           Trap
      Vestras - 2009

Fuck yeah. It's a hunting trap. 

Mesh, animations and unwrap made from scratch in 3D Studio Max 5 with Blizzard Art Tools.
Texture made from scratch in Adobe Photoshop CS.
I started working on the model April 2nd 2009. I finished the model April 4th 2009.

Importing:
1) Import the model (Trap.mdx) into your map. It can have any path you'd like.
2) Import the model's portrait (Trap_Portrait.mdx). It has to have the same path as the main model.
3) Pick the texture you'd like to use (High resolution or low resolution) and import it to your map.
4) Change the texture path to Metal.blp.
5) Done!

Give credit when using.
Enjoy!