| 10-05-2003, 05:53 AM | #196 |
Data I kinda didnt get that Your agreeing that it will be very hard to unprotect a map locked by this program? |
| 10-05-2003, 08:43 PM | #197 | |
Quote:
Sort of. What I'm saying is that this program would make it take long enough that it would take less time to figure out how to make the triggers yourself ;) Artwork is still pretty easy to steal though. Only a little harder. |
| 10-09-2003, 09:38 PM | #198 |
Hey, BD, have you ever thought of adding an option where you can choose the file limit for the new mpq and an auto-create-imp-file option (creates imp file containing all files in the mpq except for the common ones such as w3u, w3m, w3... and such). Well, I could write such a program myself but I think Heavy Locker is the best mpq processing program that exists and I really prefer having everything related in one program. This would obviously be used to come around the 64 file limit for warcraft maps and campaign files, which is one really useful thing that hasn't yet been released in any other program. If you're using VB I would even be willing to write the imp-file-generator part for you if you like the idea. Well, actually I already have that code. What do you think about it? |
| 10-10-2003, 06:27 PM | #199 | |
I´ve uploaded a new version fixing small things and adding some minnor new stuff. I´m kinda lazy to work on the obfuscate thing, the code is a complete mess. :nono: Anyway, I did some small changes on other things that I can´t remmember, so bugs/maps are welcome. Quote:
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| 10-10-2003, 11:28 PM | #200 | |
Quote:
No rush =) Although if you decide to abandon heavy lock you should release the code. The community would definitely benefit. |
| 10-20-2003, 01:35 PM | #201 |
My map became unplayable after it's protected.......>"< |
| 10-20-2003, 01:42 PM | #202 |
Don't use the obfuscate script option then |
| 10-20-2003, 02:05 PM | #203 |
It is probably a bug in the obfuscate code. I´m rewriting all this code this week, to make it faster and more stable. Already did the basics, now I will implement those obfuscate lvls. For now, u can try to reduce to obfuscate lvl and see if your map works. If not, try to reduce the lvl till it works or either don´t use the obfuscate. |
| 10-21-2003, 04:50 AM | #204 | |
Quote:
I've one back to using an earlier version, and if I preview lock, then full lock, then preview lock, then full lock, etc. etc. eventually it works without me changing the map. This kind of randomness makes me think there's a memory leak somewhere. |
| 10-28-2003, 12:13 PM | #205 |
I just got an idea, the abilities' names and editor suffixes , are only needed when editing, you could make a code to remove them all from the string file |
| 10-31-2003, 07:06 AM | #206 |
Very nice program :) Will you ever be releasing the source? |
| 10-31-2003, 09:18 PM | #207 | |
Quote:
I´ve been kinda busy those days plus all my spare time I´ve been playing D2 1.10 :D I´ll try to get back to the HL code the following week. Don´t worry, I don´t want it dead also so if by any reason I cannot code it anymore, I´ll certainly release the sources. |
| 11-02-2003, 09:10 PM | #208 |
Heh heh... I know all about messy code, I truly doubt it could possibly be worse than any of my C++ projects :P. I don't know VB anyways, so I suppose the source wouldn't do me any good except to stare a ponder :gsmile: |
| 11-04-2003, 10:35 PM | #209 |
It's not working on my new map, I sent you an E-mail BD. |
| 11-06-2003, 09:12 PM | #210 |
Sen I received your map altough I won´t be able to help you. I'm currently rewriting HL from scratch (from the MPQ routines to the obfuscate code). This may take time but I´m sure it will get more stable. |
