ScarletCrusader_by67chrome.blp
By 67chrome

Description:
[table]Screenshots[td]Concept[/td][tr][td][IMG]http://i690.photobucket.com/albums/vv261/67chrome/BannerScarletCrusader2.jpg[/IMG][/td][td][IMG]http://i690.photobucket.com/albums/vv261/67chrome/ScarletCrusadercopy.jpg[/IMG][/tr][/td][/table]

Turns the bandits into scarlet crusaders.  Always wanted to have a few on a few of the maps I was working on, and I finally got around to making a skin for them.  Based off of the Scarlet Crusaders from WoW.

Only thing that is not freehand is about half of the face, I primarily added things on to the old one, I don't think the forehead changed at all, and I just moved the nose over.

Based off of the Scarlet crusaders from the death knight starting area (screenshot included).  

 - Update
	Changed screenshot preview/moved screenshot to skin description
	Added by67chrome suffix to skin name
	Added 67chrome signature to skin
	Changed boot to wrap more coherently
	Added alpha channels to shield spike/spearhead
	minor fixes

The shield spike is now affected by alpha channels, but will not become invisible unless the unit's vertex coloring has been set to 1% through triggers.  This can be accomplished under the triggers frame by going to Animation->Change unit Vertex Coloring.  This is a good thing, because the same texture that is used for the shield spike is also used as the spearhead for the brigand model.  Setting a unit's vertex coloring only effects the units the trigger specifies, and not the skin itself - so the bandit crusaders can have no shield spikes in the same map that the brigand crusaders have spearheads.



Set the location to this:
Textures\Bandit.blp

The skin will replace the following unit/doodad/texture/interface:
Bandit, Brigand

Please give me credit for my work
Do not redistribute this skin without consent!

Skin was uploaded 2009, April 4
Skin was last updated 2009, June 12


Visit http://www.hiveworkshop.com for more downloads