HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

The Creatures of the Night Discussion

01-18-2003, 06:13 PM#166
keeperofstormz
furbyDestroyer: It depends on if ur doing a single player, or multiplayer. single player transmissions are a whole lot easier because in multiplayer, u cannot use the regular "wait" command. If you do, it doesn't take into account the other players. So, for example, u have a trigger that is supposed to "wait" 4 seconds after a speech, on battle.net, it may turn out as 6 or 2 seconds. A better way to include "wait" online is to make a variable that counts the number of players in the game. then use that variable like so..

for intergers A through (x), wait ___ seconds..

where (x) is the variable that counted the number of players, and of course ___ is the number of seconds to wait..

Also, when in cinematic mode and sending a transmission or w/e, u have the option to wait after text is presented. That wait is applied AFTER the text over, so u get a blank cinematic mode screen. i advise u dont use this "wait" as it may get confusing ^^, just set it as 0.

hope it helped a bit, kinda confusing tho heh..
01-18-2003, 06:17 PM#167
FurbyI)estroyer
cinamatic mode eh... god i thought that was for between game cins (moives). well ill try that.
01-18-2003, 06:30 PM#168
keeperofstormz
hows #3 going daemon? %??
01-18-2003, 06:35 PM#169
DaemonKillar
Sorry furby I didnt mean to be rude or whatever. What you problem might be is a follows:

Do you include a sound when you use the transmission trigger? I you set it to "no sound", the default wait time will be set to 5 seconds. So what I'm doing is that I include a sound which is nothing. Simply save a sound that lasts 0 seconds using whatever program you've got, and use it everytime you make your characters speak. Because of that, you'll be able to make the sound last the amount of time you will set it to, instead of the default 5 seconds. This is much easier to do than using that interger thing. Hope this helps :)

Part 3 is about 25% completed. The intro is done and the characters are moving out! That's all I can say! (~6 minutes now)
01-18-2003, 09:28 PM#170
Guest
WOW this is hands down the best cinematic ive ever seen! nice job!!!
01-18-2003, 09:53 PM#171
pigchow777
i have not seen anyone who dislikes this movie
01-19-2003, 01:16 AM#172
DaemonKillar
hehe gooad to hear that :)
01-19-2003, 01:49 AM#173
Mech-Sheep
Very nicely made. The music really blends into the game.

The only problem (I think mentioned before) is that when the peasant was fakin' out the guard, and he killed him, it made a skelaton. I know it is quite impossible to change this, but it seems stupid to wear skelatons :)
01-19-2003, 01:50 AM#174
DaemonKillar
just imagine the peasant is picking up the armor while it decays ;)
01-19-2003, 01:53 AM#175
Guest
Hey if u wanted to you could try to get voice actors to play parts .
01-19-2003, 02:06 AM#176
DaemonKillar
hmmm yea maybe... but the sound is probably going to be different from one character to another...
01-19-2003, 02:53 AM#177
Guest
After you finish the movie, are you making a game after it?
01-19-2003, 03:06 AM#178
qmrcool
yeah after you finsh the series you should have eaither a sequel or prequel to the movie that is a campaign. i think it would be pretty fun
01-19-2003, 04:18 AM#179
DaemonKillar
Yea maybe this could be a good idea :)
01-19-2003, 04:46 AM#180
Guest
I just like movies, NOO RPG!! NO CAMPAIGN!! MoViEs! = OWNAGE ALL!!:D btw whats % of part 3?