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Attachment Points

01-27-2004, 09:42 PM#1
Bill the Butcher
I have two questions:

1)What are the different attachment points?

2)Is there a particular order that they must go in so they will work?
01-27-2004, 09:52 PM#2
The_Inquisitor3
1) hand, head, foots etc

2) yes.. u must insert "Strings" in a order... example.. u wanna add fire to the left hand of the hero/unit u must insert 2 strings (depending the hand)

LIKE THIS: (this is to speficy the place because a unit have 2 hands emote_sweat )

Attachment Points

hand
left

so the effect will be placed on the left hand of the hero (u can use right too)

also a lot of single strings

overhead (above the head like unholy frenzy)
head (stick on the had and follow the unit´s animation)
weapon (the position of the weapon)
origin (in the base of the foots (like auras))
chest (..... the chest of the hero!)


and more.... Read the sub forums for more info
01-27-2004, 09:55 PM#3
xxxSpikexxx
as far as i know they are used for special effects. Any skin has them you don't need some kind of variables or triggers to make them work if you mean that...

i know of these attachment points:
overhead
chest,mount
hand,left
hand,right
weapon,left
weapon,right
origin

someone knows more of them?
01-27-2004, 10:57 PM#4
Draco
NOTE - From UMSWE .zip file.

- - -
This may be useful to you....

The following information might be of use to those of you
attempting to use the "Special Effect - Create Special Effect
On Unit" trigger action. The first parameter for this action
is an attachment point name, which is a string value that you type
in manually.

One or more modifiers can be added to an attachment point name to
specify the exact location to which you want to attach the special
effect. These modifiers are optional, and are not defined for all
units and attachment point names. Example attachment point names:
"overhead", "hand", "hand left", "foot
right mount rear".

Attachment Point Names:
overhead (floats over the unit's head, but doesn't sway with
the head as it animates)
head (sways with the unit's animation)
chest
origin (usually at the base of a unit's feet)
hand
foot
weapon (for heroes)
sprite (for buildings)
medium (for buildings)
large (for buildings)

Attachment Point Modifiers:
left
right
mount (for mounted units)
rear (for quadrupeds)
first (for buildings)
second (for buildings)
third (for buildings)
fourth (for buildings)
fifth (for buildings)
sixth (for buildings)
rallypoint (for buildings)
01-28-2004, 02:19 PM#5
xxxSpikexxx
i have annother problem: i need a spear to appear a the units chest ... i did but the problem is that it is displayed from behind and i need the spearhead to be at the back ... as if somebudy inmpleted the unit

in fact i didn't want to tell anyone the idea untill i finsh the map but i just dont know how to do it that the spear sways with the unit and is pearcing from the front ...
01-28-2004, 06:20 PM#6
DarkBasilisk
nevermind