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The Legacy of Lego

03-12-2004, 09:16 PM#166
Uzhgi
Quote:
Originally Posted by Elf of Darkness
yay! thanks for the sig! ^_^ but um, not to be picky, but is there any chance you could make the lego dude look like a knight?
It's OK... I might be able to make it a knight :D
03-12-2004, 09:29 PM#167
blizzball
hi GUYS DO YOU WANT THE LEGO SKIN TO LOOK LIKE THIS?? edit:oops sry for caps
03-12-2004, 09:31 PM#168
blizzball
maybe i should change the eyes and mouth a bit
03-12-2004, 09:36 PM#169
Uzhgi
Quote:
Originally Posted by blizzball
maybe i should change the eyes and mouth a bit
Yeah the eyes and mouth looks a little goofy...
03-12-2004, 09:49 PM#170
blizzball
Quote:
Originally Posted by Uzhgi
Yeah the eyes and mouth looks a little goofy...


here is an update is it better?
03-12-2004, 09:57 PM#171
Aznwhore
Please, Please, Use This
03-13-2004, 04:20 AM#172
Aardvark-
If you're still accepting count me in. I'm mainly a skinner, and i know a ton about mapping. Though my mapping days are kinda over (i may go back), if you need something to do with terraining, triggering, constants, or anything pm me. Ok i'll start skinning. :D
03-13-2004, 06:17 AM#173
Falcon_57
What do you think of this? Its a .max I couldnt convert it sorry :(
03-13-2004, 11:05 AM#174
Uzhgi
Quote:
Originally Posted by blizzball
here is an update is it better?
Try to make it look like the Picture from Aznwhore... The mouth is still not round... :8 :8 :8 :8 :8
03-13-2004, 01:21 PM#175
megaerathia
Quote:
Originally Posted by Aznwhore
just wondering if u guys no how a minifig works...
Quote:
Originally Posted by Aznwhore
for your animation, do u need me to tell you how exactly a lego minifig moves?
also, even if u no how the actual toy moves...u might wanna no how the lego minifigs from the really old game "Rock Raiders"<its pretty good, try it>
the animations are great...lets see...
-i recommend that there should be knees on the model, so try and edit it so that u can make it bend
-also, the arms don neccessarily have to move back and forth...they move everywhere, just like a normal human being....
-heads...should be able to move everywhere
<ps: if u ppl are serious about making a campaign like this, think warcraft, not lego, make the animation as realistic as possible>

GL


Hey i got that game Rock Raiders (some where^_^ )

Quote:
nice...you no what? since this team is doing so well, i might wanna join again...count me in....ill be glad to make more models

ok good :D

Quote:
I don´t know really...
I made this one just to test, so now I´m waiting for a .mdx...
Quote:
Attached Thumbnails



Good i'll post the mdx now just w8 and y just delete the nose zapp90 and uzhgi are right


03-13-2004, 01:35 PM#176
Moecraft
How will the gameplay system be, because i didn't read all of the thread(too long). And if you want i can give you pictures of lego people\equipment for skinning\modeling(i got a camera).
like this guy: (i'm lucky that my lego is still in my house :))
03-13-2004, 02:08 PM#177
slith
Quote:
Originally Posted by Moecraft
How will the gameplay system be, because i didn't read all of the thread(too long). And if you want i can give you pictures of lego people\equipment for skinning\modeling(i got a camera).
like this guy: (i'm lucky that my lego is still in my house :))
It would be good you group the photos please!

Here is the idea for the gameplay that was accepted i think:

Each player begins with a pool of bricks he can assemble into buildings. The player can recolt other bricks with the wrecks of buildings or in some special areas called lego box. We can use mount like ability to do the building system; for example: 2 large bricks will give some low wall, while if you add another brick it will make a high wall, and finally if you add a plate-form, it gives some walls you can walk on. The colours of them will depend of the player's one.
You must use gold to train basic legoman and to buy equipment for them. You can recolt gold with treasure box, some units you can move and garrison into building. When you give an item to the unit a trigger will make it to change of model.
03-13-2004, 02:22 PM#178
Moecraft
Quote:
Originally Posted by slith
Each player begins with a pool of bricks he can assemble into buildings. The player can recolt other bricks with the wrecks of buildings or in some special areas called lego box. We can use mount like ability to do the building system; for example: 2 large bricks will give some low wall, while if you add another brick it will make a high wall, and finally if you add a plate-form, it gives some walls you can walk on. The colours of them will depend of the player's one.
You must use gold to train basic legoman and to buy equipment for them. You can recolt gold with treasure box, some units you can move and garrison into building. When you give an item to the unit a trigger will make it to change of model.
Sounds good, but the assembling would take some time in the game, I think that first we should do a version without the brick system(it'll take too much time, I think), instead of the system just replace the wood resource with bricks and each building will cost a certain amount of bricks.
I have an idea to add to the system, you can save building combos instead of just assembling the building twice. And another idea is that when buildings get assembled(I think that you all thought about that), dont leave the colors of the bricks, add the skin of the building so it wont look crappy. Instead of food(if someone here can do that), make magical bricks that will cost one brick and an amount of gold to make, they magical bricks will make towers and temples\buildings for wizards.
Are these ideas good?
03-13-2004, 03:16 PM#179
Uzhgi
Quote:
Originally Posted by slith
Here is the idea for the gameplay that was accepted i think:

Each player begins with a pool of bricks he can assemble into buildings. The player can recolt other bricks with the wrecks of buildings or in some special areas called lego box. We can use mount like ability to do the building system; for example: 2 large bricks will give some low wall, while if you add another brick it will make a high wall, and finally if you add a plate-form, it gives some walls you can walk on. The colours of them will depend of the player's one.
You must use gold to train basic legoman and to buy equipment for them. You can recolt gold with treasure box, some units you can move and garrison into building. When you give an item to the unit a trigger will make it to change of model.
It sounds great... I can try to make the triggers so when they pick up items they change in to other models... But only if its needed... :D
03-13-2004, 03:20 PM#180
Uzhgi
Quote:
Originally Posted by Moecraft
Sounds good, but the assembling would take some time in the game, I think that first we should do a version without the brick system(it'll take too much time, I think), instead of the system just replace the wood resource with bricks and each building will cost a certain amount of bricks.
I have an idea to add to the system, you can save building combos instead of just assembling the building twice. And another idea is that when buildings get assembled(I think that you all thought about that), dont leave the colors of the bricks, add the skin of the building so it wont look crappy. Instead of food(if someone here can do that), make magical bricks that will cost one brick and an amount of gold to make, they magical bricks will make towers and temples\buildings for wizards.
Are these ideas good?
They sound good to me... but a little confusing... :\