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The Creatures of the Night Discussion

01-18-2003, 01:45 PM#151
keeperofstormz
Yeah, i noticed that too. Not only the music but some of the peasants actions also. uhhh...usless post.. sry
01-18-2003, 03:35 PM#152
DaemonKillar
oh do you mean because of the music? because I actually thought of then event, then figured out " hey, I could add that music, after all, the event I've done here is pretty similar to FF games..." I did not really "copy" it on purpose hehe ;)


BTW I'll write down those ideas. As for the cataclismic thing, I believe I could be about to do it, but it would probably lag a lot =)
01-18-2003, 03:38 PM#153
DaemonKillar
Oh and keeperofstormz, I didn't know really about the story of my cinematic during the first 2 parts, but now I made up something that's not 100% clear in my head, but I've got a main idea to which I'll stick some small events to make it, kinda... LotR-like!
01-18-2003, 03:56 PM#154
keeperofstormz
I was thinking about a Dialog Button system that is triggered by pressing a certian key in-game. This box would bring up a couple options such as pause/rewind to previous scene/resume/next scene... and so on. This would be easily accomplised if ur seperating the the cinematic sequences instead of using 1 HUGE trigger.(which i hope ur not) oh well, just something i had been experimenting with earlier and i thot i share it with ya ^^

good luck!
01-18-2003, 03:59 PM#155
Guest
If the map weren't protected some of us could string them together then it would be fantastic and I would swear not to do anything to the map except stringing
01-18-2003, 04:00 PM#156
pigchow777
yeah that would be cool, u could do whenever some skips a cinimatic or somthing like that (dont has editor infron of me. mabey somehow pause the cini and have a list of options....

Never mind dont do that i want to see the Film NOW so ide rather no delays
01-18-2003, 04:00 PM#157
keeperofstormz
Ya, ive almost got it perfected to the point where is fun and easy to use.^^

EDIT: im now up to 7!! yes 7 posts!! yay! go me!
01-18-2003, 04:36 PM#158
DaemonKillar
Don't worry I'm not making 1 huge trigger. But as pigchow said, it would involve much more work. And I don't think you can do "typed" actions during a cinematic, since the keyboard is kind of locked...


thanks for the suggestion anyway.
01-18-2003, 04:57 PM#159
FurbyI)estroyer
very sweet cinamatics dude

2 things real fast:
1) how did u get the transmissions so perfect?
2) was any of that music from half-life?
01-18-2003, 05:04 PM#160
keeperofstormz
#1) If im right, mikititan has a tutorial on dialog buttons.
http://www.wc3campaigns.com/sections...ticle&artid=23
And at the bottom, it shows that the mouse buttons can also be used for activating triggers, or in this case, the pause/rewind/ etc.. menu
#2) I have the actual dialog menu already finished as i was experimenting with it. and all u have to do is put in the ur map and reroute each of the 5 "if button is clicked do this" triggers.(this will take 5 minutes max)

sry if i sound angry at you all o_O, im not heh
01-18-2003, 05:13 PM#161
FurbyI)estroyer
now im not sure if this was an answer to my question or not. i wanted to know how he got transmissions so perfect.
01-18-2003, 05:28 PM#162
DaemonKillar
well I used the transmission trigger to make my characters speak... that's it.
01-18-2003, 05:32 PM#163
FurbyI)estroyer
well god u dont have to treat me like im dumb. when i make them they're to fast or to slow or the words go up then disappear, then theres a 3 or 4 second wait. but urs, urs r perfect.
01-18-2003, 06:11 PM#164
qmrcool
are your cinematics for multi player maps cause if they are it usually doesnt work right and there some thread around here that tells you what to do if you have that problem online
01-18-2003, 06:13 PM#165
FurbyI)estroyer
ya i understand what ya mean, ya gotta do the whole interger wait system thing.... ya