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Trigger Spell Vault

11-19-2003, 02:41 PM#181
ZeRo_MD
the Das Jank's map is protected ?? Lord Vexorian too??

or then use another map editor ??
11-19-2003, 02:45 PM#182
Zachary_Shadow
Use unlimited or umswe (umswe is the best imho)

When I finish all his spells, I'm going to release it Dark :) But I'm not going to release all my spells, as they are going to be in my map :) But yeah, they are funny :)
11-21-2003, 03:08 PM#183
Vexorian
Quote:
Originally posted by ZeRo_MD
the Das Jank's map is protected ?? Vexorian too??

or then use another map editor ??


The newest map I downloaded doesn't need umswe anymore
11-24-2003, 03:03 PM#184
Vexorian
Talking about player owned damage you can see my map, where I invented a function, using abilities to increase the damage of the dummy unit will lag the game with big quantities, still a roxor map Pascal
11-24-2003, 06:50 PM#185
|)@rk-Revenant
why everyone stop posting? I can exactly post a spell in here because the thing i have only works with the map i made... il open a threade for it in map dev forum.

Il make a kick-*** spell for you guys in a few.
11-24-2003, 07:09 PM#186
kane635
Just for grins, I am currently working on a trigger based sheep aura! I will edit this post when it is done as not to flood, =) this is gonna make you laugh.
11-25-2003, 03:46 PM#187
|)@rk-Revenant
Gess what? I CAN GIVE POINTS AGIAN!

you get:

1-10 points per spell depending on how much time and effort was put in there. (no, I can tell)

5-20 points per spell depending on how good it is per spell

+5 for custom icon per spell

+5 for a new skin per unit

+5 if there is a new model per unit


So if you put tons of time in there and did a really great spell, plus a custom icon plus a skin and a model.... you get 45 gold FOR JUST ONE SPELL. You get six points for a low-quality spell.

IF THE SPELL IN NOT TRIGGERED, YOU GET 0 (nil) (zero) (nothing) (zip)!

Note: thist starts from now, cuzz i simply have no time to go "grading" a whole buncha stuff. Anyways you can always re-post the spell.
11-25-2003, 07:10 PM#188
Kolibri
You make it quite tempting.

On a side note, what if the skin/icons/model is from somewhere else, that is what if the extra stuff is NOT made by the mapper himself, and may even be publically available?
11-25-2003, 07:19 PM#189
|)@rk-Revenant
Quote:
Originally posted by Kolibri
On a side note, what if the skin/icons/model is from somewhere else, that is what if the extra stuff is NOT made by the mapper himself, and may even be publically available?


Well, il scratch the model and skin thing to 5 points each (for the trouble of importing it)
11-26-2003, 05:25 AM#190
Das Jank
Ooooh some insentive to get my butt in gear and acutally finish these spells ive been working on! That name glow is starting to look tempting! Too bad I hate making custom icons. :bgrun:
11-26-2003, 06:40 AM#191
MaliceDR
I've gotten next to no commentary on my map a page back. I've got an updated version to post before too long.
11-27-2003, 09:33 PM#192
ChaoticPeasant
Well for the heck of it, here's a Mass Entangling Roots spell, was simpler to create then I thought it would be, though it took a few different methods, since the other methods seemed to involve WE bugs with them, so I just made it spawn a ton of the caster dummy units in an area around the original caster and found a good script to work with it.... Screenshot in next post.

BTW, feel free to use, just give me credit in a credit section in the quest menu or something.
11-27-2003, 09:34 PM#193
ChaoticPeasant
And the screeny...
11-27-2003, 09:56 PM#194
linkmaster23
I laugh at your troubles. All you had to do was create a SE on all the units in the area, and then pause them , then make a periodic event that gives them the set dmg. Saves you alot of lag but wahtever. What do i kno?:-D
11-28-2003, 01:15 AM#195
Aiursrage2k
Wow, the time spell is really impressive.