| 02-05-2005, 10:14 PM | #1 |
Guest | Simple question: how do I hide the mini map? |
| 02-06-2005, 01:51 AM | #2 | |
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Difficult answer im afraid: Its impossible. Unless you have your map in cinematic mode the whole time (that would be a pain), there's no way to completely eradicate the mini map. |
| 02-06-2005, 08:33 AM | #3 |
You could obscure it a bit, if you had a dynamic region that represented the field of view, and periodicly restricted the minimap to that region, it shrinks the minimap area, thus hiding the rest of the map that isn't immediately viewable. |
| 02-06-2005, 09:11 AM | #4 |
You can import a black minimap picture into your map (war3mapMap.blp) But you'd also have to get rid of the creep, unit, hero and neutral building icons. Most can be removed by editing the game interface, some require unit editing to be removed. |
| 02-06-2005, 11:41 AM | #5 |
Guest | Thx for all awnsers. Originally, I wanted the black mini-map from "Uther Party " or the only screen map of 'Pyramid Escape". But if it is too hard(if not, tell me how to do!) just forget about it. So, another question: How do I lock the screen so I cannot move it without the unit(like in Warchases the original map from RoC)? |
| 02-06-2005, 11:58 AM | #6 |
Thats really really easy :) Camera - Lock camera target for Player 1 (Red) to Unit you want to be focused on, offset by (0.00, 0.00) using Default rotation |
| 02-07-2005, 11:22 AM | #7 |
Guest | There's also action to lock orientation to unit. Sounds like this : Camera - Lock camera orientation for Player 1 (Red) to (Your Unit), offset by (0.00, 0.00). It's like .. similar to locking target but this one will lock camera view to the unit, it won't move with it. Anyway, u'll get the hand on it .. |
| 02-07-2005, 05:30 PM | #8 |
Guest | Here's how to do it 1 - download the attached file and put in in a place where you will remember it is 2 - open your map 3 - open file importer 4 - import war3mapmap.tga 5 - change its patch to war3mapmap.tga by double clicking on it and unchecking the box (it is called something like war3mapimported/war3mapmap.tga by default) 6 - once it is done test the map and see if the minimap is black except some dots. If it is not, retry all operations from 1 to 6 7 - open objects editor 8 - there is something that is called like "display unit on minimap" or whatever for all units and buildings. set it to false for all units and buildings you have on your map (may take time) 9 - test it, everything should be black on the minimap 10 - here you are! |
| 02-07-2005, 05:38 PM | #9 | ||||
Guest | **sorry guys for double posting but im too lazy ^_^** Quote:
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In pyramid escape it is another trigger that is used... 1 - do not have black minimap 2 - create a region where you want your game area to be restricted 3 - use this action in a trigger: "camera - set camera bounds to (your_region)" 4 - your camera, minimap, and screen are now bounded to this region! 5 - when you are done with this region, put this action in a trigger: "camera - set camera bounds to (initial camera bounds)" Also, for that locked thingy, it seems quite easy but you need 9 triggers per unit to make it work properly (or 9 trigger per player if you know variables). I already had to use it in my Unreal Tournament 2003 map, and I found it out by opening the map Warchasers itself and reading the triggers. I guess you could do it too! |
