| 11-19-2006, 07:23 PM | #1 |
BSoW RPG Blue Skies of Whyte RPG (Role-playing-game): 2.0.0. ~ Nightsabre1 (me) Summary: Blue Skies of Whyte is a hack-and-slash styled RPG that still gives a challenge. It revolves around 5 characters: Cormen the Hero, Wells the Warrior, Sally the Sniper, Sylvia the Healer, and Dan the Battlemage. The five heroes must venture through the land of Azeroth. They serve under the request of Tyrande and Malfurion... but what they don't realize is the deep secret their two commanders hold. This tale of epic proportions contains betrayal, love, and action. Although the RPG is hack-and-slash, it doesn't mean your heroes deal 1,000 damage. It means that you drive and steer your way through monsters, slaying the foul beasts that corrupt Azeroth. Make your way through hazardous gnolls, powerful sludge monsters, and the powerful amphibious lizards, Naga. Blue Skies of Whyte generally forces you to go through one path, so this is not an Open RPG. It's very closed; though, some secrets and items require you to veer off course. It is highly suggested you gather a team of loyal friends to make your way through BSoW; opening the menu to "Save Game" would also be a good choice. Get ready for the adventure of your life. . . Features: -Five unique characters that develop in different ways. -Clear, descriptive abilities that use color codes to highlight important parts of the abilities. -A devastating storyline that involves the unlikely. Progress: Soon to Come: Map-wise: -More storyline -Ability to skip cinematics -More monsters (Undead, specifically) -Class-specific items Forum-wise: -Description of monsters -Some strategies vs. monsters -Sceenshots Description of Characters: Cormen the Hero-- Cormen is the tanker of the team. With his fantastic support abilities that help all party members, he is a must-have for the party. His armor sky-rockets to points where he has 75% damage reduction, thanks to his buffs. Deals Hero damage and has Hero armor. Abilities: Pure Fire This awesome ability increases a target's armor and damage. It lasts one complete minute with a nice cooldown of ten seconds. The fact that your damage is nearly tripled at level 18 is even sweeter, and level 9 your damage is doubled. The armor increased has a cap of +12. Justice's Light Just like Pure Fire except nearly better. It has an area of effect rather than targeting one person, which is a nice effect. Has a fifty second cooldown, yet the effect lasts for one minute. At level 18 the effect doubles party members' damage, and increases the armor by a max of +13. Combined with Pure Fire, it gives nearly quadruple damage and +25 armor. Justice's Light also increases mana regeneration and health regeneration by 2 points per second. The effect is rather void near end-game. Oblivion A pretty straightfoward spell. It simply damages the target (Level of Ability x 200) and interrupts channeling spells. The bad thing is, it's rather costly in mana for a person with low mana. Chains of Pain (Ultimate) Completely just disables a target practically. It's like Entangling Roots. Deals major damage; it might as well be a kill over time almost. A nice cooldown of sixty seconds, making it a frequently-used spell. Rather high mana cost. Wells the Warrior-- Wells is the ultimate attacker and maiming machine. The fact that his Berserk makes him attack faster, and has the ability Bash, just means permanent stun nearly. Add that with a Storm Bolt, he's an unstoppable force. His only weakness is that he can't take hits, and is Berserk even makes him take 10% more damage. A big "owie" versus mobs that deal 1,000 magic damage like some Naga and late-game sludges. Wells deals Normal-type damage and has Heavy-type armor. Abilities: Storm Bolt Deals half the damage than Oblivion does, yet stuns. A cooldown of twenty-five; pretty nice stun that disables units for 4.5 seconds at level 18, and versus heroes, 4.5 seconds too! It costs an affordable amount of mana for someone who doesn't use mana very often. Berserk Berserk. Ahh. Yes. The reason why Wells is your best damage dealer. Lasts ten seconds, with a cooldown of thirty. It's enough time to get the job done, though. At least the damage taken doesn't increase per level; it's set at +10% damage. At level 18, he has +180% attack speed and movement speed. So, even if he does have that +10% damage, he can still run away if he needs to. Why Storm Bolt is so affordable is because Berserk costs 0 mana. Bash Why Storm Bolt is even more affordable is because Bash is passive. Versus units Bash stuns them for 2 seconds while versus Heroes Bash stuns them for .75 seconds. It has a 30% chance to occur, which is basically a 1/3 chance. The chance to occur increases thanks to Berserk with a faster attack speed. The only thing that increases per level is damage; making Wells the best damage dealer. At Level 1 it already increases by 15 damage, a pretty nice asset for something that happens every now and then. At Level 18, for something that should be happening within the 10 seconds of Berserk, each strike will deal +270 damage. Impressive. Avatar (Ultimate) All dwarves got an Avatar, don't they? The only critical weakness is that Avatar makes him spell-immune, thus, Sylvia cannot heal him. In return, Avatar increases his damage by 50 per level (giving him a max of +300 damage), increases his armor by 4 per level (giving him a max of +24 armor; let's add that with Cormen buffing Wells before he Avatars), increase his hit points by 2,000 per level (a max of +12,000 hit points... outstanding,) for a duration of 20 seconds and a cooldown of 180 seconds. Now, with Avatar, Wells is incredible at dealing damage, add that on with stunning. Avatar makes Wells a better tanker than Cormen at one point in time. Sally the Sniper-- Sally is the ultimate ranged hero. With her outstanding abilities to pull enemies from a distance makes her a great asset to the team. Sally's ability to deal a lot of damage per second also makes her a great damage dealer like Wells. Poison Arrows Poison Arrows allows Sally to deal additional damage and then damage over time. Additionally, the mana cost does not increase per level; it is set at a certain, cheap amount. A very affordable ability mid-game and onward if you level it. Snipe Snipe is what makes Sally able to pull enemies. If Sally is skilled enough, she can use this ability without drawing the attention of enemies. By doing that, she can slowly kill the opponents... but, this requires patience. Generally, having the team charge is a lot faster. Anyways, Snipe deals 1/4 of the damage Oblivion does, at a much cheaper mana cost, and much more range. Critical Strike Critical Strike... let's not get started with this. Sure, it sucks in the beginning (about 5% for double damage I believe?), but let's look at a Level 18 Critical Strike. I think that's either 90%-95% to deal double damage. Pretty sweet, huh? Fantasy's Flight (Ultimate) A very uber cold arrow. Deals major damage and has slightly more range than her normal attack. Slows an enemies for 10 seconds at first, at Level 6 it slows enemies for one complete minute. VS. heroes, it only lasts 10 seconds always. Deals Level of Ability x 300 + Damage. What's best about this ability is that it has no cooldown; however, it costs Level of Ability x 100 mana. Sally can afford it, though. Important Note Regarding Sally's and Dan's Abilities: Please note that the Poison Arrows ability is going to be removed, due to the fact it does NOT stack with Critical Strike. It will be changed into a semi-long-ranged Shadow Strike which deals even more damage, and has a small cooldown to give the Sniper player more activity. Additionally, Dan's current ultimate, Shatter, will also be changed, since the new Poison Arrows won't stack with Shatter. Sylvia the Healer-- Sylvia, my favorite class! She's the healer of the game, the very best at healing. With her supreme amounts of mana and mana regeneration she's an unstoppable force when it comes to healing. If only her healing can transfer to damage... but guess what? It does versus undead mobs late in the game. Deals Magic damage (good against the beginning monsters) and is considered Unarmored (ouch). Heal Heal is pretty much self-explanatory. Heals Level of Ability x 200 for about 50-70 mana depending on the level. Pretty cheap mana, but it's used quite frequently, due to the fact it has the obvious cooldown of 2-4 seconds. Great, solid healing spell. Light Light is the bouncing heal, like a Healinv Wave. Heals Level of Ability x 100; half the amount Heal does. What's better is that it bounces, and doesn't reduce the amount healed per bounce.. Costs 75-150 mana. A very costly spell, and to add on top of that, has a cooldown of 10 seconds. HOWEVER, it does heal ALL allies, so that's a great spell. Also has the large AoE of Chain Lightning, so it's good versus bosses that have bouncing attacks. Generally you'll want at least a Level 1 Light spell at Level 5-9. Tend The all-around healing spell. It heals over time, an amount equal to Level of Ability x 80. Lasts 5 seconds and has a cooldown of 5 seconds. You'd be surprised how much this spell heals, because it has a fantastic mana cost of 12-46 mana. Great for Out of Combat useage, and In-Combat-Useage for the delicate classes that just took 1 hit. Grand Heart (Ultimate) Reincarnation. Enough said. Great versus bosses, because, obviously, she's the Healer, and if she dies, the game is over. At least you get revived AFTER you kill bosses... Dan the Battlemage-- The best damage dealer that conflicts with Wells. I lied about Wells. Dan is truly the best Damage Dealer spell-wise. Beware, though; his best damage dealing spell also affects allies if not careful. All his spells are set at a cost of 100 mana. He deals Chaos damage, making him effective against any mob, and has Small-type armor. Frost Nova It has a larger area of effect than it looks because the area of effect increases over time. Deals a moderate amount of damage, just enough to get the job done. The frost effect lasts 8 seconds. The slow is great when it comes to pulling. Example, Frost Nova a group and then have Sally or any ranged hero start busting damage versus them. Chain Lightning Not the best damage dealer ever but it does have the great bounce effect. Has a large AoE too (it's known to bounce across walls trees sometimes), so it's bound to damage future mobs if there aren't other mobs nearby. Bounces up to 16 targets at higher levels. The thing that makes this ability better than both Frost Nova and Rain of Fire is that this doesn't have Area of Effect, instead, a bounce. This ability will be a must-have in future versions of BSoW because some bosses will summon a bunch of spread-out weak mobs that deal 100 damage... owie? Even more Owie when your Battlemage has to Rain of Fire the group or wait for all the little freaks to gather up to Frost Nova. Chain Lightning kicks in at this point. Rain of Fire The seriously best damage dealer in the game (it had to be nerfed so mobs wouldn't die so quickly!). It deals a pretty large amount of damage per wave. Impressive. Kills even tough mobs like Naga pretty quickly. The only caution about this spell is that it affects allies, too. Can get the Healer killed pretty quickly, and High-HP Heroes like Cormen have to back away from the spell to survive. Shatter (Soon to be Changed) (Ultimate) A major damage dealing Shadow Strike. Best of all, if you read the description of Dan, all spells cost 100 mana... so his ultimate costs 100 mana! A cooldown of fifty, and deals Level of Ability x 300 damage, and then Level of Ability x 150 damage. Lasts 20 seconds on units and 12 seconds on heroes. Reduces the movement speed of enemies too. Misc.: Hello! I'm Ba1100n_Drag0n (a.k.a. Nightsabre1). This is my first post on the fourms... You'll want to use the manual save button under Menu. BSoW has permanent death if someone dies (unless they have an Ankh or they're playing a Sylvia with Grand Heart). You'll also want to gather two-four friends to play with you. They should generally be on at the same time so you can load the game at the same time. Please note BSoW RPG is still not finished and is still in work. Will be updated. |
| 11-19-2006, 07:40 PM | #2 |
*trying the map* |
| 11-19-2006, 08:06 PM | #3 |
Oy! A bug I forgot to mention: If you play multiplayer, and in the beginning, if more than one person starts to move to the circle, your units will move during the cinematic... causing bad things to happen. The solution is for everyone else to hold still and for one player to send their hero towards the circle. The thing is, why this happens is unknown. I'm still researching towards finding a triggered solution. |
| 11-19-2006, 08:43 PM | #4 |
Turn off the trigger when a unit enters the circle? |
| 11-19-2006, 08:45 PM | #5 |
Simple yet intruiging solution... I'll try it. |
| 11-21-2006, 11:03 PM | #6 |
Just a soft gentle bump for those who didn't know Cormen's, Wells', and Sally's abilities have been described... >_> |
| 11-22-2006, 04:48 AM | #7 |
stop double posting. -Av3n |
| 11-22-2006, 04:53 AM | #8 |
If you update something I believe it's fine to double post. No reason to get on him, that's the mods' job anyways. |
| 11-22-2006, 06:04 AM | #9 | |
Quote:
I hope that's true. Also, if it isn't, I don't mean any harm in double posting. I just don't know how to mark something "updated" by editting. Also, I've seen plenty of threads that did more than doublepost... like quadruple post or something... ![]() |
| 11-22-2006, 06:07 AM | #10 |
It's fine to 'bump' when you do a significant update. Also, it's pointless then talking about double posting for 5 posts. Looks interesting. Good luck with it. |
| 11-23-2006, 06:29 AM | #11 |
Sylvia and Dan's abilities added! |
