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Allright All! I Need Spell Ideas! I Will Make Them Come To Life!!!

12-04-2003, 12:34 PM#196
Norwegian
Quote:
Originally posted by Kolibri
Yes, you just have a dummy hero skill and with eah point you put into the skill the bigger bonus the trigger gives.

For example

Events:
Unit spawns a summoned unit
Conditions:
Summoned unit equals <UNITTYPE>
Summoning unit equals <HERO>
Actions:
For 1 to <SKILLLEVEL>
Add Ability -> Add Item Damage Bonus(+5) to Summoned Unit.

Didn't know that was possbile...? Mind showing me the trigger?
12-04-2003, 01:35 PM#197
Kolibri
PM me about it, and I'll make a map with it. Otherwise I'll just forget about it. :)
12-04-2003, 03:15 PM#198
Mixios
Well, I'm Here (Anexus).

I've read all of the posts here (all of the pages), so you're making spells... mmmhmm.
12-04-2003, 07:00 PM#199
linkmaster23
hey dude. Did you test and like them? :-D
12-04-2003, 07:58 PM#200
syko_serk
Hey guys, I've read this entire thread, and I've tried adding some skills to a hero on my map, but something is screwy.
I have 4 morphing skills on one hero, and when i look to pick a skill they are all where they are supposed to be. However, after i research each skill they all are piled up on top of each other in one spot. And when I click to use the skill it picks one of the morhping skills randomly and uses it.
Do any of you know hwo to fix this problem?
Thanks.
12-04-2003, 08:09 PM#201
linkmaster23
Its cuz you cant have more than one of the same move on a hero. Otherwise it does them all or none.
12-04-2003, 08:23 PM#202
syko_serk
oh, so even if i used the base skills for 'bear form' and 'demon hunter metmorphosis' and 'talon crow form' it would still get mixed up?
12-04-2003, 08:45 PM#203
linkmaster23
well...it seemed like it wouldnt, but i guess it does.
12-05-2003, 12:44 AM#204
RicFaith
Quote:
Originally posted by syko_serk
oh, so even if i used the base skills for 'bear form' and 'demon hunter metmorphosis' and 'talon crow form' it would still get mixed up?


It shouldn't. And your overlapping icons sounds like you have the same preset value for the X,Y location of the icons in the Object Editor -> Ability
12-05-2003, 01:55 AM#205
linkmaster23
That doesnt matter. It jsut finds a spot for itsself. Go try it.
12-05-2003, 11:16 AM#206
Norwegian
Quote:
Flesh to Stone: Target unit is turned to stone.
This is THE über-spell. My favorite BG II-spell. "Stone" them, "Flesh" them and then kill them (Double XP, and items - gotta love it)
12-05-2003, 02:41 PM#207
linkmaster23
Flesh to Stone, boy that mvoe was good. Cheap too, poor Dragons...Ne ways/ Ill give it a shot. Just if only i could tint them grey///
12-05-2003, 06:06 PM#208
Mixios
Well, the Map hasn't been aproved yet. but I'll Post it here, so you can download it.

This is the << Quake of Warcraft 3 Arena II >>

I hope you Enjoy it.
12-05-2003, 06:18 PM#209
linkmaster23
O_O_ BOUT TIME! lOL. here let me go test it.
12-05-2003, 06:30 PM#210
Mixios
Any Bugs And Suggestions E-Mail Me (You know my E-Mail).

Anyone who wants to test the map download it from here.

BTW we added an Special Ability for a hidden character, it is like the Freeze ability from FF7 (The SFX is Similar).