HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

Hero / Spell ideas needed for AoS/DotA map. Part 2 - Almost Finished.

08-30-2003, 08:22 AM#136
Zoizite
I might. He's a funny sounding char =)

Anyways, I was working on a Player Leaving trigger. I've never done this before, and I don't have anyone to test it with. I'm just gonna paste the trigger here. Think this will work?
Code:
Display Leaving Player
    Events
        Time - Every 15.00 seconds of game time
    Conditions
    Actions
        For each (Integer A) from 1 to 12, do (Actions)
            Loop - Actions
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        ((Player((Integer A))) controller) Equal to User
                        ((Player((Integer A))) slot status) Equal to Has left the game
                        ShowDisconnectOnce[(Integer A)] Equal to False
                    Then - Actions
                        Set ShowDisconnectOnce[(Integer A)] = True
                        Game - Display to (All players) the text: (|c + (00 + (PlayerColorArray[(Integer A)] + ((Name of (Player((Integer A)))) + |r has left the game.))))
                        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                            If - Conditions
                                (Player number of (Player((Integer A)))) Less than or equal to 6
                            Then - Actions
                                For each (Integer B) from 2 to 6, do (Actions)
                                    Loop - Actions
                                        Player - For (Player((Integer A))), turn Shared units On toward (Player((Integer B)))
                                        Player - For (Player((Integer A))), turn Full shared units On toward (Player((Integer B)))
                            Else - Actions
                                For each (Integer B) from 8 to 12, do (Actions)
                                    Loop - Actions
                                        Player - For (Player((Integer A))), turn Shared units On toward (Player((Integer B)))
                                        Player - For (Player((Integer A))), turn Full shared units On toward (Player((Integer B)))
                    Else - Actions
                        Do nothing
PlayerColorArray is a string array of color codes for each player.
08-30-2003, 08:38 AM#137
Ak47_Type_R
Lol Jar- YOur guy is seriously hilariously funny.

Alot of map miss that. Don't be so serious A-%($#s.

Anyways- I've been typing so much essays lately. My damn classes already have 5 essays in four classes! Dianogstic my ***. =P.

Another great secret heroes would be:

Mime:
Spell Mimic: Mimic's a heroe's last cast spell.
Level 1: 3x Cooldown
Level 2: 2x Cooldown
Level 3: 1x Cooldown
Clone: Create clones of targeted unit (illusions)
Level 1: 33% Full Damage Dealt (200% Damage Taken)
Level 2: 66% Full Damage Dealt (150% Damage Taken)
Level 3: 100% Full Damage Dealt (100% Damage Taken)
Blue Magic: Chances to steal a spell (mini version of their spell - already set one for each) from enemy units and put into secondary spellbook (like my c wars map) from enemy heroes.
Level 1: 20% Chance Success
Level 2: 40% Chance Success
Level 3: 60% Chance Success
I can help you with this if you need. Its not as hard as it looks. Few variables... >.<
[Ultimate] Time Breaker
Resets cooldown for the Mimic's spells to zero & restoring 200 mana.

Calculator
This guy relates alot like the one in FFT
Gold Stock:
They are able to choose which integer they wish to learn.
Choice 1: Calculate by Player's gold amount by integer of 3
Choice 2: Calculate by Player's gold amount by integer of 4
Choice 3: Calculate by Player's gold amount by integer of 5
Experience Points:
They are able to choose which integer they wish to learn.
Choice 1: Calculate by Player's EXP amount by integer of 3
Choice 2: Calculate by Player's EXP amount by integer of 4
Choice 3: Calculate by Player's EXP amount by integer of 5
Hit Points:
They are able to choose which integer they wish to learn.
Choice 1: Calculates by Player's HP amount by integer of 3
Choice 2: Calculates by Player's HP amount by integer of 4
Choice 3: Calculates by Player's HP amount by integer of 5
Ultimate: Time Stop (Lazurus got a nice one) 'stops all units matching calc's integer learned.

The Hero will also start with 3 skills that only effect units with matching critieria to learned integer:
Destruction: All units matching criteria will be damaged for (???) 'not sure'
Restoration: All units matching criteria are healed for (???) 'not sure'
Fatal Status: All units matching critiera is inflicted with heavy loads of different types of debuffs.

Remember EVERYONE is effected by the calculator's magic. Even teammates and allied units. Be a math wiz! LOL

I was gonna use something like this in later map but... I don't have time anymore. Hopefully Zoi can. =P I have more ideas by I'll share later. If time permits. I have so much homework to do.

Lazurus - I'm getting your spells debugged. Just have to keep going. The portal one is just about done. I just need a few triggers. I will finish when i have time. =P Have fun guys. Night.

<I just dont get on as much as I used to. Hope i am still a big help somehow. I try> >.<

EDIT: Of course, I'll help you with these heroes. Not as hard as they sound. Just different from traditional heroes. I love these types of heroes. Alot more fun to create and test. ¥^_^¥ . Ok i better hurry up and get this Saigon Report done. =P

Also Laz- I have great idea for next project. Anyone else welcome to join with agreement of Laz of course.
Message me later. If your interested. Might be fun - not sure i havnt thought this straight through yet. But your idealistic behavior will bring it to life in a breeze. >.<
08-30-2003, 02:30 PM#138
Lazurus
Oooh, I can't wait to hear your idea for a project, Ak47, sounds like we could get a few people working on togather with great results. :)

I was wondering what happened to you, I thought perhaps you had to stray away from the mapping communtiy for a bit to work on school, and it seems I was right. :) No bother though, school is more important than this, I assure you, and I don't mind waiting, thanks again for agreeing to help me. ^_^

As for Zoi: Your new Shiva spell simply owns! All that extra ice doesn't create lag, does it? I wanna see it in game!

- Lazurus
08-30-2003, 06:36 PM#139
Shvegait
The Player Leaves game trigger should work. 15 seconds is a long time to wait, though... If a player leaves at a crucial stage in a battle with a hero not possible to be controlled for up to 15 seconds, it might change the outcome based on the bad luck of not having good timing. Maybe something like 5 seconds would be better, but still wouldn't add much additional lag. :D
08-31-2003, 12:24 AM#140
angelofdeathx
Sorry I have been busy.
Terrain:
The terrain is fine along the outer paths, but the inner path and creeping areas really need some work. I don't know if you plan to leave those the way they are or change them later. The middle where the dark and light meet, it looks odd because the land just stops and the blight to begins, although I don't think too many people will care, it irks me for some reason. A cool thing would be a red river... or a maybe a hill.
The creeping area, I know its not finished but I would suggest putting some trees on one side and radioactive blight on the other to make it not so bare, by radioactive I mean it hurts you if you are on it.
Just some ideas as it looks bare.

Units:
The riflemen look odd by shooting odd glowy things; I think it would be better if they just had their normal shot. I also don't understand why there are 2 different ranged units; just make them both the same. You don't have to, I just thought it was odd

heroes:
I can only comment on the heroes I have played as.
The light archer seems a bit over powered. Her golem needs a longer cool down and needs to be buffed a little due to that. I also think it would be cooler if instead of a golem it was the spirit thing created by vengeance so it matches the archer a bit more and the extended tool tip could be like the archer gives physical form to her negative emotions, I suck with these descriptions, its just and idea.
The reason it should have a longer cool down is that when I had the archer what would happen is that I summon the golem, the golem dies the cool down is finished and my mana regains so I just cast it again, it was a constant summon that pretty much left me with little mana. The archer looks a bit over powered because all I had to do was summon the golem to distract the towers and use the speed spell and the tower would be at 20 % of its health. Also I could kill a hero very quickly with if I had the speed on.

The blade master was defiantly spiffy but when playing as him I felt as if the only fun thing to do with him was to do the jump thingy it felt a bit tiresome, but other then that it was a well balanced unit.

The dark archer's final: The converted unit lasted way too long, I could have converted around like 4 units and they all would still have some life left on the time, and 4 of those units were pretty powerful.
Those are the ones I have played as and I can't really comment on the others

Items:
I didn't see too many of the items being used in the map other then the attack speed increasing one. Maybe that should have a small cool down... I would suggest having items with cool abilities like a heal wand that would have holy bolt with a longer then normal cool down, or a charged item with banish, or an one shot item that removes cool down on all your spells.


Misc:

In the creeping areas, have a different mini game in each area that you can play for money or exp, but if you play of exp its harder. One side could be dodge the (insert unit here) where you would be in an arena type place where the (insert unit here) moved around randomly. Later another one of that (insert unit here) would be added every some seconds and the longer you stayed the more gold you got, and if one played for exp it would start with more (insert unit here). The other side could be catch the (insert unit here) where you would need to kill a really fast moving unit which would be going at 530 speed and has and has slow with a bigger then normal cool down. In this one you get more gold the faster you catch it, and for exp the cool down on it's slow would be lower. I can't really think of good mini games these are just ideas.

The Mathemagician: I know you plan to add a hidden hero like this, I thought of pretty much all his spells when I saw the math on screen.
No name yet:
There is chance that with each attack the Mathemagician creates a symbol on where he hit the target made out of fire (like the end fire of flame strike so it deals damage even after its been casted) the symbols could be + - / *
Cram:
The attack speed of mathemagician increases dramatically for some time which increases each level but after that time the mathemagician has sleep cast upon him.
Predict:
The mathemagician computes when a unit will attack and where the attack will be even before they do it. The mathemagician has 80% evasion for a certain amount of time
Confusion ray:
It stuns all units in a line and stuns them for a short period of time. This spell should be weaker then most because of an after effect it has on heroes: the hero will be issued the order to move to a random point in the map at 3 for 30 seconds. Not too sure about the timing though.

The secret shops: make the items in it really worth getting and then make the shops really hidden like give them 99% transparency and make them start in a different place each game, not a random position but maybe one of 3 spots.

and thats all I can think of right now.
as for what I like about the map: everything but what I specifically said, I really liked slam.
That's pretty much all I got, or rather all I can remember
08-31-2003, 12:38 AM#141
Lazurus
Whoa, are you sure about the Golem buff? It does pretty fair against towers as it is, my fear is that buffing it up too much will allow it to pretty much flat out own towers completely, but I'll trust your judgement. :P

lol about the two types of ranged units thing, I never noticed that myself, but yes, it is indeed odd. Zoi did mention adding player initiated upgrades for the units though, so perhaps the two different types gain two different skills and travel into different directions (offense, support, ect.)

Umm.. I'm not too sure about the minigames. Don't you think that it may distract from the overall intention of the game, to crush the enemy base? I do agree that an additonal element of play might be a positive step for this map though, one of the positive features of ToB was that besides the amazingly long time it takes you to get to level 18, you could either stock up on items for your hero or spend the money buying towers to create additional unit spawns, or just buy new units yourself to initiate your own attacks. I like your style of thinking, death.

- Lazurus
08-31-2003, 12:52 AM#142
angelofdeathx
well for the golem by buff up i mean maybe lower the attack a tiny bit but make it have mucho hp or something as it is just a meat sheild for the archer.

well the mini games might distract from the game but i just thought that creeping was really boring I mean when you are not creeping at least there is an enemy hero to avoid or kill and towers to avoid and kill the mini games should distract as much as plain creeping.
08-31-2003, 04:07 AM#143
Zoizite
Preview/Test #4 will be on Monday at 6:00pm CST in channel Zoi on Azeroth as usual. To clear up any confusion between time zones, that's 4:00 Pacific and 7:00 Eastern.

Thanks for the comments. I don't have time to post right now, as I'm going out with friends. I will comment when I get back ~3-4 hours.

I'm going to Six Flags tomorrow!!!!!! YAY!!!!!!

I'll try to work on The Bloodlord and the Bane of the Living, as well as address balance issues in the little time I have between now and the preview/test.

Thanks for the support everyone.

BTW, I'm also interested in this "project" you speak of Ak47. Could be interesting. Just hope I would have enough time to help you guys out.
09-01-2003, 03:44 AM#144
angelofdeathx
spiffy ideas that i just got.
if one tower fall the next one is gone pretty quickly so why not make a really really long lasting spirit link and link the towers.

for the sucubs hero, a reverse life drain thingy. it can only be casted on alies non hero units. when you cast it that unit gets a reverse life drain and then casts it on the hero so the hero can move about and stuff it could be called something like human battery or something
09-01-2003, 08:10 AM#145
Jarlaxle
Remember.... if you DO put the hero in the map, in order to get him, you have to say ((IN all caps)) WUT EVA, or SHTU UP JOE

BTW groin kicking is steam tank ranged and adds 20 damage ((It hurts when you get kicked in the groin.....))

If you can model ((this is probably asking too much)) make it a piece of white bread...

Some alternate abilities

SHTU UP JOE!

Summons a pissed of Joe in an area ((Basically a FF7 evil underdog with an eyepatch)) and tells him to SHUT UP!

Out of confusion, the enemies cut themselves doing 75 ((+30 per level)) per second due to blood loss

Lasts 25 seconds

((Ultimate)) HOUSEMASTER SWORD

Gives Housemaster the Housemaster Sword.. ((80% chance it is a fake)) and increases LYGHTNIGN ABILITY by 200 damage and 1 attack, and all stats by 15

if a fake, no lyghtnign bonus and +5 to all stats

lasts 60 seconds

NOSE MAHN!

Summons NOSE MAHN! ((A man with a mouse plug shoved up his nose)) which has a slow attack, wields a fake housemaster sword, and does 50-60 damage, when NOSE MAHN dies, his plug remains, and if that exceeds the time limit, then that dies too.... no pheonix ability :P

GLAF! ((Gay Laguna Action Figure))

Summons GLAF, Joe's Husband ((Dont ask)) which can use the ability SHTU UP JOE!!!! and MACHEEN GUN! 400 range, VERY fast attack, 40-60 damage

(Ultimate)

BTW Housemaster is NOT MY CHARACTER, It's Misteroo's and i just wanted it in a map, if it was i'd be all "It's my character BOW DOWN BEFORE ME!"
09-02-2003, 02:07 AM#146
Ak47_Type_R
Lol - Jar - Youre the wierdest person i know.

And sorri i couldnt make it to the preview. I drove to KC to party - Yes college is stressing. =P Anyways - Aim me later - We're talk Lazurus. >.< Interested to see your progress as well.
09-02-2003, 02:47 AM#147
Xzarol
I would just like to say THANK YOU to Ak47_Type_R, your Cherry Blossem spell has helped me learn more about variables. And also Zoizite you are a great inspiration =) *poke* Hey Zoizite, could you tell me how to do the slam? Im gonna modify it a bit but my map is pretty redundant in spells and yours are great. I would of course give FULL credit =). You see I dont understand the way you make them go backwards or how you make the dust appear. You could private message me how if you dont want to disclose it to alot of ppl. But what am I saying? Bleh, sorry for being so rude. But I still want the Slam lol. I cant believe triggers could ever be this awesome =)
09-02-2003, 06:47 AM#148
Zoizite
I've decided to take 11H live on b.net. I'm releasing 11H beta 1.1 tonight. I've grown impatient I guess =P. Thanks to everyone here for the help and support.

I've attached the map to this post.

Tweaked a few skills and added a splash screen that is near identical to my sig.

Dethecus still isn't finished(I just can't think of what to give him), but there is floating text warning the UD players.
09-02-2003, 07:49 AM#149
FF_Behemoth
Yay, Me got first D/L...

I got impatient too, released my map on the 31st. I'm waiting on warcraftiii.net for approval b4 I can link it... (cant link it here caz its 900kb protected)

AIM me at truazn78 Zoi, I wanta play a full house with your map and mine. Also, I got couple of qustions to ask you too..

- ByTe.ME uswest
09-02-2003, 09:50 AM#150
Lazurus
Hrm.. you should have waited until you added those player intiated upgrades, but this is fine. :)

Hey everyone, I encourage you guys out there to play this. If you think Tides of Blood was good, wait until you play this!

- Lazurus