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Final Fantasy 7

09-07-2003, 01:44 AM#136
vi3t85o
Excellent! I can't wait.

On other news, I've just updated my FF7 Project site. Here is the link to it: http://www.geocities.com/vi3tmast3rmind. It has more infomation then these fourms hold. I update the site more often then I post here so check it out.
09-09-2003, 04:23 PM#137
Taiken
Your project looks interesting...very interesting:D

I'm also working on a FF conversion..The Battle of Narshe from VI and was wondering if you had an openning. The map's available at http://maps.warcraftiii.net/maps.php?id=3581. It's just over a month old and still in beta but I'm sure you all will be able to see where it's headed. An update should be done soon, I just need to get the ATB system in effect. Most of the other coming updates can be seen at the map's forum thread at http://forum.warcraftiii.net/showthr...&threadid=7787.

A few notes on accuracy though. Some of the the terrain and enemy parties were made from memory, so as of now, only their stats match from what's in game. And instead of giving the game's heroes custom spells, they're JASS based spells, aka Esper Spells; the spellcaster calls an esper to the battle field to cast the spell. Celes only has Shiva at this part of the game because of the magitek infusion but Terra, being of esper heritage, has an esper for each spell. Not really accurate if it's for a copy of the game but, in my opinion, they look a lot better than just standard spells:ggani:

After I can work out the mechanics, I may just throw in a Materia System Easter Egg for Terra's Rune Blade/Atma Weapon(if i had a decent model)...but shhh, you didn't hear it from me, it's just a rumor.:mtk:
09-09-2003, 08:20 PM#138
vi3t85o
Not to be a bad critic but here's what I think.

I really don't like the battle and how it's worked out. When I first played it, the last time I'll play it, I thought I was going to see exactly everything from the original FF6. Remember how enemy units moved 1 block or 5-10 feet at a time every 5 seconds? I thought you were going to do that but, it seems that I was completely wrong.
Selecting team members for grouping was pretty odd and confusioning, you should make it easier. I didn't get to play through the whole thing, it seem like it was going to be the same thing over and over. I only got to play for 3 minutes. But the conversion you did was alright, considering my 3 minute game play look from the views I could see.

I give it a 2 out of 10.:nono:
09-10-2003, 12:37 AM#139
Taiken
Actually that wasn't that bad of a critique, you left a reason why and that's all I really care about. It's still in beta, like a said, and I should finished the upgrade before posting. Anyway, to save face, the party selection's already been done to be closer to the game and the pace'll be picked up. I didn't think anyone would've really cared about the move/pause behavior of the enemy units but I'll add an option aswell. Damage has also been tweaked to match the game, to the decimal. The map is only about a month old, far from complete, and I've received only one other piece of constructive criticism. I'm sure you know how helpful such criticism can be to an early project.

Anyway, a few quick ideas for you campaign to stay on topic.
For the submarine portion of the game you can use a fade filter and lock the game time to midnight with a dynamic light system on the sub and Emerald Weapon. Triggers to change the flying height of the sub should be more than obvious.
Items could be used with a system similar to the one I had. Just add a Next Page, Previous Page, Exit, and have 9 Items a page.
And as for materia, the visual aspect anway, have a quick model of type of weapon and edit the mdx/mdl to define attachment points for each of the materia slots plus one in the middle of the slots for the junction bar. Sounds confusing, so I'll add some fancy ACSII art. I'll have periods to represent attachment points, o's for materia slots, and a minus sign for juntions. For the game, just create a small portion of the map for the weapon models to rest, and have spheres and thin cylinders. I dont know how you want to go about for the materia system but for this idea, use the add special effect to unit function once the player has chosen.
. . . . . . . . . . . . . . . . (the base for the attachment points...there's are 8 points for materia, and 7 for the junctions)
o - o . o - o . o . . . . . (two sets of matera are junctioned, one is single.) I can beleive that this is hard to understand but if you asks questions of what needs explaining. I'll most likely rethink the entire thing and improve it based on what you ask. Like I said, without input, everything stays stagnant and doesn't grow.
The battle portion of the materia sytstem should be pretty easy, I dont think anything has to be said about cover/reflect/counter/mcounter etc (rediculously simple with a good battle system), just elemental damage/resistance/absorbance will just have to be handled differently than how war3 is configured. But I've already said too much :P. At this point of the project though, I'm sure it's already been either completed or planned for.

I'll just close with a thanks for the criticism, and that I hope my suggestions help in some way, if not directly, then just to start a thought process. I doubt you'd have any questions but, if you need anything, feel free to send me an email at [email protected]. There'll always be small points that have been overlooked, needs additional testing, or what have you. I know you can overlook/forget/overemphisize certain elements and I offer help as another FF mapper.
09-10-2003, 01:14 AM#140
vi3t85o
Thanks for letting me know about weapons and the submarine parts but I'm not that far yet. I have an idea of what to do with every aspect of the game but as I said earlier, that stuff is to soon to be talking about but I know it's a feature everyone wants and I do as well.

As for materia system, I haven't worked on it yet, but it should be easy the way I've planned things out already. Damage dealing with physical and magic has already been written down to a formula somewhere by a guy that looked into the coding of FF7 so it should be easier for me, not like I've coded the damage part already:) Yea, most of the things you've said is already planned.

Thanks for input.

I've just emailed you so read it!
09-10-2003, 06:53 PM#141
HarlequinKnight
Ok, I'm really interested in helping out here, but this post is over-done. I'm a good skinner, and do everything free-hand (check out my avatar :ggani: )
I can also draw anime well, so any work for menus and subscreens, just lemme know.

Posting any units from FF7 isn't going to work. You'll need a whole lot more planning then going from scene to scene. We would need a very professional team, along with directors, designers, LOTS of cinema experience (almost every spell in FF7 is cinema), and even a modeler, which can make those custom models, such as cloud, seph (arthas isn't going to work...you want it to be anime anyways) red....almost everyone.

Try posting another thread, in this forum (we're looknig for a team) but don't ask for stuff yet. Just find out whos involved plz....


I'll check new thread, if it ever comes....
This is one project that I want to be done right, and I would probably start a new one, if this shows any signs of not working...

Happy Mapping, and good luck! :foot:
09-10-2003, 10:43 PM#142
vi3t85o
Well, I'm not looking for a ton of people, just one. I only need one more person to help me do side jobs, I do all the major stuff and/or direct them. Thanks for your thoughts.
09-11-2003, 06:16 AM#143
Mythic Zealot
Viet You didnt get the mail i sent you did you....
DAMMIT!!
Hotmail sux and we all know it, i'm now paying for a good adress/server so this crap won't happen again and im witching isp's... dunno when it will get done, soon though...

Sorry about this, it must be really pissing you off, but it will be remedied (Hopefully permanantly) soon.

As for attaching the file to this message, i'm at school and behind many many firewalls/security systems, and my ISP is so crap at home i can't even get into Wc3campaigns... I'm organising the switch tomorrow and i'll probably be online again in 2-3 days

Again im really sorry about all this crap, and thanks for putting up with it... if you do... :ggani:
09-11-2003, 12:55 PM#144
vi3t85o
NP, if you still can't send through my email we'll find another ways of getting it.
09-11-2003, 07:20 PM#145
HarlequinKnight
*sigh*
Well, I hope it turns out well, otherwise I'll have to get a team together for it......
Actually, perhaps I'd take an older FF, like 5... That sure would be cool, especially since it's it 3d, and it has the job system! w00t!
09-14-2003, 02:50 PM#146
Mythic Zealot
Viet, we're set, but its 12:20AM here so i havent got time to tell you about it all now, but quickly i'll say, i haven't bothered to do the following :
Add in Text things to tell you what Effect is what (Use your imagination) :)
Completly finish the large cinematic (Still goes for about 1:30 though)
Re-add cameras to the Cure 3 all cinematic (It screwed up a while ago, never bothered to fix it)
Freeze the P1 units (Just don't move em, it'll still work fine)

A got rid of a few of the crapper FX leaving it with 18 FX and 2 cinematics as opposed to the original 20FX and 3 cinematics

To start an effect move the lightspeed sheep into a square and press 'S'

The Large Cinematic doesnt snap back to the original position, just tilt the camera to put it back in place (Move the mouse wheel)

Ignore smoke smudges, dunno why i tried to use them, but they're there now, and it'll be a pain to get rid of them.

I havent touched this thing for almost a week now, but tomorrow i'll try to get something done so you know what the FX are. (Or you could check it in World edit, either way)

Camera & Region names are confusing, i know, ive got the whole layout thing here on paper, that's how i know what i'm doing.

I'm not sure what you're expecting from this exactly, and im not sure what is good and what isn't, so feel free to tell me that it really sucks, if it does, in a way i'm expecting it

Thanks for putting up with my crappy email and ISP, you're a legend.

Enjoy
09-14-2003, 06:32 PM#147
vi3t85o
could you unattach that map file? i dont want anyone else to look at it, unless you wanted to. thanks zealot.
09-14-2003, 10:08 PM#148
Mythic Zealot
Done.
09-14-2003, 10:25 PM#149
vi3t85o
ill check it out now.
09-16-2003, 05:24 AM#150
eaedyan
post some screenshots please, or update on where u are, i looked through ur site saw nothing