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Burning footprints

10-01-2007, 05:46 PM#1
cohadar
How do I add burning footprints to a non-illidan hero?
EDIT:
Also what is the best ability to use for a dummy pasive icon?
Channel won't do because channel cannot be passive.
10-01-2007, 05:58 PM#2
Captain Griffen
It's part of the model.
10-01-2007, 06:46 PM#3
moyack
Dummy passive ability?? I use Storm hammer, it really does nothing.
10-01-2007, 07:17 PM#4
cohadar
haha nice one.

But I already used resistant skin.
10-01-2007, 10:06 PM#5
Av3n
Use Moon Glaive or Flying Machine Bombs. They are the only two passives which do nothing(This includes model effect etc.)

-Av3n
10-01-2007, 10:15 PM#6
Dil999
He means how the as illidan walks, wherever he steps burns for a few seconds. You can't do it without a model edit.
10-01-2007, 10:37 PM#7
burningice95
There is a burning footstep model under doodads, i believe
10-02-2007, 01:41 AM#8
Av3n
Dil999 read this
Quote:
Originally Posted by cohadar
How do I add burning footprints to a non-illidan hero?
EDIT:
Also what is the best ability to use for a dummy pasive icon?
Channel won't do because channel cannot be passive.
I was refering to tht

-Av3n
10-02-2007, 03:13 AM#9
Pyrogasm
You could trigger the footsteps.
10-02-2007, 07:05 AM#10
cohadar
Quote:
Originally Posted by Pyrogasm
You could trigger the footsteps.

Need more details.
10-02-2007, 10:12 AM#11
PitzerMike
If you're going to do the mdl edit you'll need such entries in your mdl:

Code:
EventObject "SPNxIFP1" {
	ObjectId 281,
	EventTrack 2 {
		27100,
		27600,
	}
}
EventObject "SPNxIFP0" {
	ObjectId 282,
	EventTrack 2 {
		27333,
		27833,
	}
}
EventObject "SPNyIFP0" {
	ObjectId 283,
	EventTrack 1 {
		63433,
	}
}
EventObject "SPNyIFP1" {
	ObjectId 284,
	EventTrack 1 {
		63033,
	}
}

IFP0 and IFP1 refer to entries in Splats\SpawnData.slk

As for triggering it, you just need to periodically place Objects\Spawnmodels\Other\IllidanFootprint\IllidanSpawnFootPrint0.mdl or Objects\Spawnmodels\Other\IllidanFootprint\IllidanSpawnFootPrint1.mdl (left or right foot) where the unit is (+some small offset left or right of the current facing) and kill it after some time. Or reuse them by moving them to the current location. There's also Objects\Spawnmodels\Other\IllidanFootprint\IllidanWaterSpawnFootPrint.mdl in case the guy steps through water.
10-02-2007, 04:49 PM#12
cohadar
Quote:
Originally Posted by PitzerMike
As for triggering it, you just need to periodically place Objects\Spawnmodels\Other\IllidanFootprint\IllidanSpawnFootPrint0.mdl or Objects\Spawnmodels\Other\IllidanFootprint\IllidanSpawnFootPrint1.mdl (left or right foot) where the unit is (+some small offset left or right of the current facing) and kill it after some time. Or reuse them by moving them to the current location. There's also Objects\Spawnmodels\Other\IllidanFootprint\IllidanWaterSpawnFootPrint.mdl in case the guy steps through water.

Now this is what I was looking for. thank you.