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Singleplayer - World of Warcraft

05-10-2005, 06:21 PM#1606
beantony
@Nas:
dunno, the skill variable at array '0' couldn't be stored at gamecache xD Is that a bug or what? I'm gonna check and try it again.

@Fetmacs:
Hmmm.... ^_^
let me think.
05-10-2005, 06:30 PM#1607
Guest
Can't help on that; i suggest you to post in the trigger forum. Btw, mulgore is awesome right now! And i finally solved a problem with the new models; i'll finish the new tent today. And TDR is animating the taurens ^_^

Ps: if you have some problems with the tents (ie. they disappear when their center is out of the screen) let me know, now i know how to fix it :)
05-10-2005, 06:39 PM#1608
Guest
@Nas
Fix the troll tent !!!

@beantony
Thx ^_^
05-10-2005, 06:41 PM#1609
beantony
@Nas:
tell him... we need the plainstrider... ^^
I used boar model for temp plainstrider -.-'

I also have another problem on cam. When the hero step to the bridge on Thunderbluff, we'll have a camera problem. The camera height follows the terrain height, not hero's.

let's say, the lowest terrain height in mulgore is 0. The cliffs of Thunderbluff (Town Area) is at 500. When you stepped on the bridge, the cam height will go to 0, instead of 500... -.-' I can change the camera height manually, but it's not that easy...
05-10-2005, 06:48 PM#1610
Guest
I think you can set the camera height with triggers. So that when the unit is on the bridge it goes up of 500 under x seconds, and when it exit from it, it goes back to normal. Or, you could make a custom camera for each bridge and switch to it when the units is on the bridge.

@Smith: Ok, you'll have it tomorrow :)
05-10-2005, 06:51 PM#1611
beantony
I changed the cam height manually, but with sudden terrain change from 500 to 0, we'll have a delay about 1-2 secs before the cam normalize.

The custom cam will be a good idea. I'll try the custom cam. But maybe not in this week (I mean, not in this week file). Got many works to do: Durotar area, fixing Mulgore grasses...
05-10-2005, 07:24 PM#1612
Guest
@Nas
Woohoo!!!

@beantony
I tried the new demo.. Is it only supposed to be Orgrimmar and northern Durotar?
05-10-2005, 07:45 PM#1613
beantony
-.-'
that's not new demo. I think that's the map for Julle, for cinematics purpose. But... where's he? haven't seen him for a while.
05-10-2005, 07:50 PM#1614
Guest
Well it said new demo and you talked about a new demo, so --- and no havent seen Julle either..
05-10-2005, 07:54 PM#1615
beantony
:D look at the demo date.

Update:
- mulgore grasses updated
- camera for the bridges on Thunderbluff! yipee!
05-10-2005, 08:03 PM#1616
Guest
Well, im not that smart.
05-10-2005, 08:05 PM#1617
beantony
no need to be smart ^^

anyway, how's senjin? do you want me to include your SenJin in the insider's demo? :P
05-10-2005, 08:08 PM#1618
Guest
Yay!! I'd looove to see it ingame.. Can we add Kolgarr krag to it later?
05-10-2005, 08:09 PM#1619
beantony
I'll try. But I have to remove some units, is it okay?
05-10-2005, 08:16 PM#1620
Guest
Its totally okay!!