| 07-17-2004, 08:44 AM | #136 |
Actually.. that's not a bad idea. I'm sure you've seen master Roshi's house. I'd LOVE one of those!!! |
| 07-17-2004, 09:00 AM | #137 |
lol, the one on the island? :P do I include the pornos too:P |
| 07-17-2004, 06:42 PM | #138 |
I'm still in dire need of a cinematic for the summoning of shenron. If anyone is good with cinematics, I could really really use the help. Lacrossetitans, here soon I need you to take a look at a model for me. For some reason, the model doesn't use the skins when I put him in the map. Its the model of shenron. |
| 07-17-2004, 07:13 PM | #139 | |
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Ok well I am coming back tomorow, so just send it to my email. If you don't have it, it is [email protected]. Also I am fairly good with cinematics and cameras so I might be able to help you there aswell. |
| 07-18-2004, 02:28 AM | #140 |
Andy, there are a few more icons I could use. Vegeta Big Bang Attack Galick Gun Renzoku Energy Dan Final Flash Self Destruct (Vegeta's version) Attack Stop Hold Position Patrol Move I think these would all hold me out for quite a while (at least until I get my models all sorted out and fixed.) Zip em up this time when you post em.. so we don't get confused. |
| 07-18-2004, 02:34 AM | #141 |
ok Ill see what I can do, Im not sure what most of these are, but I guess google will suit me for refs. Btw, I made a sickass cloud, Ill post a Screenie, cuz itd be PERFECT for that nimbus thing :P |
| 07-18-2004, 02:43 AM | #142 |
Number 1 wasnt refering to you number 2 those were examples here are real ideas Dragonball Radar Weighted Clothes Capsule (Storage) and maybe Capsule (Gravity room)* *i dunno how itd work be cool though maybe id you did something like that thing with the lich king in undead campaign in TFT like a big area where you get smashed constantly and gaina very small amount of power just an idea |
| 07-18-2004, 02:44 AM | #143 |
I'm not too sure if the nimbus cloud could be used. I'd have to make a completely new model mounting goku on the cloud. Instant Transmission is gained at fairly low levels, so It's not really needed when you have a bunch of other people in your game. I might be able to use it to some extent, but I'd have to spend time thinking about that one first. For the icons: Vegeta (You should know how to do this one) Renzoku Energy Dan (Firing multiple blasts, I've posted screenshots.) Self Destruct (Vegeta uses this to blow himself up) Big Bang Attack (Vegeta's Blast technique, its not a beam, but a ball which is fired from one hand) Galick Gun (Vegeta's version of Kamehameha, used in the early episodes when Vegeta was fighting Goku) Final Flash (Vegeta's most powerful attack. His body becomes surrounded with energy and he shoots a HUGE blast that destroys everything. This would be from episode 147, and is also my favorite attack from the DBZ/GT series.) |
| 07-18-2004, 02:48 AM | #144 | |
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I am thinking about making a dragonradar. It will use the minimap to ping the location of a nearby dragonball, that is if one even exists in the map at the time. I'm thinking about upping the percentage each ball appears in the map from 2 percent per star to 3. Weighted Clothes will probably be added Sensu Beans will be added No need for gravity room.. the Hyperbolic Time Chamber has already been added. I'm still thinking about other features, storage capsules won't really be needed. Trading of dragonballs has been allowed, so now you can trade off the ones you dont need for a rarer one, and save space. Sensu beans are stackable also. If I add in several more items, I'll think about making a capsule for storage. |
| 07-18-2004, 03:17 AM | #145 |
alright Ill see what I can do :) |
| 07-18-2004, 03:51 AM | #146 |
If you up the percentage as well as making a dragon radar, everyone will have unlocked everything and have super powerful heroes in days. Dragon radar would be good, but maybe you could make it like this: If you are within X of a dragon ball, it will ping the map, so even if it pings, you'll still have a hard time finding it as it could be any direction from where you are. |
| 07-18-2004, 04:19 AM | #147 | |
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Well, I may leave them the same. I tested the map ten times. Only three of the times did I ever see a dragonball. A six star and two seven stars. If I up the percentage. This would only increase to 4 or 5 times every 10 games, giving roughly a 43% chance that a dragonball appear in a map. The size of the map I've been testing on is Tiny, 64x64 with a playable 52x52. The final map will be 256x256, in other words epic. This is, in area, 16 times greater than the current map. Now even with a 43% chance a dragonball appears in the map, doesn't mean that it will be easy to find, and that's only IF they find it. This also leaves a 1 in roughly 30 chance of seeing a one star dragonball appear. In a map of that size, it would take probably 100+ games to find all of the dragonballs if you were the only one in the map. If the game was full, it would take probably 500 tried to gather them up, without trading. With trading, I still say nobody will complete the set until a week after release. As for dragonball radar, I may use something like that, or I may make them EXTREMELY rare, as rare as the One Star Dragonball, and give them a one-time use. This will make them extremely handy, but extremely hard to come across. Once I get my terrain, I'm going to select a group of people to help me test the map. We'll be able to work out all of the probabilities and everything, and make sure there are no problems with the game. I'm currently stumped, with no clue as to what to work on. A few of my spells need fixed, but I'm not sure how to fix them. Quite a few features have been fixed also. I should probably start creating the enemies and create their abilities also. Once again.. any special requests, feel free to post them. |
| 07-18-2004, 07:33 AM | #148 |
Dragon Radar is completed. So far its settings are, one time use, and pings exact location of a dragonball on use, and if there are no dragonballs on the current map, you lose the radar. I'm not sure how I'm going to hide the radar, or if I should make it obtainable from a set location. I was thinking it could be obtained from master Roshi's house somehow. I'm still trying to figure it out. If anyone else has ideas, I'm all ears. |
| 07-18-2004, 07:40 AM | #149 |
hmm, how about a mini game, you challenge master roshi to a race LOL |
| 07-18-2004, 08:54 AM | #150 |
i would LOVE to help you test and ive followed your map for along time and i love it so far and for the dragon radar you could make it so that in some special places monsters have a 2% chance of dropping the radar but then if you fight in another place with extremly hard monsters they have a 7% chance to drop the radar so you at a very high lvl can kill the hardest monsters and then have a better chance of finding a radar :D |
