| 06-15-2004, 07:55 PM | #1 |
I took one of the neutral hostile heroes and gave it the Tiki Ice Mage model. I gave it Frost Bolt, Frost Armor, Frost Nova, Attribute Bonus and it has no ultimate yet. I changed all the setting so it is a hero, classification, number aviable at the Tavern, cost, everything. The problem is this: when I buy it at the Tavern it doesnt recognize it as a hero, you can buy as many as you have food. I don't understand it. I have tried everything. Please help. |
| 06-15-2004, 08:27 PM | #2 |
Hmm, try this if you already havent: Take the Brewmaster and change his model, sound set, attack and stats. Dont mess with classification, etc. I dont know what could cause that unless you edited a foeld you shouldnt have w/o knowing. |
| 06-15-2004, 08:44 PM | #3 |
Ive tried using Orc heroes as a base, human, undead and ne. It seems to do this and I have no idea why. Someone has to have encountered this problem before. |
| 06-15-2004, 10:08 PM | #4 |
Yeah me. Been wanting to ask the same thing. I don't know what the heck to do. |
| 06-15-2004, 10:56 PM | #5 |
Goto Advanced>Gameplay Constants Then scroll down til you see Techtree - Dependency Equivalents - Hero Then add your custom hero in there. |
| 06-15-2004, 11:14 PM | #6 | |
Quote:
OMG I LOVE YOU!!!! ^_^ you get a point |
| 06-15-2004, 11:30 PM | #7 |
Couldn't find it in advanced>gameplay constants, but found it in the object editor. Doesn't seem to work in my case. I added the custom hero in the 'Techtree - Dependency Equivalents' for the altar. Still the heroes pop out one after another. Where did I go wrong? |
| 06-15-2004, 11:32 PM | #8 |
You went wrong in that you didn't change the value in Advanced>Gameplay Constants, you went to something completely different and found a field that doesn't do what you think it does. If the hero doesn't have it, you'll also have to edit the hero's "Tier 1 Dependency" [sic] in the object editor. |
| 06-15-2004, 11:33 PM | #9 | |
Quote:
The problem is that you didnt find it in gameplay constants. It is in there, not in object editor. |
| 06-15-2004, 11:42 PM | #10 |
Must be something wrong with my version. I can't seem to find it in gameplay constants. I can see time, hero attributes, hero revive, hero maximum, hero xp and etc but nothing like techtree - dependency equivalents. Is there some patch I need? |
| 06-16-2004, 12:02 AM | #11 |
Wait man, now it only lets me get three of them, two if I made a hero at my base and so on. I changed the gameplay constants and gave him the dependencies in the object editor. Where did I go wrong? On another note, the body of the hero after it dies does not float up. Is this the model or some field I did not change? |
| 06-16-2004, 02:17 AM | #12 |
The floating up into the air is the "dissipate" animation of the model, and isn't something that you can do outside of model editing. However, any model will become translucent if it's a hero and "dissipates". |
| 06-16-2004, 07:45 AM | #13 |
Thanks. Doesnt anyone know what's wrong? Could you mabye post all of the fields in the WE that have to do with Hero limiting, I may have missed one but it seems like I've been through them a million times. |
| 06-16-2004, 09:57 AM | #14 |
Did you by any chance delete the melee game initialization triggers? Because there you have the thing that limits the ammount of same heroes you can have. Code:
Melee Initialization
Actions
Melee Game - Limit Heroes to 1 per Hero-type (for all players) |
| 06-16-2004, 10:21 AM | #15 | |
Quote:
Yes, that is still there. |
