircleBJ GetRectHeightBJ GetRectWidthBJ GetSoundDurationBJ GetSoundFileDurationBJ GetSoundIsPlayingBJ GetStoredBooleanBJ GetStoredIntegerBJ GetStoredRealBJ GetStoredStringBJ GetTerrainCliffLevelBJ GetTerrainTypeBJ GetTerrainVarianceBJ GetTimeOfDay GetTimeOfDayScalePercentBJ GetTransmissionDuration GetTransportUnitBJ GetUnitAbilityLevelSwapped GetUnitDefaultPropWindowBJ GetUnitLifePercent GetUnitManaPercent GetUnitPropWindowBJ GetUnitsInRangeOfLocAll GetUnitsInRangeOfLocMatching GetUnitsInRectAll GetUnitsInRectMatching GetUnitsInRectOfPlayer GetUnitsInRectOfPlayerFilter GetUnitsOfPlayerAll GetUnitsOfPlayerAndTypeId GetUnitsOfPlayerAndTypeIdFilter GetUnitsOfPlayerMatching GetUnitsOfTypeIdAll GetUnitsOfTypeIdAllFilter GetUnitsSelectedAll GetUnitStatePercent GetUnitStateSwap GroupAddGroup GroupAddGroupEnum GroupAddUnitSimple GroupImmediateOrderBJ GroupPickRandomUnit GroupPickRandomUnitEnum GroupPointOrderLocBJ GroupRemoveGroup GroupRemoveGroupEnum GroupRemoveUnitSimple GroupTargetDestructableOrder GroupTargetItemOrder GroupTargetOrderBJ GroupTrainOrderByIdBJ HaveStoredValue IAbsBJ IMaxBJ IMinBJ IncUnitAbilityLevelSwapped InitBlizzard InitBlizzardGlobals InitDNCSounds InitGameCacheBJ InitGenericPlayerSlots InitMapRects InitNeutralBuildings InitQueuedTriggers InitRescuableBehaviorBJ InitSummonableCaps IntegerTertiaryOp IsCustomCampaignButtonVisibile IsDawnDuskEnabled IsDestructableAliveBJ IsDestructableDeadBJ IsDestructableInvulnerableBJ ISignBJ IsItemHiddenBJ IsPlayerFlagSetBJ IsPlayerSlotState IsPointBlightedBJ IssueBuildOrderByIdLocBJ IssueHauntOrderAtLocBJ IssueHauntOrderAtLocBJFilter IssueImmediateOrderBJ IssuePointOrderLocBJ IssueTargetDestructableOrder IssueTargetItemOrder IssueTargetOrderBJ IssueTrainOrderByIdBJ IssueUpgradeOrderByIdBJ IsTerrainPathableBJ IsTriggerQueuedBJ IsTriggerQueueEmptyBJ IsUnitAliveBJ IsUnitDeadBJ IsUnitGroupDeadBJ IsUnitGroupDeadBJEnum IsUnitGroupEmptyBJ IsUnitGroupEmptyBJEnum IsUnitGroupInRectBJ IsUnitGroupInRectBJEnum IsUnitHiddenBJ IsUnitIllusionBJ IsUnitInTransportBJ IsUnitLoadedBJ IsUnitPausedBJ ItemAddIndicatorBJ KillSoundWhenDoneBJ LeaderboardAddItemBJ LeaderboardDisplayBJ LeaderboardGetIndexedPlayerBJ LeaderboardGetItemCountBJ LeaderboardGetPlayerIndexBJ LeaderboardHasPlayerItemBJ LeaderboardRemovePlayerItemBJ LeaderboardResizeBJ LeaderboardSetLabelBJ LeaderboardSetLabelColorBJ LeaderboardSetPlayerItemLabelBJ LeaderboardSetPlayerItemLabelColorBJ LeaderboardSetPlayerItemStyleBJ LeaderboardSetPlayerItemValueBJ LeaderboardSetPlayerItemValueColorBJ LeaderboardSetStyleBJ LeaderboardSetValueColorBJ LeaderboardSortItemsBJ LeaderboardSortItemsByLabelBJ LeaderboardSortItemsByPlayerBJ LivingPlayerUnitsOfTypeIdFilter LoadGameBJ LockGameSpeedBJ LockGuardPosition MakeUnitRescuableToForceBJ MakeUnitRescuableToForceBJEnum MakeUnitsPassiveForPlayer MakeUnitsPassiveForPlayerEnum MakeUnitsPassiveForTeam MarkGameStarted MeleeCheckAddedUnit MeleeCheckForCrippledPlayers MeleeCheckForLosersAndVictors MeleeCheckForVictors MeleeCheckLostUnit MeleeClearExcessUnit MeleeClearExcessUnits MeleeClearNearbyUnits MeleeCrippledPlayerTimeout MeleeDefeatDialogBJ MeleeDoDefeat MeleeDoDefeatEnum MeleeDoDrawEnum MeleeDoLeave MeleeDoVictoryEnum MeleeEnumFindNearestMine MeleeExposeAllPlayers MeleeExposePlayer MeleeFindNearestMine MeleeGetAllyCount MeleeGetAllyKeyStructureCount MeleeGetAllyStructureCount MeleeGetCrippledRevealedMessage MeleeGetCrippledTimerMessage MeleeGetCrippledWarningMessage MeleeGetLocWithinRect MeleeGetNearestValueWithin MeleeGetProjectedLoc MeleeGrantHeroItems MeleeGrantItemsToHero MeleeGrantItemsToHiredHero MeleeGrantItemsToTrainedHero MeleeInitPlayerSlots MeleeInitVictoryDefeat MeleePlayerIsCrippled MeleePlayerIsOpponent MeleeRandomHeroLoc MeleeRemoveObservers MeleeStartingAI MeleeStartingHeroLimit MeleeStartingResources MeleeStartingUnits MeleeStartingUnitsForPlayer MeleeStartingUnitsHuman MeleeStartingUnitsNightElf MeleeStartingUnitsOrc MeleeStartingUnitsUndead MeleeStartingUnitsUnknownRace MeleeStartingVisibility MeleeTournamentFinishNowRuleA MeleeTrainedUnitIsHeroBJFilter MeleeTriggerActionAllianceChange MeleeTriggerActionConstructCancel MeleeTriggerActionPlayerDefeated MeleeTriggerActionPlayerLeft MeleeTriggerActionUnitConstructionStart MeleeTriggerActionUnitDeath MeleeTriggerTournamentFinishNow MeleeTriggerTournamentFinishSoon MeleeVictoryDialogBJ MeleeWasUserPlayer ModifyGateBJ ModifyHeroSkillPoints ModifyHeroStat ModuloInteger ModuloReal MoveLightningLoc MultiboardAllowDisplayBJ MultiboardDisplayBJ MultiboardMinimizeBJ MultiboardSetItemColorBJ MultiboardSetItemIconBJ MultiboardSetItemStyleBJ MultiboardSetItemValueBJ MultiboardSetItemWidthBJ MultiboardSetTitleTextColorBJ NearbyElevatorExists NearbyElevatorExistsEnum NudgeItemsInRectEnum NudgeObjectsInRect NudgeUnitsInRectEnum OffsetLocation OffsetRectBJ OneOnOneInitPlayerSlots OrderId2StringBJ PanCameraToForPlayer PanCameraToLocForPlayer PanCameraToTimedForPlayer PanCameraToTimedLocForPlayer PanCameraToTimedLocWithZForPlayer PauseAllUnitsBJ PauseAllUnitsBJEnum PauseGameOff PauseGameOn PauseTimerBJ PauseUnitBJ PercentTo255 PercentToInt PerformStockUpdates PickMeleeAI PingMinimapForForce PingMinimapForForceEx PingMinimapForPlayer PingMinimapLocForForce PingMinimapLocForForceEx PingMinimapLocForPlayer PlayerGetLeaderboardBJ PlayersAreCoAllied PlayMusicBJ PlayMusicExBJ PlaySound PlaySoundAtPointBJ PlaySoundBJ PlaySoundFromOffsetBJ PlaySoundOnUnitBJ PlayThematicMusicBJ PlayThematicMusicExBJ PolarProjectionBJ PolledWait PostTriggerExecuteBJ QuestItemSetCompletedBJ QuestItemSetDescriptionBJ QuestMessageBJ QuestSetCompletedBJ QuestSetDescriptionBJ QuestSetDiscoveredBJ QuestSetEnabledBJ QuestSetFailedBJ QuestSetTitleBJ QueueDestructableAnimationBJ QueuedTriggerAddBJ QueuedTriggerAttemptExec QueuedTriggerCheck QueuedTriggerClearBJ QueuedTriggerClearInactiveBJ QueuedTriggerCountBJ QueuedTriggerDoneBJ QueuedTriggerGetIndex QueuedTriggerRemoveBJ QueuedTriggerRemoveByIndex QueueUnitAnimationBJ RAbsBJ RandomDestructableInRectBJ RandomDestructableInRectBJEnum RandomDestructableInRectSimpleBJ RandomDistAddItem RandomDistChoose RandomDistReset RandomItemInRectBJ RandomItemInRectBJEnum RandomItemInRectSimpleBJ RectContainsCoords RectContainsItem RectContainsLoc RectContainsUnit RectFromCenterSizeBJ ReducePlayerTechMaxAllowed RegisterDestDeathInRegionEnum RemoveItemFromStockBJ RemovePlayerPreserveUnitsBJ RemovePurchasedItem RemoveSaveDirectoryBJ RemoveUnitFromStockBJ RemoveWeatherEffectBJ RenameSaveDirectoryBJ ReplaceUnitBJ RescueUnitBJ ResetTerrainFogBJ ResetToGameCameraForPlayer ResetUnitAnimation RestoreUnitLocFacingAngleBJ RestoreUnitLocFacingPointBJ ResumeMusicBJ RMaxBJ RMinBJ RotateCameraAroundLocBJ RSignBJ SaveAndChangeLevelBJ SaveAndLoadGameBJ SaveDyingWidget SaveGameCacheBJ SelectGroupBJ SelectGroupBJEnum SelectGroupForPlayerBJ SelectUnitAdd SelectUnitAddForPlayer SelectUnitForPlayerSingle SelectUnitRemove SelectUnitRemoveForPlayer SelectUnitSingle SetAmbientDaySound SetAmbientNightSound SetBlightRadiusLocBJ SetBlightRectBJ SetCameraBoundsToRect SetCameraBoundsToRectForPlayerBJ SetCameraFieldForPlayer SetCameraOrientControllerForPlayerBJ SetCameraPositionForPlayer SetCameraPositionLocForPlayer SetCameraQuickPositionForPlayer SetCameraQuickPositionLoc SetCameraQuickPositionLocForPlayer SetCameraTargetControllerNoZForPlayer SetCampaignAvailableBJ SetCampaignMenuRaceBJ SetCinematicAvailableBJ SetCinematicCameraForPlayer SetCinematicSceneBJ SetCineModeVolumeGroupsBJ SetCineModeVolumeGroupsImmediateBJ SetDestAnimationSpeedPercent SetDestructableAnimationBJ SetDestructableInvulnerableBJ SetDestructableLifePercentBJ SetDestructableMaxLifeBJ SetDNCSoundsDawn SetDNCSoundsDay SetDNCSoundsDusk SetDNCSoundsNight SetDoodadAnimationBJ SetDoodadAnimationRectBJ SetForceAllianceStateBJ SetForLoopIndexA SetForLoopIndexB SetHeroLevelBJ SetHeroStat SetImageColorBJ SetImagePositionBJ SetItemDropOnDeathBJ SetItemDroppableBJ SetItemInvulnerableBJ SetItemLifeBJ SetItemPlayerBJ SetItemPositionLoc SetItemVisibleBJ SetLightningColorBJ SetMapMusicIndexedBJ SetMapMusicRandomBJ SetMissionAvailableBJ SetMusicOffsetBJ SetMusicVolumeBJ SetNextLevelBJ SetPlayerAbilityAvailableBJ SetPlayerAllianceBJ SetPlayerAllianceStateAllyBJ SetPlayerAllianceStateBJ SetPlayerAllianceStateControlBJ SetPlayerAllianceStateFullControlBJ SetPlayerAllianceStateVisionBJ SetPlayerColorBJ SetPlayerColorBJEnum SetPlayerFlagBJ SetPlayerHandicapBJ SetPlayerHandicapXPBJ SetPlayerMaxHeroesAllowed SetPlayerOnScoreScreenBJ SetPlayerSlotAvailable SetPlayerStateBJ SetPlayerTaxRateBJ SetPlayerTechMaxAllowedSwap SetPlayerTechResearchedSwap SetPlayerUnitAvailableBJ SetRescueBuildingColorChangeBJ SetRescueUnitColorChangeBJ SetSoundConeAnglesBJ SetSoundDistanceCutoffBJ SetSoundOffsetBJ SetSoundPitchBJ SetSoundPositionLocBJ SetSoundVolumeBJ SetSpeechVolumeGroupsBJ SetSpeechVolumeGroupsImmediateBJ SetStackedSoundBJ SetTerrainFogExBJ SetTerrainPathableBJ SetTerrainTypeBJ SetTextTagAgeBJ SetTextTagColorBJ SetTextTagFadepointBJ SetTextTagLifespanBJ SetTextTagPermanentBJ SetTextTagPosBJ SetTextTagPosUnitBJ SetTextTagSuspendedBJ SetTextTagTextBJ SetTextTagVelocityBJ SetThematicMusicOffsetBJ SetTimeOfDay SetTimeOfDayScalePercentBJ SetUnitAbilityLevelSwapped SetUnitAcquireRangeBJ SetUnitBlendTimeBJ SetUnitExplodedBJ SetUnitFacingToFaceLocTimed SetUnitFacingToFaceUnitTimed SetUnitFlyHeightBJ SetUnitLifeBJ SetUnitLifePercentBJ SetUnitManaBJ SetUnitManaPercentBJ SetUnitPositionLocFacingBJ SetUnitPositionLocFacingLocBJ SetUnitPropWindowBJ SetUnitRallyDestructable SetUnitRallyPoint SetUnitRallyUnit SetUnitScalePercent SetUnitTimeScalePercent SetUnitTurnSpeedBJ SetUnitUseFoodBJ SetUnitVertexColorBJ SetUserControlForceOff SetUserControlForceOn SetWaterBaseColorBJ ShareEverythingWithTeam ShareEverythingWithTeamAI ShowCustomCampaignButton ShowDestructableBJ ShowImageBJ ShowInterfaceForceOff ShowInterfaceForceOn ShowTextTagForceBJ ShowUbersplatBJ ShowUnitHide ShowUnitShow SinBJ SmartCameraPanBJ StartSoundForPlayerBJ StartStockUpdates StartTimerBJ StopCameraForPlayerBJ StopMusicBJ StopSoundBJ StoreBooleanBJ StoreIntegerBJ StoreRealBJ StoreStringBJ StoreUnitBJ String2OrderIdBJ String2UnitIdBJ StringIdentity SubStringBJ SuspendHeroXPBJ TanBJ TeamInitPlayerSlots TerrainDeformationCraterBJ TerrainDeformationRandomBJ TerrainDeformationRippleBJ TerrainDeformationStopBJ TerrainDeformationWaveBJ TextTagSize2Height TextTagSpeed2Velocity TimerDialogDisplayBJ TimerDialogDisplayForPlayerBJ TimerDialogSetSpeedBJ TimerDialogSetTimeColorBJ TimerDialogSetTitleBJ TimerDialogSetTitleColorBJ TransmissionFromUnitTypeWithNameBJ TransmissionFromUnitWithNameBJ TriggerActionUnitRescuedBJ TriggerExecuteBJ TriggerRegisterAnyUnitEventBJ TriggerRegisterBuildSubmenuEventBJ TriggerRegisterDestDeathInRegionEvent TriggerRegisterDialogEventBJ TriggerRegisterDistanceBetweenUnits TriggerRegisterEnterRectSimple TriggerRegisterEnterRegionSimple TriggerRegisterGameLoadedEventBJ TriggerRegisterGameSavedEventBJ TriggerRegisterGameStateEventTimeOfDay TriggerRegisterLeaveRectSimple TriggerRegisterLeaveRegionSimple TriggerRegisterPlayerEventAllianceChanged TriggerRegisterPlayerEventDefeat TriggerRegisterPlayerEventEndCinematic TriggerRegisterPlayerEventLeave TriggerRegisterPlayerEventVictory TriggerRegisterPlayerKeyEventBJ TriggerRegisterPlayerSelectionEventBJ TriggerRegisterPlayerUnitEventSimple TriggerRegisterShowSkillEventBJ TriggerRegisterTimerEventPeriodic TriggerRegisterTimerEventSingle TriggerRegisterTimerExpireEventBJ TriggerRegisterUnitInRangeSimple TriggerRegisterUnitLifeEvent TriggerRegisterUnitManaEvent TryInitCinematicBehaviorBJ TryInitRescuableTriggersBJ UnitAddAbilityBJ UnitAddIndicatorBJ UnitAddItemByIdSwapped UnitAddItemSwapped UnitAddTypeBJ UnitApplyTimedLifeBJ UnitCanSleepBJ UnitCountBuffsExBJ UnitDamagePointLoc UnitDamageTargetBJ UnitDropItem UnitDropItemPointBJ UnitDropItemPointLoc UnitDropItemSlotBJ UnitDropItemTargetBJ UnitGenerateAlarms UnitHasBuffBJ UnitHasItemOfTypeBJ UnitId2OrderIdBJ UnitId2StringBJ UnitInventoryCount UnitInventorySizeBJ UnitIsSleepingBJ UnitItemInSlotBJ UnitMakeAbilityPermanentBJ UnitPauseTimedLifeBJ UnitRemoveAbilityBJ UnitRemoveBuffBJ UnitRemoveBuffsBJ UnitRemoveBuffsExBJ UnitRemoveItemFromSlotSwapped UnitRemoveItemSwapped UnitRemoveTypeBJ UnitSetCanSleepBJ UnitSetUsesAltIconBJ UnitShareVisionBJ UnitSuspendDecayBJ UnitUseItemDestructable UnitUseItemPointLoc UnitWakeUpBJ UnlockGameSpeedBJ UpdateEachStockBuilding UpdateEachStockBuildingEnum UpdateStockAvailability UseTimeOfDayBJ VolumeGroupResetBJ VolumeGroupResetImmediateBJ VolumeGroupSetVolumeBJ VolumeGroupSetVolumeForPlayerBJ WaitForSoundBJ WaitTransmissionDuration WakePlayerUnits WakePlayerUnitsEnum WaygateActivateBJ WaygateGetDestinationLocBJ WaygateIsActiveBJ WidgetDropItem /C7"AI-Natives" AddAssault AddDefenders AddGuardPost AttackMoveKill AttackMoveXY CaptainAtGoal CaptainAttack CaptainGoHome CaptainGroupSize CaptainInCombat CaptainIsEmpty CaptainIsFull CaptainIsHome CaptainReadiness CaptainReadinessHP CaptainReadinessMa CaptainRetreating CaptainVsPlayer CaptainVsUnits ClearCaptainTargets ClearHarvestAI CommandsWaiting ConvertUnits CreateCaptains CreepsOnMap DebugFI DebugS DebugUnitID DisablePathing DisplayText DisplayTextI DisplayTextII DisplayTextIII DoAiScriptDebug FillGuardPosts GetAiPlayer GetAllianceTarget GetBuilding GetCreepCamp GetEnemyBase GetEnemyExpansion GetEnemyPower GetExpansionFoe GetExpansionPeon GetExpansionX GetExpansionY GetGoldOwned GetHeroId GetHeroLevelAI GetLastCommand GetLastData GetMegaTarget GetMinesOwned GetNextExpansion GetPlayerUnitTypeCount GetTownUnitCount GetUnitBuildTime GetUnitCount GetUnitCountDone GetUnitGoldCost GetUnitWoodCost GetUpgradeGoldCost GetUpgradeLevel GetUpgradeWoodCost GroupTimedLife HarvestGold HarvestWood IgnoredUnits InitAssault IsTowered LoadZepWave MeleeDifficulty MergeUnits PopLastCommand PurchaseZeppelin RemoveInjuries RemoveSiege ResetCaptainLocs ReturnGuardPosts SetAllianceTarget SetAmphibious SetCampaignAI SetCaptainChanges SetCaptainHome SetDefendPlayer SetExpansion SetGroupsFlee SetHeroesBuyItems SetHeroesFlee SetHeroesTakeItems SetHeroLevels SetIgnoreInjured SetMeleeAI SetNewHeroes SetPeonsRepair SetProduce SetRandomPaths SetReplacementCount SetSlowChopping SetSmartArtillery SetStagePoint SetTargetHeroes SetUnitsFlee SetUpgrade SetWatchMegaTargets ShiftTownSpot Sleep StartGetEnemyBase StartThread StopGathering SuicidePlayer SuicidePlayerUnits SuicideUnit SuicideUnitEx TeleportCaptain TownHasHall TownHasMine TownThreatened TownWithMine UnitAlive UnitInvis Unsummon WaitGetEnemyBase /C8"Constants" AI_DIFFICULTY_INSANE AI_DIFFICULTY_NEWBIE AI_DIFFICULTY_NORMAL ALLIANCE_HELP_REQUEST ALLIANCE_HELP_RESPONSE ALLIANCE_PASSIVE ALLIANCE_RESCUABLE ALLIANCE_SHARED_ADVANCED_CONTROL ALLIANCE_SHARED_CONTROL ALLIANCE_SHARED_SPELLS ALLIANCE_SHARED_VISION ALLIANCE_SHARED_VISION_FORCED ALLIANCE_SHARED_XP ATTACK_TYPE_CHAOS ATTACK_TYPE_HERO ATTACK_TYPE_MAGIC ATTACK_TYPE_MELEE ATTACK_TYPE_NORMAL ATTACK_TYPE_PIERCE ATTACK_TYPE_SIEGE bj_ALLIANCE_ALLIED bj_ALLIANCE_ALLIED_ADVUNITS bj_ALLIANCE_ALLIED_UNITS bj_ALLIANCE_ALLIED_VISION bj_ALLIANCE_NEUTRAL bj_ALLIANCE_NEUTRAL_VISION bj_ALLIANCE_UNALLIED bj_ALLIANCE_UNALLIED_VISION bj_BUFF_POLARITY_EITHER bj_BUFF_POLARITY_NEGATIVE bj_BUFF_POLARITY_POSITIVE bj_BUFF_RESIST_BOTH bj_BUFF_RESIST_EITHER bj_BUFF_RESIST_MAGIC bj_BUFF_RESIST_PHYSICAL bj_CAMERA_DEFAULT_AOA bj_CAMERA_DEFAULT_DISTANCE bj_CAMERA_DEFAULT_FARZ bj_CAMERA_DEFAULT_FOV bj_CAMERA_DEFAULT_ROLL bj_CAMERA_DEFAULT_ROTATION bj_CAMERA_MIN_FARZ bj_CAMERABOUNDS_ADJUST_ADD bj_CAMERABOUNDS_ADJUST_SUB bj_CAMPAIGN_INDEX_H bj_CAMPAIGN_INDEX_N bj_CAMPAIGN_INDEX_O bj_CAMPAIGN_INDEX_T bj_CAMPAIGN_INDEX_U bj_CAMPAIGN_INDEX_XH bj_CAMPAIGN_INDEX_XN bj_CAMPAIGN_INDEX_XO bj_CAMPAIGN_INDEX_XU bj_CAMPAIGN_OFFSET_H bj_CAMPAIGN_OFFSET_N bj_CAMPAIGN_OFFSET_O bj_CAMPAIGN_OFFSET_T bj_CAMPAIGN_OFFSET_U bj_CAMPAIGN_OFFSET_XH bj_CAMPAIGN_OFFSET_XN bj_CAMPAIGN_OFFSET_XO bj_CAMPAIGN_OFFSET_XU bj_CELLWIDTH bj_CINEFADETYPE_FADEIN bj_CINEFADETYPE_FADEOUT bj_CINEFADETYPE_FADEOUTIN bj_CINEMATICINDEX_HED bj_CINEMATICINDEX_HOP bj_CINEMATICINDEX_NED bj_CINEMATICINDEX_NOP bj_CINEMATICINDEX_OED bj_CINEMATICINDEX_OOP bj_CINEMATICINDEX_TOP bj_CINEMATICINDEX_UED bj_CINEMATICINDEX_UOP bj_CINEMATICINDEX_XED bj_CINEMATICINDEX_XOP bj_CINEMODE_GAMESPEED bj_CINEMODE_INTERFACEFADE bj_CINEMODE_VOLUME_AMBIENTSOUNDS bj_CINEMODE_VOLUME_COMBAT bj_CINEMODE_VOLUME_FIRE bj_CINEMODE_VOLUME_MUSIC bj_CINEMODE_VOLUME_SPELLS bj_CINEMODE_VOLUME_UI bj_CINEMODE_VOLUME_UNITMOVEMENT bj_CINEMODE_VOLUME_UNITSOUNDS bj_CLIFFHEIGHT bj_CORPSE_MAX_DEATH_TIME bj_CORPSETYPE_BONE bj_CORPSETYPE_FLESH bj_CREEP_ITEM_DELAY bj_DEGTORAD bj_E bj_ELEVATOR_BLOCKER_CODE bj_ELEVATOR_CODE01 bj_ELEVATOR_CODE02 bj_ELEVATOR_WALL_TYPE_ALL bj_ELEVATOR_WALL_TYPE_EAST bj_ELEVATOR_WALL_TYPE_NORTH bj_ELEVATOR_WALL_TYPE_SOUTH bj_GAME_STARTED_THRESHOLD bj_GAMECACHE_BOOLEAN bj_GAMECACHE_INTEGER bj_GAMECACHE_REAL bj_GAMECACHE_STRING bj_GAMECACHE_UNIT bj_GATEOPERATION_CLOSE bj_GATEOPERATION_DESTROY bj_GATEOPERATION_OPEN bj_HANDICAP_EASY bj_HEROSTAT_AGI bj_HEROSTAT_INT bj_HEROSTAT_STR bj_ITEM_STATUS_HIDDEN bj_ITEM_STATUS_INVULNERABLE bj_ITEM_STATUS_OWNED bj_ITEM_STATUS_PAWNABLE bj_ITEM_STATUS_POWERUP bj_ITEM_STATUS_SELLABLE bj_ITEMCODE_STATUS_PAWNABLE bj_ITEMCODE_STATUS_POWERUP bj_ITEMCODE_STATUS_SELLABLE bj_KEYEVENTKEY_DOWN bj_KEYEVENTKEY_LEFT bj_KEYEVENTKEY_RIGHT bj_KEYEVENTKEY_UP bj_KEYEVENTTYPE_DEPRESS bj_KEYEVENTTYPE_RELEASE bj_MAX_DEST_IN_REGION_EVENTS bj_MAX_INVENTORY bj_MAX_ITEM_LEVEL bj_MAX_PLAYER_SLOTS bj_MAX_PLAYERS bj_MAX_QUEUED_TRIGGERS bj_MAX_SKELETONS bj_MAX_STOCK_ITEM_SLOTS bj_MAX_STOCK_UNIT_SLOTS bj_MELEE_CLEAR_UNITS_RADIUS bj_MELEE_CRIPPLE_MSG_DURATION bj_MELEE_CRIPPLE_TIMEOUT bj_MELEE_HERO_LIMIT bj_MELEE_HERO_TYPE_LIMIT bj_MELEE_MAX_TWINKED_HEROES_V0 bj_MELEE_MAX_TWINKED_HEROES_V1 bj_MELEE_MINE_SEARCH_RADIUS bj_MELEE_STARTING_GOLD_V0 bj_MELEE_STARTING_GOLD_V1 bj_MELEE_STARTING_HERO_TOKENS bj_MELEE_STARTING_LUMBER_V0 bj_MELEE_STARTING_LUMBER_V1 bj_MELEE_STARTING_TOD bj_MINIMAPPINGSTYLE_ATTACK bj_MINIMAPPINGSTYLE_FLASHY bj_MINIMAPPINGSTYLE_SIMPLE bj_MISSION_INDEX_H00 bj_MISSION_INDEX_H01 bj_MISSION_INDEX_H02 bj_MISSION_INDEX_H03 bj_MISSION_INDEX_H04 bj_MISSION_INDEX_H05 bj_MISSION_INDEX_H06 bj_MISSION_INDEX_H07 bj_MISSION_INDEX_H08 bj_MISSION_INDEX_H09 bj_MISSION_INDEX_H10 bj_MISSION_INDEX_H11 bj_MISSION_INDEX_N00 bj_MISSION_INDEX_N01 bj_MISSION_INDEX_N02 bj_MISSION_INDEX_N03 bj_MISSION_INDEX_N04 bj_MISSION_INDEX_N05 bj_MISSION_INDEX_N06 bj_MISSION_INDEX_N07 bj_MISSION_INDEX_N08 bj_MISSION_INDEX_N09 bj_MISSION_INDEX_O00 bj_MISSION_INDEX_O01 bj_MISSION_INDEX_O02 bj_MISSION_INDEX_O03 bj_MISSION_INDEX_O04 bj_MISSION_INDEX_O05 bj_MISSION_INDEX_O06 bj_MISSION_INDEX_O07 bj_MISSION_INDEX_O08 bj_MISSION_INDEX_O09 bj_MISSION_INDEX_O10 bj_MISSION_INDEX_T00 bj_MISSION_INDEX_T01 bj_MISSION_INDEX_U00 bj_MISSION_INDEX_U01 bj_MISSION_INDEX_U02 bj_MISSION_INDEX_U03 bj_MISSION_INDEX_U05 bj_MISSION_INDEX_U07 bj_MISSION_INDEX_U08 bj_MISSION_INDEX_U09 bj_MISSION_INDEX_U10 bj_MISSION_INDEX_U11 bj_MISSION_INDEX_XH00 bj_MISSION_INDEX_XH01 bj_MISSION_INDEX_XH02 bj_MISSION_INDEX_XH03 bj_MISSION_INDEX_XH04 bj_MISSION_INDEX_XH05 bj_MISSION_INDEX_XH06 bj_MISSION_INDEX_XH07 bj_MISSION_INDEX_XH08 bj_MISSION_INDEX_XH09 bj_MISSION_INDEX_XN00 bj_MISSION_INDEX_XN01 bj_MISSION_INDEX_XN02 bj_MISSION_INDEX_XN03 bj_MISSION_INDEX_XN04 bj_MISSION_INDEX_XN05 bj_MISSION_INDEX_XN06 bj_MISSION_INDEX_XN07 bj_MISSION_INDEX_XN08 bj_MISSION_INDEX_XN09 bj_MISSION_INDEX_XN10 bj_MISSION_INDEX_XO00 bj_MISSION_INDEX_XU00 bj_MISSION_INDEX_XU01 bj_MISSION_INDEX_XU02 bj_MISSION_INDEX_XU03 bj_MISSION_INDEX_XU04 bj_MISSION_INDEX_XU05 bj_MISSION_INDEX_XU06 bj_MISSION_INDEX_XU07 bj_MISSION_INDEX_XU08 bj_MISSION_INDEX_XU09 bj_MISSION_INDEX_XU10 bj_MISSION_INDEX_XU11 bj_MISSION_INDEX_XU12 bj_MISSION_INDEX_XU13 bj_MODIFYMETHOD_ADD bj_MODIFYMETHOD_SET bj_MODIFYMETHOD_SUB bj_NOTHING_SOUND_DURATION bj_PI bj_PLAYER_NEUTRAL_EXTRA bj_PLAYER_NEUTRAL_VICTIM bj_POLLED_WAIT_INTERVAL bj_POLLED_WAIT_SKIP_THRESHOLD bj_QUESTMESSAGE_ALWAYSHINT bj_QUESTMESSAGE_COMPLETED bj_QUESTMESSAGE_DISCOVERED bj_QUESTMESSAGE_FAILED bj_QUESTMESSAGE_HINT bj_QUESTMESSAGE_ITEMACQUIRED bj_QUESTMESSAGE_MISSIONFAILED bj_QUESTMESSAGE_REQUIREMENT bj_QUESTMESSAGE_SECRET bj_QUESTMESSAGE_UNITACQUIRED bj_QUESTMESSAGE_UNITAVAILABLE bj_QUESTMESSAGE_UPDATED bj_QUESTMESSAGE_WARNING bj_QUESTTYPE_OPT_DISCOVERED bj_QUESTTYPE_OPT_UNDISCOVERED bj_QUESTTYPE_REQ_DISCOVERED bj_QUESTTYPE_REQ_UNDISCOVERED bj_QUEUE_DELAY_HINT bj_QUEUE_DELAY_QUEST bj_QUEUE_DELAY_SECRET bj_QUEUED_TRIGGER_TIMEOUT bj_RADTODEG bj_REMOVEBUFFS_ALL bj_REMOVEBUFFS_NEGATIVE bj_REMOVEBUFFS_NONTLIFE bj_REMOVEBUFFS_POSITIVE bj_RESCUE_PING_TIME bj_SMARTPAN_TRESHOLD_PAN bj_SMARTPAN_TRESHOLD_SNAP bj_SORTTYPE_SORTBYLABEL bj_SORTTYPE_SORTBYPLAYER bj_SORTTYPE_SORTBYVALUE bj_SPEECH_VOLUME_AMBIENTSOUNDS bj_SPEECH_VOLUME_COMBAT bj_SPEECH_VOLUME_FIRE bj_SPEECH_VOLUME_MUSIC bj_SPEECH_VOLUME_SPELLS bj_SPEECH_VOLUME_UI bj_SPEECH_VOLUME_UNITMOVEMENT bj_SPEECH_VOLUME_UNITSOUNDS bj_STOCK_MAX_ITERATIONS bj_STOCK_RESTOCK_INITIAL_DELAY bj_STOCK_RESTOCK_INTERVAL bj_TEXT_DELAY_ALWAYSHINT bj_TEXT_DELAY_HINT bj_TEXT_DELAY_ITEMACQUIRED bj_TEXT_DELAY_MISSIONFAILED bj_TEXT_DELAY_QUEST bj_TEXT_DELAY_QUESTDONE bj_TEXT_DELAY_QUESTFAILED bj_TEXT_DELAY_QUESTREQUIREMENT bj_TEXT_DELAY_QUESTUPDATE bj_TEXT_DELAY_SECRET bj_TEXT_DELAY_UNITACQUIRED bj_TEXT_DELAY_UNITAVAILABLE bj_TEXT_DELAY_WARNING bj_TIMETYPE_ADD bj_TIMETYPE_SET bj_TIMETYPE_SUB bj_TOD_DAWN bj_TOD_DUSK bj_TRANSMISSION_IND_ALPHA bj_TRANSMISSION_IND_BLUE bj_TRANSMISSION_IND_GREEN bj_TRANSMISSION_IND_RED bj_TRANSMISSION_PING_TIME bj_TRANSMISSION_PORT_HANGTIME bj_UNIT_FACING bj_UNIT_STATE_METHOD_ABSOLUTE bj_UNIT_STATE_METHOD_DEFAULTS bj_UNIT_STATE_METHOD_MAXIMUM bj_UNIT_STATE_METHOD_RELATIVE bj_WAIT_FOR_COND_MIN_INTERVAL BLEND_MODE_ADDITIVE BLEND_MODE_BLEND BLEND_MODE_DONT_CARE BLEND_MODE_KEYALPHA BLEND_MODE_MODULATE BLEND_MODE_MODULATE_2X BLEND_MODE_NONE CAMERA_FIELD_ANGLE_OF_ATTACK CAMERA_FIELD_FARZ CAMERA_FIELD_FIELD_OF_VIEW CAMERA_FIELD_ROLL CAMERA_FIELD_ROTATION CAMERA_FIELD_TARGET_DISTANCE CAMERA_FIELD_ZOFFSET CAMERA_MARGIN_BOTTOM CAMERA_MARGIN_LEFT CAMERA_MARGIN_RIGHT CAMERA_MARGIN_TOP DAMAGE_TYPE_ACID DAMAGE_TYPE_COLD DAMAGE_TYPE_DEATH DAMAGE_TYPE_DEFENSIVE DAMAGE_TYPE_DEMOLITION DAMAGE_TYPE_DISEASE DAMAGE_TYPE_DIVINE DAMAGE_TYPE_ENHANCED DAMAGE_TYPE_FIRE DAMAGE_TYPE_FORCE DAMAGE_TYPE_LIGHTNING DAMAGE_TYPE_MAGIC DAMAGE_TYPE_MIND DAMAGE_TYPE_NORMAL DAMAGE_TYPE_PLANT DAMAGE_TYPE_POISON DAMAGE_TYPE_SHADOW_STRIKE DAMAGE_TYPE_SLOW_POISON DAMAGE_TYPE_SONIC DAMAGE_TYPE_SPIRIT_LINK DAMAGE_TYPE_UNIVERSAL DAMAGE_TYPE_UNKNOWN EFFECT_TYPE_AREA_EFFECT EFFECT_TYPE_CASTER EFFECT_TYPE_EFFECT EFFECT_TYPE_LIGHTNING EFFECT_TYPE_MISSILE EFFECT_TYPE_SPECIAL EFFECT_TYPE_TARGET EQUAL EVENT_DIALOG_BUTTON_CLICK EVENT_DIALOG_CLICK EVENT_GAME_BUILD_SUBMENU EVENT_GAME_END_LEVEL EVENT_GAME_ENTER_REGION EVENT_GAME_LEAVE_REGION EVENT_GAME_LOADED EVENT_GAME_SAVE EVENT_GAME_SHOW_SKILL EVENT_GAME_STATE_LIMIT EVENT_GAME_TIMER_EXPIRED EVENT_GAME_TOURNAMENT_FINISH_NOW EVENT_GAME_TOURNAMENT_FINISH_SOON EVENT_GAME_TRACKABLE_HIT EVENT_GAME_TRACKABLE_TRACK EVENT_GAME_VARIABLE_LIMIT EVENT_GAME_VICTORY EVENT_PLAYER_ALLIANCE_CHANGED EVENT_PLAYER_ARROW_DOWN_DOWN EVENT_PLAYER_ARROW_DOWN_UP EVENT_PLAYER_ARROW_LEFT_DOWN EVENT_PLAYER_ARROW_LEFT_UP EVENT_PLAYER_ARROW_RIGHT_DOWN EVENT_PLAYER_ARROW_RIGHT_UP EVENT_PLAYER_ARROW_UP_DOWN EVENT_PLAYER_ARROW_UP_UP EVENT_PLAYER_CHAT EVENT_PLAYER_DEFEAT EVENT_PLAYER_END_CINEMATIC EVENT_PLAYER_HERO_LEVEL EVENT_PLAYER_HERO_REVIVABLE EVENT_PLAYER_HERO_REVIVE_CANCEL EVENT_PLAYER_HERO_REVIVE_FINISH EVENT_PLAYER_HERO_REVIVE_START EVENT_PLAYER_HERO_SKILL EVENT_PLAYER_LEAVE EVENT_PLAYER_STATE_LIMIT EVENT_PLAYER_UNIT_ATTACKED EVENT_PLAYER_UNIT_CHANGE_OWNER EVENT_PLAYER_UNIT_CONSTRUCT_CANCEL EVENT_PLAYER_UNIT_CONSTRUCT_FINISH EVENT_PLAYER_UNIT_CONSTRUCT_START EVENT_PLAYER_UNIT_DEATH EVENT_PLAYER_UNIT_DECAY EVENT_PLAYER_UNIT_DESELECTED EVENT_PLAYER_UNIT_DETECTED EVENT_PLAYER_UNIT_DROP_ITEM EVENT_PLAYER_UNIT_HIDDEN EVENT_PLAYER_UNIT_ISSUED_ORDER EVENT_PLAYER_UNIT_ISSUED_POINT_ORDER EVENT_PLAYER_UNIT_ISSUED_TARGET_ORDER EVENT_PLAYER_UNIT_ISSUED_UNIT_ORDER EVENT_PLAYER_UNIT_LOADED EVENT_PLAYER_UNIT_PAWN_ITEM EVENT_PLAYER_UNIT_PICKUP_ITEM EVENT_PLAYER_UNIT_RESCUED EVENT_PLAYER_UNIT_RESEARCH_CANCEL EVENT_PLAYER_UNIT_RESEARCH_FINISH EVENT_PLAYER_UNIT_RESEARCH_START EVENT_PLAYER_UNIT_SELECTED EVENT_PLAYER_UNIT_SELL EVENT_PLAYER_UNIT_SELL_ITEM EVENT_PLAYER_UNIT_SPELL_CAST EVENT_PLAYER_UNIT_SPELL_CHANNEL EVENT_PLAYER_UNIT_SPELL_EFFECT EVENT_PLAYER_UNIT_SPELL_ENDCAST EVENT_PLAYER_UNIT_SPELL_FINISH EVENT_PLAYER_UNIT_SUMMON EVENT_PLAYER_UNIT_TRAIN_CANCEL EVENT_PLAYER_UNIT_TRAIN_FINISH EVENT_PLAYER_UNIT_TRAIN_START EVENT_PLAYER_UNIT_UPGRADE_CANCEL EVENT_PLAYER_UNIT_UPGRADE_FINISH EVENT_PLAYER_UNIT_UPGRADE_START EVENT_PLAYER_UNIT_USE_ITEM EVENT_PLAYER_VICTORY EVENT_UNIT_ACQUIRED_TARGET EVENT_UNIT_ATTACKED EVENT_UNIT_CHANGE_OWNER EVENT_UNIT_CONSTRUCT_CANCEL EVENT_UNIT_CONSTRUCT_FINISH EVENT_UNIT_DAMAGED EVENT_UNIT_DEATH EVENT_UNIT_DECAY EVENT_UNIT_DESELECTED EVENT_UNIT_DETECTED EVENT_UNIT_DROP_ITEM EVENT_UNIT_HERO_LEVEL EVENT_UNIT_HERO_REVIVABLE EVENT_UNIT_HERO_REVIVE_CANCEL EVENT_UNIT_HERO_REVIVE_FINISH EVENT_UNIT_HERO_REVIVE_START EVENT_UNIT_HERO_SKILL EVENT_UNIT_HIDDEN EVENT_UNIT_ISSUED_ORDER EVENT_UNIT_ISSUED_POINT_ORDER EVENT_UNIT_ISSUED_TARGET_ORDER EVENT_UNIT_LOADED EVENT_UNIT_PAWN_ITEM EVENT_UNIT_PICKUP_ITEM EVENT_UNIT_RESCUED EVENT_UNIT_RESEARCH_CANCEL EVENT_UNIT_RESEARCH_FINISH EVENT_UNIT_RESEARCH_START EVENT_UNIT_SELECTED EVENT_UNIT_SELL EVENT_UNIT_SELL_ITEM EVENT_UNIT_SPELL_CAST EVENT_UNIT_SPELL_CHANNEL EVENT_UNIT_SPELL_EFFECT EVENT_UNIT_SPELL_ENDCAST EVENT_UNIT_SPELL_FINISH EVENT_UNIT_STATE_LIMIT EVENT_UNIT_SUMMON EVENT_UNIT_TARGET_IN_RANGE EVENT_UNIT_TRAIN_CANCEL EVENT_UNIT_TRAIN_FINISH EVENT_UNIT_TRAIN_START EVENT_UNIT_UPGRADE_CANCEL EVENT_UNIT_UPGRADE_FINISH EVENT_UNIT_UPGRADE_START EVENT_UNIT_USE_ITEM EVENT_WIDGET_DEATH FALSE FOG_OF_WAR_FOGGED FOG_OF_WAR_MASKED FOG_OF_WAR_VISIBLE GAME_STATE_DISCONNECTED GAME_STATE_DIVINE_INTERVENTION GAME_STATE_TIME_OF_DAY GAME_TYPE_BLIZ GAME_TYPE_FFA GAME_TYPE_FOUR_TEAM_PLAY GAME_TYPE_MELEE GAME_TYPE_ONE_ON_ONE GAME_TYPE_THREE_TEAM_PLAY GAME_TYPE_TWO_TEAM_PLAY GAME_TYPE_USE_MAP_SETTINGS GREATER_THAN GREATER_THAN_OR_EQUAL ITEM_TYPE_ANY ITEM_TYPE_ARTIFACT ITEM_TYPE_CAMPAIGN ITEM_TYPE_CHARGED ITEM_TYPE_MISCELLANEOUS ITEM_TYPE_PERMANENT ITEM_TYPE_POWERUP ITEM_TYPE_PURCHASABLE ITEM_TYPE_TOME ITEM_TYPE_UNKNOWN JASS_MAX_ARRAY_SIZE LESS_THAN LESS_THAN_OR_EQUAL MAP_ALLIANCE_CHANGES_HIDDEN MAP_CHEATS MAP_CHEATS_HIDDEN MAP_CONTROL_COMPUTER MAP_CONTROL_CREEP MAP_CONTROL_NEUTRAL MAP_CONTROL_NONE MAP_CONTROL_RESCUABLE MAP_CONTROL_USER MAP_DENSITY_HEAVY MAP_DENSITY_LIGHT MAP_DENSITY_MEDIUM MAP_DENSITY_NONE MAP_DIFFICULTY_EASY MAP_DIFFICULTY_HARD MAP_DIFFICULTY_INSANE MAP_DIFFICULTY_NORMAL MAP_FIXED_COLORS MAP_FOG_ALWAYS_VISIBLE MAP_FOG_HIDE_TERRAIN MAP_FOG_MAP_EXPLORED MAP_LOC_PRIO_HIGH MAP_LOC_PRIO_LOW MAP_LOC_PRIO_NOT MAP_LOCK_ALLIANCE_CHANGES MAP_LOCK_RANDOM_SEED MAP_LOCK_RESOURCE_TRADING MAP_LOCK_SPEED MAP_OBSERVERS MAP_OBSERVERS_ON_DEATH MAP_PLACEMENT_FIXED MAP_PLACEMENT_RANDOM MAP_PLACEMENT_TEAMS_TOGETHER MAP_PLACEMENT_USE_MAP_SETTINGS MAP_RANDOM_HERO MAP_RANDOM_RACES MAP_RELOADED MAP_RESOURCE_TRADING_ALLIES_ONLY MAP_SHARED_ADVANCED_CONTROL MAP_SPEED_FAST MAP_SPEED_FASTEST MAP_SPEED_NORMAL MAP_SPEED_SLOW MAP_SPEED_SLOWEST MAP_USE_HANDICAPS NOT_EQUAL PATHING_TYPE_AMPHIBIOUSPATHING PATHING_TYPE_ANY PATHING_TYPE_BLIGHTPATHING PATHING_TYPE_BUILDABILITY PATHING_TYPE_FLOATABILITY PATHING_TYPE_FLYABILITY PATHING_TYPE_PEONHARVESTPATHING PATHING_TYPE_WALKABILITY PLAYER_COLOR_AQUA PLAYER_COLOR_BLUE PLAYER_COLOR_BROWN PLAYER_COLOR_CYAN PLAYER_COLOR_GREEN PLAYER_COLOR_LIGHT_BLUE PLAYER_COLOR_LIGHT_GRAY PLAYER_COLOR_ORANGE PLAYER_COLOR_PINK PLAYER_COLOR_PURPLE PLAYER_COLOR_RED PLAYER_COLOR_YELLOW PLAYER_GAME_RESULT_DEFEAT PLAYER_GAME_RESULT_NEUTRAL PLAYER_GAME_RESULT_TIE PLAYER_GAME_RESULT_VICTORY PLAYER_NEUTRAL_AGGRESSIVE PLAYER_NEUTRAL_PASSIVE PLAYER_SCORE_FOOD_MAXPROD PLAYER_SCORE_FOOD_MAXUSED PLAYER_SCORE_GOLD_GIVEN PLAYER_SCORE_GOLD_LOST_TAX PLAYER_SCORE_GOLD_LOST_UPKEEP PLAYER_SCORE_GOLD_MINED_TOTAL PLAYER_SCORE_GOLD_MINED_UPKEEP PLAYER_SCORE_GOLD_RECEIVED PLAYER_SCORE_HERO_TOTAL PLAYER_SCORE_HEROES_KILLED PLAYER_SCORE_ITEMS_GAINED PLAYER_SCORE_LUMBER_GIVEN PLAYER_SCORE_LUMBER_LOST_TAX PLAYER_SCORE_LUMBER_LOST_UPKEEP PLAYER_SCORE_LUMBER_RECEIVED PLAYER_SCORE_LUMBER_TOTAL PLAYER_SCORE_MERCS_HIRED PLAYER_SCORE_RESOURCE_TOTAL PLAYER_SCORE_STRUCT_BUILT PLAYER_SCORE_STRUCT_RAZED PLAYER_SCORE_TECH_PERCENT PLAYER_SCORE_TOTAL PLAYER_SCORE_UNIT_TOTAL PLAYER_SCORE_UNITS_KILLED PLAYER_SCORE_UNITS_TRAINED PLAYER_SLOT_STATE_EMPTY PLAYER_SLOT_STATE_LEFT PLAYER_SLOT_STATE_PLAYING PLAYER_STATE_ALLIED_VICTORY PLAYER_STATE_FOOD_CAP_CEILING PLAYER_STATE_GAME_RESULT PLAYER_STATE_GIVES_BOUNTY PLAYER_STATE_GOLD_GATHERED PLAYER_STATE_GOLD_UPKEEP_RATE PLAYER_STATE_LUMBER_GATHERED PLAYER_STATE_LUMBER_UPKEEP_RATE PLAYER_STATE_NO_CREEP_SLEEP PLAYER_STATE_OBSERVER PLAYER_STATE_OBSERVER_ON_DEATH PLAYER_STATE_PLACED PLAYER_STATE_RESOURCE_FOOD_CAP PLAYER_STATE_RESOURCE_FOOD_USED PLAYER_STATE_RESOURCE_GOLD PLAYER_STATE_RESOURCE_HERO_TOKENS PLAYER_STATE_RESOURCE_LUMBER PLAYER_STATE_UNFOLLOWABLE RACE_DEMON RACE_HUMAN RACE_NIGHTELF RACE_ORC RACE_OTHER RACE_PREF_DEMON RACE_PREF_HUMAN RACE_PREF_NIGHTELF RACE_PREF_ORC RACE_PREF_RANDOM RACE_PREF_UNDEAD RACE_PREF_USER_SELECTABLE RACE_UNDEAD RARITY_FREQUENT RARITY_RARE SOUND_TYPE_EFFECT SOUND_TYPE_EFFECT_LOOPED SOUND_VOLUMEGROUP_AMBIENTSOUNDS SOUND_VOLUMEGROUP_COMBAT SOUND_VOLUMEGROUP_FIRE SOUND_VOLUMEGROUP_MUSIC SOUND_VOLUMEGROUP_SPELLS SOUND_VOLUMEGROUP_UI SOUND_VOLUMEGROUP_UNITMOVEMENT SOUND_VOLUMEGROUP_UNITSOUNDS TEXMAP_FLAG_NONE TEXMAP_FLAG_WRAP_U TEXMAP_FLAG_WRAP_UV TEXMAP_FLAG_WRAP_V TRUE UNIT_STATE_LIFE UNIT_STATE_MANA UNIT_STATE_MAX_LIFE UNIT_STATE_MAX_MANA UNIT_TYPE_ANCIENT UNIT_TYPE_ATTACKS_FLYING UNIT_TYPE_ATTACKS_GROUND UNIT_TYPE_DEAD UNIT_TYPE_ETHEREAL UNIT_TYPE_FLYING UNIT_TYPE_GIANT UNIT_TYPE_GROUND UNIT_TYPE_HERO UNIT_TYPE_MAGIC_IMMUNE UNIT_TYPE_MECHANICAL UNIT_TYPE_MELEE_ATTACKER UNIT_TYPE_PEON UNIT_TYPE_PLAGUED UNIT_TYPE_POISONED UNIT_TYPE_POLYMORPHED UNIT_TYPE_RANGED_ATTACKER UNIT_TYPE_RESISTANT UNIT_TYPE_SAPPER UNIT_TYPE_SLEEPING UNIT_TYPE_SNARED UNIT_TYPE_STRUCTURE UNIT_TYPE_STUNNED UNIT_TYPE_SUMMONED UNIT_TYPE_TAUREN UNIT_TYPE_TOWNHALL UNIT_TYPE_UNDEAD VERSION_FROZEN_THRONE VERSION_REIGN_OF_CHAOS WEAPON_TYPE_AXE_MEDIUM_CHOP WEAPON_TYPE_CLAW_HEAVY_SLICE WEAPON_TYPE_CLAW_LIGHT_SLICE WEAPON_TYPE_CLAW_MEDIUM_SLICE WEAPON_TYPE_METAL_HEAVY_BASH WEAPON_TYPE_METAL_HEAVY_CHOP WEAPON_TYPE_METAL_HEAVY_SLICE WEAPON_TYPE_METAL_HEAVY_STAB WEAPON_TYPE_METAL_LIGHT_CHOP WEAPON_TYPE_METAL_LIGHT_SLICE WEAPON_TYPE_METAL_MEDIUM_BASH WEAPON_TYPE_METAL_MEDIUM_CHOP WEAPON_TYPE_METAL_MEDIUM_SLICE WEAPON_TYPE_METAL_MEDIUM_STAB WEAPON_TYPE_ROCK_HEAVY_BASH WEAPON_TYPE_WHOKNOWS WEAPON_TYPE_WOOD_HEAVY_BASH WEAPON_TYPE_WOOD_HEAVY_SLICE WEAPON_TYPE_WOOD_LIGHT_BASH WEAPON_TYPE_WOOD_LIGHT_SLICE WEAPON_TYPE_WOOD_LIGHT_STAB WEAPON_TYPE_WOOD_MEDIUM_BASH WEAPON_TYPE_WOOD_MEDIUM_SLICE WEAPON_TYPE_WOOD_MEDIUM_STAB