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HeroRPG COMPLETED! Get it here!

05-18-2005, 11:27 PM#136
Guest
how do you gain lvls and how do you pick up the treasure chests around the maps also how do you do bussiness at the tavern on the Darhall map
05-23-2005, 10:44 AM#137
Guest
undefined2
Quote:
Originally Posted by l]arkOne

I really enjoyed the somewhat more mathematical combat structure in this game - shows that simple can be satisfying and challenging.

The terraining and doodads were great too, and the arrow controls for everything a remarkably innovative use of the Editor - well I've never seen anything like it.

Unfortunately I always lose my single possible save after a few sessions, and it is discouraging having to go back to the beginning over and over. I also wish I could open the campaign in world editor, but when I try to do that I get an error message and crash the editor.

At the moment I am struggling with a to and fro map system like this one - the warcraft game cache was evidently designed to save hero and game information (level, stats, items etc, plus variables ) for a one way sequential series of transfers, i.e map1 leads to map2, map2 to map3 etc

as soon as you start moving back and forth, arranging maps in a quasi geographic form it gets harder.

If anyone knows a simple trigger structure to do this that I can view on a downloadable campaign I would be grateful

rapata
05-27-2005, 09:47 PM#138
spiceant
After having played untill lv 7 i have been annoyed by some things (altough i enjoyed it 85% ^_^)
i might ever become a criticist wich could make whining my job but: (in no specific order)

-i was absolutely clueless what to do at the beginning, neither was there a help/tutorial/omfgimadamnnewb option in the menu, i wandered around the castle for 15 minutes before i figured out that the odd orange circle-thingy means you can press esc to talk to whatever is near you

-as the newb i am i pretty much missed the blacksmith COMPLETELY. Impatient as i am i wantet to get going and fight as soon as hugging possible but i got to cruise around the city just to be convinced there isnt any buyable equipment around! litle did i know there was a merchant playing hide and seek!
newbies dont know that theres a blacksmith 50 feet below the castle exit, you might know that, we dont.

-neither did i know that 2 broadswords is 1 to much, or that the shield guy wields 2handers and ouer 2 hander wields 1 hander's

-for the amount of effort put into the map, there are only so many hours of fun in it, and it takes much more effort just to add a litle more!
for a simply example, the first TD to be ever released could easily have 250^250 more waves added to it (and that happened!), just add something in the wave-setting trigger (and make a few units).
your map, as i see takes a lot of effort, just to get add 1 more fight after the 'to be continued' message

-i being the dumb lazy hugtard that i am am not so very impressed, because after all the done efford we get to have a 2hour-ish amount of fun, though it is barely worth it, this is all there is right now.

-you probably dont like it, but im going to say it again, for so many months of devotion, this campaign feels slightly depressing to me


as i see it, the map had truckloads of room for improvement, the top notch quality of the first 30-120 minutes might give you the 5/5 user ratings, from my point of view, you havent passed very many undiscovered barriers. (altough you did pass one with the menu/leaderboard system)
also i think you should know that most of the 5/5 ratings come from people that strive to make maps like this and are very impressed by the complexity of what they see and for that reason give 5/5. "Actual gamers" as i prefer to call them now dont care how complex the triggering of your campaign is or the molecular composition of the fat you burned while keeping your brain running, they care about how much fun they have while playing this map, if they can play it with others, against others or whatever they think is "the best".

altough through all the suffering i had while playing i was easily impressed by: (in no specific order)
-the arrow key interface, combined with the leaderboards
-loading screens (these werent crap!)
-the FF style battle's (Altough i give this a minus because i have already seen it in another map/campaign)
-the soundtracks that were chosen for each situation
-the cinematics were ok and that you could use esc to move on is a good plus!

i give this map: (on a scale of 1 to 10)
as a mapper: 8,8
as a gamer: 6,5

other then that: Good damn job! o_O
Call me a whiner of you want :\
06-02-2005, 04:19 PM#139
l-lunter
I can't load the game I was playing before... It just pops me back to the Menu screen...
06-02-2005, 05:43 PM#140
l-lunter
I played it second time just now and got to level 9.. I saved the game then checked if i could load. but it just wouldnt let me load.. im just gonna forget about this game... =[

One thing that i didnt really like was that there was no "Sell" stuff........ but otherthen that, nice job.

Oh, and one more thing. in the mountain, i saw bunch of numbers floating around probably from the battle.. lol
06-10-2005, 01:02 AM#141
Guest
Good looking game. Before I start, how do I save and what would be the action button (for doors and such)
06-20-2005, 04:06 PM#142
Guest
dude i love this... i can't stop using it haha
07-06-2005, 02:44 AM#143
Guest
All I can say is Wow. I hope you guys are planning on doing more projects!
07-12-2005, 06:32 AM#144
Guest
http://umswe.wc3campaigns.com/weu

Thanks
07-12-2005, 06:47 AM#145
Guest
Where Can I download It ?

Can U Tell Me ?
07-12-2005, 06:47 AM#146
Guest
Where Can I download It ?

Can U Tell Me ?
12-22-2005, 08:19 PM#147
Xedar
There's no download!

The first post in this thread is totally empty. To me that doesn't seem right...

Where can I get this?