| 12-01-2003, 02:36 PM | #151 |
other than the fact it dont work, nice SFX. Im fixing it now. |
| 12-01-2003, 06:46 PM | #152 |
okay i am almost done with the shiek skin of demon hunter now all i ned to do is head......buti make it weird... |
| 12-01-2003, 06:58 PM | #153 |
log onto AIM. I dont feel like talking over this forum. |
| 12-01-2003, 08:10 PM | #154 |
how u remove the hero glow from hero i read the tutorials and don't understand some one tell me or remove 4 me |
| 12-01-2003, 08:29 PM | #155 |
here are more spells new and improved ocarina of time: slow with negative integers for rate slowed to target allies and this causes hastening or give it like the berserker upgrade bombchu:create a mouse model summon with a mouse unit with the kaboom ablilty rod of seasons (winter stone) gives cold attack harp of ages: slows enemies linkmaster is this a map where there are multiple links? like sword link, hammer link ,or archer link? if so then u could greatly increase the number of chars like u could put ralph from oracle of ages in with these spells fire ball : shock wave with a fire ball art for missle Shock : area stun art is doodad lightning froustmournes multi strike and some other cool spell fro another ult A zora warrior with a crushing wave tipe spell, tidal blades( a cleaveing attack knock off) attach waves,ride the waves trigger enhanced running spell that does lots of damage around u and moves u in a direction goron Warrior: hard skinn ability, magma orb: throws multiple magama orbs at enemies,defensive roll( like ride the waves) and ground quake (large area of affect ground stomp) oh and heart containers and heart peices for health increase din fragment for str upgrade nayru fragment for int upgrade faroe fragment for agl upgrade and do u want players to use zelda villains? Twin rova or gannondorf? |
| 12-01-2003, 08:32 PM | #156 |
sneak attack, the hero teleports to a random unit damaging it. |
| 12-01-2003, 08:42 PM | #157 |
Special Spell Idea's: 1. Make a spell that can make your camera view in the game go beserk. Name it something like "Hurl Player" 2. Another similiar idea: use a spell that activates a trigger and fades the screen to black or dark blue for a few seconds and name it "Eclipse of Elune" make it a nightelf spell. 3. I don't know if its possible, but maybe a chainlightning spell with the red lightning art used in the finger of death spell might look awesom. Name it something like: "Fel Orc Chain Lightning" or "Red Thunder" 4. Make a spell that can give you 80% chance evasion for 30 seconds and level two to 40 seconds and level three to a 90% evasion with 25% less cost of mana and less spell waiting time. 5. Use metamorphisis to morph a unit into a hero with the replaced model of a special spell effect and make it set to last only 1 or 2 seconds and make the wisp hero turn into a different hero unit and name the spell "Level Up" (the idea is to make it say level up and when you research the spell and click it its like you morphed your hero unit into another more powerful hero unit) 6. Try making a mirror image spell that duplicates the unit into 20. Make the mirror image units last about 15 seconds and in high levels to 25 and 35 seconds droping mana in the last one. 7. Make a raise dead spell spawn other units instead of skeletons. Zombies are useful, or try making it spawn a totally black unit to make it look freaky. 8. Use a spell such as bear form or crow form and make a archimode model hero turn into an eradar or kil'jaden model (they all have the same shaped bodies). Do this to a night elf archer and make it turn into a high elf archer (same shaped bodies but different color). Do this to a Orc Grunt To Make It able to turn into a fel orc grunt. Or use it to make a dark troll turn into a forest troll or ice troll. You get the idea right? 9. Make a spell that spawns a unit. Change the unit it spawns to the model of a flying machine bomb. Give the bomb unit a self destruct spell with autocast. Set it to automaticly autocast. Now when your hero clicks the spell renamed "Guided Missile" it creates a guided missile you can guide into a enemy. Good idea for a starcraftish map. |
| 12-01-2003, 09:31 PM | #158 | |
Quote:
Warden - Avatar of Vengeance Sentry - Spirit of Vengeance Infernal Contraption - Infernal Machine Shade - Voidwalker Pitlord - Mannoroth Deer Critter - Dryad Sylvanas - Sylvanas(UD) - Shandris etc. etc. |
| 12-01-2003, 09:47 PM | #159 |
just make the missle art that of the finger of death/pain ( may be an attachment under buffs) |
| 12-01-2003, 11:00 PM | #160 |
you can change the color by making a skin for it. in the image extracter chain lightning and finger of death look the same except color so just change name of FoD and upload. well anyway for some ideas i would like 1.Fuel/Air Bomb: like flame strike but in the time before the blast (when that wierd floor stuff apears) an area around the target gets an disease cloud effect around it for a large distance. when the blast gose off all the disease clouds use kaboom causing mass distruction 2.Gravity Blast: shoots a shockwave like projectile out and any units it hits in its pathget slowly thrown up and any units a little ways out of that get slown down. when the spell hits a unit it slows down, making a time alter effect. 3.Hyper: Unit jumps up and crashs down on a unit but than jumps back up and selects anouther target to land on. keeps doing in a chain lightning like effect. 4.Fling: tacks an enamy unit and shoots it in a random direction. the unit flies and hurts any units it comes in contac with. 5.Mass Infection: uses a doom like effect on a unit. targeted unit also has a disease cloud around it and any unit it comes in contact with gets doom spell on it. when unit dies from doom summened unit is a disease cloud that will continue the processe. 6.Duel: like Banish but instead all the units in the map except your hero and targeted enamy hero are in etheral form. |
| 12-02-2003, 12:00 AM | #161 |
Well, thats alot to add to the To do list. And im going to do all of them. But will do what i can. |
| 12-02-2003, 12:10 AM | #162 |
I'm just curious, but does anyone know how to make a trigger-based-non-jass corpse explosion spell? I have yet to begin constructing one and like the starfall-like spell I requested, I'm using them as a sample to study. |
| 12-02-2003, 12:57 AM | #163 |
Just use raise dead, set the duration to 0.01 and set the raised unit to this: A unit with no model (" .mdl", yes there is a space and don't use the "'s), the Unknown(Aloc) ability, and the AOE Damage Upon Death Ability. |
| 12-02-2003, 05:34 AM | #164 |
Ok, so what exactly is Aloc? Is it the corpse explosion spell from the beta? |
| 12-02-2003, 05:46 AM | #165 |
Ok Kolibri I know how to make your aura hehe. I typed up three triggers that would've done it then thought hey wait a minute, there's no (damage taken) event response so I erased the whole thing and thought screw it. Well.. ://// there is a (damage taken) event resposne. I'm not going to type up the whole thing again.. but in a nutshell, here it is: a leveling trigger that sets a boolean equal to true and an integer to the value % that you want to evade. So, set it to 30 for 30% evade. Then, a trigger that maintains a unit group around the unit that has the aura. Then, a trigger that says If a unit is attacked who is in that unit group, then if a random number between 1 and 100 is less than or equal to your evade integer and the evade boolean is true(basically, it turns the integer into a percent) , then set life of attacked unit to life of attacked unit + damage taken and set life of attacking unit to life of attacking unit - damage taken. Is that how you did it? I might use this in my map.. it's a cool ability idea. :) Sorry Link I accidentally gave one of your attachments a -1. Dont worry though, I just gave another a 1 to set you even again. Sorry heh. |
