| 11-11-2003, 03:40 PM | #151 |
| 11-11-2003, 06:58 PM | #152 | |
Quote:
I just found that the Point match Point boolean trigger call is UMSWE's , I will update my map with a non UMSWE version, however I recommend you to download UMSWE / WeU anyways, those are a great help Edit: I bet you that UMSWE will work on 1.13 without problems |
| 11-11-2003, 07:13 PM | #153 |
NOT! USMWE are for the nubs who expwect it to get better. an dim gunna luagh when all your maps are outdated, in patch 1.13 lol, i had to say that |
| 11-11-2003, 09:48 PM | #154 | |
Quote:
The map update will be greatly appreciated, thanks! Sofar I haven't reached any real limitations with the normal editor for my wishes, and nowadays I mostly fiddle around with my ai's since I discovered this jass thing, which requires nothing more then notepad. Maybe I'll check one of those progs out some day. |
| 11-11-2003, 10:45 PM | #155 |
:( i use UMSWE because it has the lighting units, and easy multiboards. How can a warcraft map be more than 1.2 mb? |
| 11-11-2003, 10:48 PM | #156 | |
Quote:
ROFL LMAO! U can make 10 mb maps if u like... Can u say: Custom Models and Custom Skins? Huge amount of dooads also add to that though :) Atm, my map is at 2.6 mb, reduced from 4 :P :) So it can be done |
| 11-12-2003, 12:37 AM | #157 |
:yup: hahahahahaha! Lol i just remembered my 16 mb map i made one time. That poor 56ker took 30 minuites to download it. LOL |
| 11-12-2003, 03:49 AM | #158 | |
Quote:
LOL! :ggani: Anyway, Panto edited my last post with a link to my map, so test away. I guess I can't view how many people downloaded, but oh well. Oh, and it's only a wee 1.4 megs. |
| 11-12-2003, 12:18 PM | #159 |
Zachary, is your heaven vs hell map the 2,6mb map? If it is dont you see probs to play it over bnet? Most ppl say max 1 mb for a multiplayer map. We are working on an AoS map too atm and have the size problem too. Its hard to stay below 1 mb after heavy locker with custom skins and buttons. Interesting point is we use some nearly similar spells on one of our chars. We have a Soulmaster hero that has collect souls and fear. Collect souls gathers souls from surrounding dead units but he uses the souls instead of mana. So the purpose is a bit different. Fear works a bit like corrupt souls. The target looses control of the unit and the unit is running in the direction of its homebase. I am really looking forward to your map. btw, do you get a forum soon again? Would like to see more of your map. |
| 11-12-2003, 01:07 PM | #160 |
HOw do u guys make custom spells? |
| 11-12-2003, 01:15 PM | #161 |
its a bit of changing values in the object editor and triggering. Some custom spells are easy to do others need a lot of triggering. For example if you trigger a firebolt that hits one target and then explodes dealing damage to near units isnt hard to trigger. (for example make a firebolt spell, check the target of the issued order if order is firebolt and make a dummie unit that casts flamestrike on the point of the target with a bit delay). Other spells like mass insanity where all units in an area attack random units (even allied) for some time or other here presented spells are a 'bit' harder to trigger. |
| 11-12-2003, 01:26 PM | #162 |
isn't there a tutorial? |
| 11-12-2003, 01:55 PM | #163 |
I DONT GET IT!!!!!!!!!!! |
| 11-13-2003, 05:24 AM | #164 |
Comments on my map? Anyone? |
| 11-13-2003, 09:07 PM | #165 |
good spamming guy, good spamming lolz idiot |
