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Stargate themed Map or even Mod?

11-16-2004, 08:40 AM#166
Tykkimies
Quote:
Originally Posted by Mouse.Pad
here's what i'm working on....the images you guys saw before was deleted in some fatal accident of mine... so i'm remaking it...

we REALLY should get an unwrapper/skinner... i'm tired of this shit... :( :\

[edit2] also, the hummer won't be detailed much... since in game the model would be much smaller than seen in the SS, and in game, most textures (details) won't be able to be seen...

Hmm Working on it.... And in game unit is smaller so it will look better.

Just try to finnish it
11-17-2004, 02:26 PM#167
Bloodslaughter
@Mousepad - a note:
If you wanna make the gattling that it goes with the target, then you have to name the bone for it bone_turret, that is how it is made with the snakes of the orc-witchmaster.
11-17-2004, 04:42 PM#168
35263526
bone_turret only works for buildings.
11-17-2004, 06:16 PM#169
Mouse.Pad
btw i didn't make the model... tykki did
11-17-2004, 06:53 PM#170
slith
Can we make some constat of what is made and of what is needed?
11-19-2004, 06:31 AM#171
Tykkimies
Quote:
Originally Posted by slith
Can we make some constat of what is made and of what is needed?

Good Idea on the first page you can see all models in progress...

Also

We have to decide what would be final Goa'Uld Tech Tree (Buildings+Units)
And ofcourse what skills we will use...
11-19-2004, 02:32 PM#172
slith
Quote:
Originally Posted by Tykkimies
Good Idea on the first page you can see all models in progress...

Also

We have to decide what would be final Goa'Uld Tech Tree (Buildings+Units)
And ofcourse what skills we will use...
Well i thought we have done something for that, haven't we? Well then i should do for you something but i do think gatecraft techtree would be good for this civ!
11-24-2004, 09:26 AM#173
slith
Is this project dead?!?
11-24-2004, 09:56 AM#174
Tykkimies
Quote:
Originally Posted by slith
Is this project dead?!?

Well we really need more modellers. The burden is too heavy for me
:\

Try to recruit some people if you can :god_help_us:
11-27-2004, 11:48 PM#175
rtm2
I can geomerge and alpha out ^^
11-28-2004, 01:19 PM#176
Killst4r
Hello, I can make, new better layout for the SG (my old looks shitly)
11-28-2004, 08:08 PM#177
Mouse.Pad
alright! go for it :)
11-28-2004, 10:31 PM#178
rtm2
Wow this is the secodn mod me and killst4r are in


killst4r is a must!
11-29-2004, 12:47 PM#179
Tykkimies
Quote:
Originally Posted by Killst4r
Hello, I can make, new better layout for the SG (my old looks shitly)

Ok that would be cool


Humans need 2 models more Science facility and Starport....
Then I start skinning and animating them.

Where we get modeller for Goa'Uld?!?!?!?! These models will keep me busy for months
11-30-2004, 10:21 AM#180
Tykkimies
We need to make several different terrains.


Most common is that coniferous tree zone. (for example Chulak)
So we should make it first

A) We need more realistic ground textures than normal wcIII can offer.

B) Some Doodads. (No animations needed)
- Trees
- Rocks
- Ruined buildings
- Temples
- Statues
- etc