furbyDestroyer: It depends on if ur doing a single player, or multiplayer. single player transmissions are a whole lot easier because in multiplayer, u cannot use the regular "wait" command. If you do, it doesn't take into account the other players. So, for example, u have a trigger that is supposed to "wait" 4 seconds after a speech, on battle.net, it may turn out as 6 or 2 seconds. A better way to include "wait" online is to make a variable that counts the number of players in the game. then use that variable like so..
for intergers A through (x), wait ___ seconds..
where (x) is the variable that counted the number of players, and of course ___ is the number of seconds to wait..
Also, when in cinematic mode and sending a transmission or w/e, u have the option to wait after text is presented. That wait is applied AFTER the text over, so u get a blank cinematic mode screen. i advise u dont use this "wait" as it may get confusing ^^, just set it as 0.
hope it helped a bit, kinda confusing tho heh.. |