| 09-06-2003, 10:24 AM | #136 |
I have looked at the problem. And here is the answer I gave to someone : I have been testing it on several computers, and the more the graphic card evolved is, the less it crashes. I have tested it yesterday on a 64 and on a 128 Mb video card, and it worked for many more models (but not for the humancampign3d.mdx). The only problem I have is that all my code works; it comes from OpenGL, and it works for some graphic cards, so I don't think that is really a bug... So, I cannot really fix it. I could uncheck automatically at the loading moment some meshes (for instance, I could leave the 16 first checked), so that it could transform crashing problems into lagging problems. But I persist : I do can load all those models except humancampaign3d.mdx, and they all work except this last one. |
| 09-07-2003, 06:33 AM | #137 |
the proudmoore model (not portrait), during his anitmations his hat stays in the normal position but everything else moves (perhaps with more models as well) and why does it look like all the models have a model that looks the same right under them, so it glitches when rotated? im using the latest version btw |
| 09-07-2003, 10:40 AM | #138 | |
About Proudmoore : no idea about what it could come from. Quote:
I don't see what you mean. Please send me a screenshot AND give me the name of such a model. |
| 09-07-2003, 10:48 AM | #139 |
i got that same thing.. see when i started the animation in ur programm prophet, it had the same image infront of it that didnt move. I thought it was part of the animation but now hearing of the same thing i felt ://// ... so .. yea ... is this supposed to happen or is it just my comp ??? |
| 09-07-2003, 06:10 PM | #140 |
Maybe is the zBuffer issue? You both try: Render > zBuffer depth and try both 16 and 24bit. (PS.: The W3V will close automatically when doing that). |
| 09-08-2003, 07:08 PM | #141 |
So far, I love the viewer! I did pick up the w3m utilities, and that is also very good. I have used both together, as the viewer is better for viewing, and the utilities seems better for doing the other stuff. For instance, I find it a pain in the a$$ to replace all the textures manually, espacially since I have so much! (30 and counting) Some of them are simple and some are not, but at least it makes it more user friendly. I think that making a manager that goes through the process a little more in depth would be more appreciated. Otherwise, Cheers! :foot: |
| 09-08-2003, 07:56 PM | #142 |
Thnak you very much, that's what makes us continue developing this awesome tool. Remember it has a batch conversion feature (Convert Files > Batch Conversion), it might prove useful for you. |
| 09-11-2003, 11:51 AM | #143 |
As I have received many mails asking me the source code of the new version 2.2 of the Warcraft 3 Viewer, I have released it, but WITHOUT ANIMATIONS. I am not allowed to share the source code of the animation stuff, so I have released the entire remaining source code. All the animation code has been removed in that release. It compiles and builds without any error, but you won't have animations (I have received mails of people who did not want the animation source code). You can download it here : http://www.xeberon.net/view.php?id=125 |
| 09-13-2003, 09:42 PM | #144 |
the link never works to dl it. i go to the web page and i get a screen that says unable to find website. could you put it up in campaings for dl? or send it to me? |
| 09-14-2003, 01:12 AM | #145 |
Version 2.2a has been released; check the changes here : http://www.wc3campaigns.com/forums/s...threadid=18440 |
| 09-14-2003, 10:11 PM | #146 |
When I try to convert TGA -> BLP, still found some bugs. large/huge/some 32Bit TGA file couldn't convert to BLP. It just output error message "Unknow Input File Format". but DJBnJack's Image Extractor is work fine. can you fix some bugs for me? (I hope to fix the BLPConv.exe too.) |
| 09-15-2003, 08:04 AM | #147 |
Well, I have already said it before, but I do repeat : when you find such a bug please attach the TGA file. So, could you please send me (or attach) the non working TGA file ? |
| 09-15-2003, 02:32 PM | #148 |
Error Image File : [Download Here] |
| 09-15-2003, 02:45 PM | #149 |
You should know that only pictures with width and height POWER OF TWO (2^0, 2^1, 2^n) can be converted to BLP. But I agree with you about one thing : the viewer does not show any error message when the picture is not power of two. Anyway, you should have noticed that the output file had a size of 0 bytes... So, to conclude : resize you picture to something like 1024x512, 1024x1024, 512x512, ... |
| 09-15-2003, 02:59 PM | #150 |
Sorry about to say that but... DJBnJack's Image Extractor is work fine...don't be continuous with image size... Could you support convert to BLP with any image size? |
