| 03-26-2004, 03:15 PM | #136 |
Quote:
hello zepir, I like programming. I'm trying to write a program which can display WC3's map, just like the WorldEditor . Is this possible? :) Would you like to share W3ZME's source code ? [email protected] |
| 03-27-2004, 02:27 AM | #137 | ||
Quote:
You should check the Tutorial section (when it'll be alive), there is all the info you need about War3 maps. About the source of my prog, many many many people asked for it. The answer is still "no" at the moment. But, if I find the time to clean my code (this include some reprogrammation) and release it. I'll just quote what I put in the next "ReadMe" of beta 9: Quote:
|
| 03-27-2004, 02:48 AM | #138 |
is there a map protection? |
| 03-27-2004, 02:49 AM | #139 |
up there your map editor? |
| 03-27-2004, 04:58 AM | #140 | |
Quote:
|
| 04-05-2004, 09:28 AM | #141 |
Hmm... I can't download the latest version (the beta 852 thingie) 'cause it says i don't have permission. Why is that? |
| 04-05-2004, 11:20 AM | #142 | |
Quote:
My bad! Should be fixed now. --> Download here. BTW: remember this version is not working with TFT and have some bugs (I think there's still a trigger strings bug which will be fixed soon) Expect a newer version before the en of april. Just be patient. ;) |
| 04-08-2004, 02:39 AM | #143 |
| 04-08-2004, 11:49 AM | #144 |
Ah oui c'est nettement mieux que l'ancienne version. :D |
| 04-17-2004, 12:07 AM | #145 |
Looking good, quick question: will the tileset functions, (everything to 1 point and the addition of cliff tiles) add any extra size to the map? I tried doing the same thing with WEU and it bloated my map 300kb+ for just adding 2 extra tiles. |
| 04-17-2004, 01:17 PM | #146 | |
Quote:
The thing is that you can add up to 16 different ground tilesets and it wouldn't make your map larger. Each tileset added requiers only 4 bytes! But if you want to add cliff tileset, it's a different problem. It seems that War3 doesn't deal with the list of cliff tilesets specified in the map and just uses the 2 default cliff tilesets used by the terrain type (Lordaeron Summer, Northend, Dungeon,...). A way to "force" War3 to use these cliff tilesets is to make the textures and models of the cliff tilesets you want to use replace the original default ones. That's a kind of hack. I dunno if it's what those editors do but mine doesn't do it right now and may do it later (not in the coming beta). It means that the map size will not be increased but you will only be able to use the cliffs from the choosen terrain type. |
| 04-17-2004, 07:28 PM | #147 |
Isn't it even less than 4 bytes? It's 4 bytes in the W3E for the tileset ID. But the W3E gets compressed in the MPQ so it might be less than 4 bytes per tileset. ;) |
| 04-17-2004, 11:58 PM | #148 | |
Quote:
Anyway, I got a working beta but before making it public, I'd like to add some improvments. If someone really needs the temporary beta and wants to try it and give me some feedback, just query me on IRC and I'll DCC it. ;) |
| 04-25-2004, 05:18 AM | #149 |
There we go! The new W3ZME beta after month of inactivity! The new beta brings many new intersting stuff: -OpenGL 3D rendering -Starcraft maps (SCM and SCX) conversion -TFT support (W3X) -Plugins support -new .ini format (check it! Many many many hidden features!) Bug fixed: -fixed the trigger string bug -campaign loading screen bug fixed Where can you get it? ==> HERE! <== Some notes: The openGL view doesn't update automatically so you'll have to hit F5 sometimes to update it. If you want/need to know more about map conversion, read these: Warcraft 2 to Warcraft 3 Conversion - Technical Documentation (pdf) Starcraft to Warcraft 3 Conversion - Technical Documentation (pdf) |
| 04-27-2004, 01:00 AM | #150 |
I noticed a stupid bug... :( When you create new maps or convert maps (and maybe in some other cases), the editor deletes the "default" files in W3ZME\MapFiles. These files are used as "default" files when a map doesn't have them and needs them in order to work with War3. If the files are not here, the map wont be playable in War3. I'll release a fix one day but right now, what everyone should is quite simple: make sure all the files are still in that directory: war3map.j war3map.mmp war3map.w3c war3map.wct war3map.wtg war3mapMap.blp war3mapUnits.doo war3mapPreview.zip Just open their file properties in Windows explorer and set their attibutes to "Read Only". That's all you need! UPDATE: get the fixed version here |
