| 09-19-2004, 05:45 PM | #136 |
nah i think its fine, i gave out the possibilities to participate to everyonem, races are more like civilizations, so basically 11 country is good, we cant cover the world with less than 10, next step is to get our location on the map made by Beam, after that, i will try to rework on the Race Template to add more stuff, to be more precise. While i do this you guys can start drawing and looking at your race hitory, after this we need creatures and animals to create. |
| 09-19-2004, 06:19 PM | #137 | |
Quote:
I'd say that 12 is enough... now we need creatures... lots and lots of creatures... icbm1987 |
| 09-19-2004, 06:22 PM | #138 |
For creature concepts, http://www.jefbertels.be => mu uncle, he's a pro painter and he pwns. I don't think there's a problem in basing units off his paintings but if you wanna use a painting's art you'll have to contact him. Dre |
| 09-22-2004, 08:40 PM | #140 |
i dunno if ull like my idea or not but here it goes for me: simply a merchant hero, can sell items to other players and doesnt have to worry about money because he sells teh items no one else BUT since if the player advanced highly and got the most powerfull items then it could get really stupid so i have a solution to it the hero cant attack! he can die but he cant attack! maybe something he should have is mass teleport or something so he can get around faster or have a goblin zeplin type unit to carry him around a building that will sell/make the items for the merchant to make money off. the merchant will use the money for buying units (e.g. gaurds, builders to protect him more cause he cant attack) i dont want the merchant to be powerfull just someone everyone could benifit off the area would be just a small secluded area reachable easily by all p.s. i hope its not to late to get my suggestion in i only found this lately... if someone could tell me soon then it would be nice THANKS IN ADVANCE! |
| 09-22-2004, 08:51 PM | #141 |
gigli... you missed the point... It's to make a race... not an RPG char... icbm1987 |
| 09-22-2004, 09:12 PM | #142 |
oopsies! sorry well thanks for correcting me quickly! |
| 09-23-2004, 05:15 PM | #144 |
Interesting . . . I wonder if we'll ever see one without a mask . . . And as an off-comment, how will race history work? Certainly no one can work on their history alone, unless we want a short "creation" history or if the races have lived by each other all this time without communication. Wihat sort of group discussion will we require? |
| 09-23-2004, 05:19 PM | #145 |
| 09-23-2004, 08:54 PM | #146 | |
Quote:
IRC is best for it... But I have conveniently solved that problem by having a relatively secluded group. icbm1987 |
| 09-23-2004, 11:01 PM | #147 |
Yeah, most of my history should be isolated as well, but there are a few instances where the kobrani get into a few wars. I'll look into the IRC thing. |
| 09-24-2004, 02:15 AM | #148 |
Hmm yes i think IRC, msn or aim, i dont actually know how Irc work (believe it or not) For the race history you can involve a war if you want but im pretty sure you can make a decent one if your race isnt a millitary one (mine is millitary organised) im looking forward to team up with anyone for a war history you will probably see my ppl without mask, mostly females like the foragers but anyone involved in wars wear an uniform so most of them wear a full armor, maybe the soldiers since its not really an obbligation to wear it 24/7 i posted 3 drawing so far -Officer (armored until he go sleep) -Champion (well they live with this armor 24/7) -Shumack (a spirit in an armor nothing much to say) |
| 09-25-2004, 08:14 AM | #149 |
| 10-31-2004, 05:23 PM | #150 |
So . . . does anyone know how the map's coming along? |
