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MaxScript MDX Importer/Exporter

01-26-2003, 11:56 PM#136
KMK
Editing models isn't the only use of this tool. I find it very useful when making skins to be able to view the changes very quickly and it helps a lot with that. If people would read they would find that I say that you can use gmax or 3dsmax4+ to import and 3dsmax4.2+ to export. It's not my fault you can't use gmax to export. Discreet disabled the write-to-file capabilities of maxscript in gmax.

The next release is going to concentrate on animation, so you'll have to do particle emitters manually for a while yet.
01-27-2003, 01:27 AM#137
DraX
Actually, KMK... I believe the write-to capabilities are only removed in the FREE version of GMAX. I don't have the pay version though, so I'm not sure.
01-27-2003, 01:47 AM#138
KMK
*cough*
Quote:
From the Discreet Website:
gmax is a free 3D modeling and animation tool based on Discreet's award-winning 3ds maxâ„¢.
*cough*
01-28-2003, 11:26 AM#139
Guest
Hey,KMK
That's forbidden.
I ca'nt download it.
It seems you have removed the file or the link in your free server is wrong.
01-29-2003, 12:34 AM#140
KMK
Download from this thread not from freeservers.
01-31-2003, 02:20 PM#141
h0pesfall
Quote:
well im not sure what is going on, but yer fix for the undefined to type: integer doesnt work, and i get it alot! im using 5.0 if that tells u anything

Same here KMK, and it stinks. I had to restart a few models coz of that... but it happened again now and I'm not restarting, waiting for either a fix or something :P
02-02-2003, 02:10 PM#142
Fragmentation
ok so i downloaded impexpmdx.zip and i got a readme and a impex.MSE file

this is the importer/exporter program or something?

am i missing something? i think i am

how i work this, do i need GMAX? to do the importing exporting from it?

help me out thanks
02-03-2003, 02:41 AM#143
KMK
Read the thread, you should find all you need within here.
02-03-2003, 03:37 AM#144
4d5e6f
kmk, in your next release of your export/import mdx maxscript thingy, can you make it export bones and helpers so that we can atatch to our custom models? that would be a big help. and anyway, in order for animations, dont you have to have bones?
02-16-2003, 02:39 AM#145
Guest
Does the no export thing apply to gmax 1.2? It seems relatively new (I had 1.1 from a month or two ago), and "export" and "export selected" are avaliable under the File menu (whereas in 1.1, they were not).

I still get the "fopen write mode" error. My first guess is inconsistancy in gmax 1.2, but I thought I'd ask.
02-16-2003, 03:19 PM#146
Guest
KMK real quick question.Have you been able to figure out how war3 does animations?Interpolation Or skely animation. emote_sweat
02-16-2003, 09:20 PM#147
4d5e6f
Quote:
Originally posted by NWebb
Does the no export thing apply to gmax 1.2? It seems relatively new (I had 1.1 from a month or two ago), and "export" and "export selected" are avaliable under the File menu (whereas in 1.1, they were not).

I still get the "fopen write mode" error. My first guess is inconsistancy in gmax 1.2, but I thought I'd ask.


the free version of gmax CANT export. it probably never will. theres no incosistancy or anything like that. its gmax itself.




Quote:
Originally posted by capkiller
KMK real quick question.Have you been able to figure out how war3 does animations?Interpolation Or skely animation. emote_sweat


republica found out about animations. use his exporter.
02-16-2003, 10:59 PM#148
Guest
Quote:
Originally posted by 4d5e6f
the free version of gmax CANT export. it probably never will. theres no incosistancy or anything like that. its gmax itself.


Turns out, the free version of gmax CAN export. As I described, Export and Export Selected are avaliable in the File menu in gmax 1.2, which I downloaded for free from discreet yesterday.

And they didn't just enable those and have them do nothing. From the file menu, you can export as plasma (p3d). That's why I was asking if there were inconsistancies on what and how things are exportable. Does anybody who knowns what they're talking about know?

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N. Webb
02-16-2003, 11:11 PM#149
republicola
what he means is that gmax cant write to files using MAXScript
that means that you wont be able to export with scripts and such
02-16-2003, 11:30 PM#150
Guest
That's the inconsistancy I was asking about. exporting via MAXScript vs standard exporting.
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N