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Tauren Race

12-08-2003, 12:20 AM#166
Runemane
Soudsn cool, you just gave me a bunch of ideas...

If you want, I could write up a story line, but I would need to know what races we will have, and then where this will take place. Because we could include Orgrimmar, the Human remnants, etc. just for campaign tho
12-08-2003, 12:44 AM#167
TiJiL
So, any other suggestions for names?

Sure, you can write up a storyline if you wish, Runemane. I imagine we'll use the satyrs, goblins, tauren, and another race from Lordaeron. As you said, it's just the campaign, which is a secondary goal to the race creation.


And for those of you who are interested, the Thaumaturge is 673 polies.
12-08-2003, 02:05 AM#168
Bhav_88
Must post this again. Did some more work; Now it is quite a bit better.

Removed Bastion, replaced with Inspirational Valor. Made Volcano WAY cooler.
12-08-2003, 02:09 AM#169
Runemane
Heh, I just had my brother visit this thread and look at teh model, hes likes it a lot, as do I :)

The thing about that map, is that whenever I download it, it isnt a .w3x file, its something else. Y?
12-08-2003, 02:13 AM#170
TiJiL
I get that error, too. It tries to save it as tauren spell map.w3x.php or something. Just delete the .php part, and it'll save correctly.
12-08-2003, 02:16 AM#171
Runemane
Thats not it, t just saves as a .* file...
12-08-2003, 02:22 AM#172
TiJiL
Perhaps just give it the right file type?
12-08-2003, 02:24 AM#173
Runemane
Nevermind, I figured it out, with brothers help, thx anyway!
12-08-2003, 03:07 AM#174
Bhav_88
Let's get the Thaumaturge's spells down 'on paper', and I'll put him into my spell map.
12-08-2003, 03:13 AM#175
TiJiL
Don't know about his spells. For some reason, he's pretty hard. Anyway, I made a pretty awesome particle emitter for the Thaumaturge, so here it is. Obviously, staff is not skinned. This particle emitter will be on during his attack and spell animations.


(28th response today! Bwahahaha!)


12-08-2003, 06:57 AM#176
Frostigt
I kow i shouldnt post this yet, but i thought of a way to use Goblins:
The tribe leader needs to send a mssege to some1, this some1 lives in azeroth, so he cant get there by himself...
At 1 point, he aids some goblins in battle, the goblins decide to help him, and travel across the ocean.
12-08-2003, 01:33 PM#177
Runemane
That sounds like it could work, ill post a story line about his travels sometime, or PM it to TiJiL. Was thinking that if we were to implement satyrs too, we could have the goblins get lost while going accross the sea, due to maelstrom winds, goofy, manicale navigator, etc. and land north of where he needs to get. So there he is, and he meets the satyrs.

Just thinking, being bored in school... again...

Oh, and TiJiL that looks pretty sweet, perhaps you could have it resemble something ancient coming out of his staff, since he does draw his power from his ancestors.
12-08-2003, 02:19 PM#178
Frostigt
I got an even better idea!!
the tauren wants to send somepowerful magik artefact to the furbolgs, so they get revjunated from the bloodlust. But the road to the forest is coverd with harpys, so u need send sailors araund instead?
12-08-2003, 04:31 PM#179
Runemane
that makes no sense... the tauren were never under the curse of the demons, they allied the orcs when they came to kalimdor...
12-08-2003, 06:24 PM#180
Frostigt
no no no, u silly boy!
i meant that the taurens would send some magick artefact so that the furbolgs could be restored! and when the goblins get to ashenvale, the satyrs gets controll of the artefact to use it for evil purposes!