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Warcraft III Viewer

09-15-2003, 03:02 PM#151
TheProphet
At first, I don't see any useness of non power of two sized pictures. Why ? Because of mipmaps, in the BLP files. I think (but I have not checked) that if you make a BLP with height or width non power of two, it won't work in Warcraft 3. But if I am false, please tell me (that is to say : if non power of two BLPs *REALLY* work in Warcraft 3).
09-15-2003, 03:07 PM#152
ghostwar
Not must be use. but it's for any case.
I am sorry for the trouble I have caused you.
and thanks for reply to my suggestion. :)
09-15-2003, 03:12 PM#153
TheProphet
No problem, you are welcome.
By the way, could anyone else confirm that non-power of two BLPs DO NOT work in War 3 ?
09-15-2003, 04:16 PM#154
TheProphet
First of all, yes I told you that BLPs can only have power of two sizes, and that is the result of some reflection on the thing. Why do I think about it ? Merely because when we build a BLP we have to compute all the necessary mipmaps (that is to say the same picture resized half; for instance, if your picture is 1024x512, the first mipmap will be the picture resized to 512x256) and so you understand that mipmap can be computed to the last one only if the pic has both width and height power of two.

Second, the BLP structure allow us to put 0 mipmap if we want, and just leave the initial picture, not resized; we can specify every width and height we want. But - I have tried some things about it - when you don't include ALL the mipmaps that could be included, then Warcraft 3 does not load the texture properly. It does not load it, and you see on the units only parts with the team color (as if the alpha channel was messed up, and that was a bug in an older version of W3V : I did not include all the mipmaps).

TheProphet
09-22-2003, 07:06 PM#155
demonboiwr
How would I go about getting the Treeview window to open? It is properly checked mark under... View-->Treeview window, but no window for this menu appears. Is it my settings?

Help is appreciated, thanks!
09-24-2003, 11:04 AM#156
TheProphet
Check that post (the attached .zip file) :
http://www.wc3campaigns.com/forums/s...=265171#265171
10-19-2003, 10:02 AM#157
BlacKDicK
Prophet I have 2 suggestions for you (I don´t create MDX or BLPs, but I think this can help ppl)

1) Read the MDX, grab the BLPs used and then allow the user to save a "bare" version of that BLP. By "bare version" I mean create a new BLP with the same width and height and draw the texture map coordinates on this new BLP. This can help users to create new BLPs from scratch since they will known the texture boundaries.

2) Almost the same thing as above. When opening a MDX and using the "Export All BLPs" feature, you can erase the non-used (not mapped) parts of that BLP, hence reducing the BLP size since those erased parts are not used by the opened MDX anyway.

Something like this: (The drawing is awfull, I suck at arts stuff).:nono:
10-19-2003, 07:29 PM#158
Holo-3DT
Thats an awesome idea Blackdick.

a 3rd party uv editor built in would eliminate the need for any 3d prog's. for those who have none, It would be great.
10-19-2003, 08:04 PM#159
TheProphet
Hi,

Your suggestions are good ideas. But for the moment, I am very very busy - my studied especially - so it'll be delayed.
Anyway, a new version of the W3V will be released - I hope soon. Why ?
I have fixed many many animation bugs, I have added some missing code about animations, and - the most interesting - particle systems - particle emitters - will be handled.

Thanks for your support
10-20-2003, 01:18 AM#160
UltimateJim
suggestion: make it so that in the file menu it remebers the last few opened files, like in the world editor, if you open the file menu the last 7 or so maps that you opened are there, so make the warcraft 3 viewer do that, because everytime i save something to the desktop, i have to go ALLLLLL the way back into the warcraft 3 folder to find the mpq's
10-20-2003, 06:00 AM#161
Rareed
I still cant get the skins to work inside the game. I placed the files in the proper directory in the WarcraftIII folder, and they appear properly in the editor, but in game the original skin is shown
10-20-2003, 09:05 AM#162
TheProphet
have you enabled local files in the registry ?
10-20-2003, 05:16 PM#163
Rareed
no i hadnt. What should I set the registry key to allow them?
10-20-2003, 05:22 PM#164
TheProphet
Just use the REG file in the attached ZIP file.
10-20-2003, 08:05 PM#165
Rareed
thank you, it's working now. Good program, btw