| 06-16-2004, 03:56 PM | #181 |
good, :D now it just need a skin ;) |
| 06-16-2004, 04:48 PM | #182 |
ok im curious about the leveling system and spell system and all that stuff... is it going to be unique? or is it going to be straight up wc3 style? what u could do is base a bunch of stats on variables and then have commands to view ur stats...and have the variables increase everytime u do something related to it... and u should also make ur character able to change wepons at any time... |
| 06-16-2004, 05:00 PM | #183 | |
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| 06-16-2004, 07:39 PM | #184 | |
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like, a warrior uses a sword, then this warrior can use a bow? then when he accquires the bow, his attacks will be ranged? is that u mean? BTW, blizzball, vagabond said ure duing my avatar, how its duing? |
| 06-16-2004, 08:10 PM | #185 | |
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Yes, your character will be able to browse through his availible weapons, also during battle, and every weapon will show up on your character. Hope that answered your question. Vagabond- |
| 06-16-2004, 10:23 PM | #186 |
Awsome that.....but a question....how ? |
| 06-16-2004, 11:39 PM | #187 | |
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theres a weapon system in the old tut section, maybe he´ll use that. too bad I don´t have a link now. |
| 06-17-2004, 06:31 AM | #188 | ||
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Nope, first of all, it's Blizzballs who's doing the triggers, don't ask me, I'm just the terrainer guy, anyway, I can tell you that we will have completely new systems, but we may borrow some ideas from the other weapon systems, hell, it's gonna be one hell much credits. hehe. I am currently also trying to figure out a wounding system with bleedings etc. Quote:
Then again I'm not really sure what we will use, because I have more than one suggestment, though, what I am thinking of that every playable character will have a model whit the certain weapon, then, when you change weapon we just replace the model, but we'll see what system we'll use. Vagabond- |
| 06-17-2004, 09:06 PM | #189 | |
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I have an idea 4 that. make a character with(out) a sword (for example).Then when he pick up a sword make a trigger that creates a sword at the hand of the character. it is quite simple. |
| 06-18-2004, 08:01 AM | #190 | |
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| 06-18-2004, 08:16 AM | #191 |
I can (gladely) inform you that I now have got 3d studio max 5, and I will take a break in terraining and go 100% training on modelling so we can have kickass models, too. :> Vagabond- |
| 06-18-2004, 04:24 PM | #192 | |
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i wish you good luck :D *THINKS*better reinstall gmax...*thinks* |
| 06-18-2004, 06:49 PM | #193 |
| 06-18-2004, 07:13 PM | #194 |
the spikes thingy in the sides are irregular, try to make them symmetric |
| 06-18-2004, 07:46 PM | #195 |
what is the polycount?? and you know how to unwrap vaga? |
