| 11-19-2003, 02:41 PM | #181 |
the Das Jank's map is protected ?? Lord Vexorian too?? or then use another map editor ?? |
| 11-19-2003, 02:45 PM | #182 |
Use unlimited or umswe (umswe is the best imho) When I finish all his spells, I'm going to release it Dark :) But I'm not going to release all my spells, as they are going to be in my map :) But yeah, they are funny :) |
| 11-21-2003, 03:08 PM | #183 | |
Quote:
The newest map I downloaded doesn't need umswe anymore |
| 11-24-2003, 03:03 PM | #184 |
Talking about player owned damage you can see my map, where I invented a function, using abilities to increase the damage of the dummy unit will lag the game with big quantities, still a roxor map Pascal |
| 11-24-2003, 06:50 PM | #185 |
why everyone stop posting? I can exactly post a spell in here because the thing i have only works with the map i made... il open a threade for it in map dev forum. Il make a kick-*** spell for you guys in a few. |
| 11-24-2003, 07:09 PM | #186 |
Just for grins, I am currently working on a trigger based sheep aura! I will edit this post when it is done as not to flood, =) this is gonna make you laugh. |
| 11-25-2003, 03:46 PM | #187 |
Gess what? I CAN GIVE POINTS AGIAN! you get: 1-10 points per spell depending on how much time and effort was put in there. (no, I can tell) 5-20 points per spell depending on how good it is per spell +5 for custom icon per spell +5 for a new skin per unit +5 if there is a new model per unit So if you put tons of time in there and did a really great spell, plus a custom icon plus a skin and a model.... you get 45 gold FOR JUST ONE SPELL. You get six points for a low-quality spell. IF THE SPELL IN NOT TRIGGERED, YOU GET 0 (nil) (zero) (nothing) (zip)! Note: thist starts from now, cuzz i simply have no time to go "grading" a whole buncha stuff. Anyways you can always re-post the spell. |
| 11-25-2003, 07:10 PM | #188 |
You make it quite tempting. On a side note, what if the skin/icons/model is from somewhere else, that is what if the extra stuff is NOT made by the mapper himself, and may even be publically available? |
| 11-25-2003, 07:19 PM | #189 | |
Quote:
Well, il scratch the model and skin thing to 5 points each (for the trouble of importing it) |
| 11-26-2003, 05:25 AM | #190 |
Ooooh some insentive to get my butt in gear and acutally finish these spells ive been working on! That name glow is starting to look tempting! Too bad I hate making custom icons. :bgrun: |
| 11-26-2003, 06:40 AM | #191 |
I've gotten next to no commentary on my map a page back. I've got an updated version to post before too long. |
| 11-27-2003, 09:33 PM | #192 |
Well for the heck of it, here's a Mass Entangling Roots spell, was simpler to create then I thought it would be, though it took a few different methods, since the other methods seemed to involve WE bugs with them, so I just made it spawn a ton of the caster dummy units in an area around the original caster and found a good script to work with it.... Screenshot in next post. BTW, feel free to use, just give me credit in a credit section in the quest menu or something. |
| 11-27-2003, 09:34 PM | #193 |
And the screeny... |
| 11-27-2003, 09:56 PM | #194 |
I laugh at your troubles. All you had to do was create a SE on all the units in the area, and then pause them , then make a periodic event that gives them the set dmg. Saves you alot of lag but wahtever. What do i kno?:-D |
| 11-28-2003, 01:15 AM | #195 |
Wow, the time spell is really impressive. |
