Super Mario Bros Item Pack

Made by: Dan van Ohllus

Package information:
This package includes six necessary Mario-related items.

GIVE ME CREDITS IF YOU USE THESE MODELS IN YOUR MAP!!!

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Description - Red Mushroom:

When used, you'll become bigger and stronger.
In Super Mario RPG, they are used to restore health.
In Mario Party, they are used to double the dice.

I took the head of my Toad model and changed the shape,
UV and skin. I replaced the Bundle of Lumber model with
the Red Mushroom model.

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Description - 1-UP Mushroom:

When used, you'll gain an extra life.

I took the head of my Toad model and changed the shape,
UV and skin. I replaced the Bundle of Lumber model with
the 1-UP Mushroom model.

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Description - Flower (aka Fire Flower):

When used, you'll be able to shoot fire.

I made this model in scratch using the primitive geosets.
I replaced the Bundle of Lumber model with the Flower model.
This model doesn't need any custom textures.

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Description - Star:

When used, you'll become invulnerable for a short time and
you are free to kick some koopa-ass.
In Super Mario 64 and Super Mario RPG, they are used as
collectable quest items and are required in order to defeat
the last boss.
In Mario Party, they are used as trophies/prizes and you can get
them by: "Paying 20 Coins to Toad", "Chance Time", "Let Boo steal
star for 50 coins" and "awarded for certain events". Get more
than other players before the game ends.

I modified the Coin model and changed the texture path and
effects. Also, I gave it eyes made from a primitive geoset.
This model doesn't need any custom textures.

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Description - Feather:

When using, you'll be able to fly.

I made this model in scratch using the primitive geosets.
I replaced the Bundle of Lumber model with the Flower model.

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Description - Poison Mushroom:

The evil counterpart of the Red and 1-UP Mushrooms. When
using these, you'll get sick or even killed.
In Mario Party, they are used as to give curse to other
players and make them move backwards.

I took the head of my Toad model and changed the shape,
UV, skin. I replaced the Bundle of Lumber model with the
Poison Mushroom model and changed the particles.

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For the paths of the skins, remove war3mapImported\
(or war3campImported\ for campaigns) and restart
World Editor.