MAXScript MDX Importer/Exporter v2.0 by Phil Laing (aka KMK)

Thought I should add a ReadMe. Short, but sweet.

Requirements:
	3D Studio Max 4+ (4.2+ for Exporter) or Gmax (free from
	www.discreet.com)

Version History:
	0.0: Beta. Imports mdx files.
	1.0: Stable version.
	2.0: Export function added.

Importer Info:
	Imports MDX files.
	Currently supports geometry, bones, helpers, lights, attachments,
	skinning, animation and sequences (eg. Stand, Walk, Attack, Spell,
	Death, Decay, etc). Animated rotation is not perfect at present so
	importing bones/helpers without rotation is supported.

Exporter Info:
	Exports MDX files.
	Currently supports geometry and sequences (eg. Stand, Walk, Attack,
	Spell, Death, Decay, etc). This includes animated alpha.
	Material is filter type Transparency with the texture being
	Textures\<filename>.blp (<filename>.mdx is the filename selected
	for the output mdx file).
	Directions:
		1) Select the geometry to be output in correct order (use ctrl
		for multiple select). Do NOT select anything else.
		2) Press the Export button and select the filename then wait
		for the prompt "Model exported successfully!".
	3D Studio Max 4.2+ required for writeFloat function (writes float
	as integer in 4.0, eg. 2.3592 written as 2.0). Free upgrade from 4.0
	to 4.2 from www.discreet.com.

Problems:
	Email me at jimmi_pgl@hotmail.com or ask in the Tools section of
	WarCraft III Campaigns Forum (www.wc3campaigns.com/forums).