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I'll create spells for you

04-07-2004, 06:21 AM#196
mistform wakecaster
Sorry Battlebot for the Break of the subject in the thread, but when people
do things like that,espaicially if i'm not talking to then I explode!

Ps:Which spell are u working on? And I havent downloaded a thing before of warcraft, because I got it basically a week ago (whould that explain my stupidity Xiacum?) and I don't know here to put it! :\ :\ :\
04-07-2004, 01:37 PM#197
Vexorian
Quote:
Originally Posted by BattleBotv8.2
Makes sense. What do you think of the rest of the spells?
I said it, they are cool, only that they don't give bounty, but they are cool still, why couldn't you enter to the contest? (there was a period of 4 weeks to enter)
04-07-2004, 03:29 PM#198
BattleBotv8.2
Quote:
Originally Posted by Lord Vexorian
I said it, they are cool, only that they don't give bounty, but they are cool still, why couldn't you enter to the contest? (there was a period of 4 weeks to enter)

I didnt see you say that, sorry. I didnt know there was (is there still?) a spell contest?

mistform wakecaster,
The spell is harder than he thought. I think he was just thinking of a long range blink, not a mass teleport spell. I got it done but the problem is that it does not like to work very short distances.
04-07-2004, 06:04 PM#199
mistform wakecaster
he is going to teleport to a huge forest with only small spaces to teleport to. It is very far from where the cinematic is going to be so no problem

Thanks though
04-07-2004, 08:34 PM#200
BattleBotv8.2
Look at the first post. Test it and see if it works ok for your map.
04-08-2004, 01:21 AM#201
xicaum
hey dude...dont know if u saw....but....r u making it?
04-08-2004, 06:28 AM#202
mistform wakecaster
BattleBotv8.2 the only prob is I dont know where to put it though Where Do we have to put the spell? :\ :\ :\ :\ :\ :\ :\ :\ :\ :\
04-08-2004, 02:50 PM#203
BattleBotv8.2
xicaum,
Making it? You mean my lyme? It's bad right now but it is getting better.

mistform wakecaster,
Go in Prefences for the world editor and in the general section (I think), there is create unknown varibles, check that. CnP the Mass Teleport Trigger, Mass Teleport Unit and the spell.
04-08-2004, 03:22 PM#204
xicaum
no dude....my skill...cause u told me the triggers...but i'm dumb with them....i asked u to acctually make the skill and put it in the map
04-08-2004, 10:40 PM#205
BattleBotv8.2
Quote:
Originally Posted by xicaum
no dude....my skill...cause u told me the triggers...but i'm dumb with them....i asked u to acctually make the skill and put it in the map

It's all written up like you said. Create it yourself.
04-09-2004, 03:50 AM#206
xXx-Tricky-xXx
Hi, im trying to make a spell but it might be impossible but maybe you could give it a shot. Im bad with triggers lol.

Im making a hero Antonidas ghost form that has both attacks disabled and a normal ability that is Ghost so no one except towers can see him. One of the spells he has is Soul Steal or something and when you click an enemy unit with the spell the enemy unit is immovable and becomes invisible. As for your hero. the animiation changes to Antonidas alive and attack one enables and also the ghost ability is removed or disabled. Like each level last a certain time limit. Level 1- 30 Seconds Level 2- 50 Seconds Level 3- 70 Seconds Level 4- 90 Seconds Level 5- 110 Seconds, or something like that. But when the spell level time runs out the enemy unit is visible again and can attack and move. And the hero is changed back to the original animation and attack is disabled again. And also the normal ability Ghost is back on again. And you can do this as many times as you want..... theres a cool down.

If you dont understand heres a little playwrite of it................
Im running around the map and i go to an anemy footman.
I click on my spell and click the footman.
The footman becomes invisible and cannot be attacked or attack nor move.
My animation turns into Antonidas alive and NOT a white ghost.
My hero is the same, it didnt change into another unit.
Everyone can now see me and I can now attack.
I have Level 5 Soul Steal or whatever I will call it and its been 110 seconds.
My Antonidas animation changes back to Antonidas ghost WHITE and I cant attack and no one can see me unless Im near an enemy tower.
The footman became visible again and hes now able to attack and move again.
Now i must wait lets say 120 seconds fro cooldown to do it again. It takes longer or less every level. I have ot decide.

Im not sure if this can be done............. But I hop eyou can. :D
04-10-2004, 02:23 PM#207
BattleBotv8.2
Quote:
Originally Posted by xXx-Tricky-xXx
Hi, im trying to make a spell but it might be impossible but maybe you could give it a shot. Im bad with triggers lol.

Im making a hero Antonidas ghost form that has both attacks disabled and a normal ability that is Ghost so no one except towers can see him. One of the spells he has is Soul Steal or something and when you click an enemy unit with the spell the enemy unit is immovable and becomes invisible. As for your hero. the animiation changes to Antonidas alive and attack one enables and also the ghost ability is removed or disabled. Like each level last a certain time limit. Level 1- 30 Seconds Level 2- 50 Seconds Level 3- 70 Seconds Level 4- 90 Seconds Level 5- 110 Seconds, or something like that. But when the spell level time runs out the enemy unit is visible again and can attack and move. And the hero is changed back to the original animation and attack is disabled again. And also the normal ability Ghost is back on again. And you can do this as many times as you want..... theres a cool down.

If you dont understand heres a little playwrite of it................
Im running around the map and i go to an anemy footman.
I click on my spell and click the footman.
The footman becomes invisible and cannot be attacked or attack nor move.
My animation turns into Antonidas alive and NOT a white ghost.
My hero is the same, it didnt change into another unit.
Everyone can now see me and I can now attack.
I have Level 5 Soul Steal or whatever I will call it and its been 110 seconds.
My Antonidas animation changes back to Antonidas ghost WHITE and I cant attack and no one can see me unless Im near an enemy tower.
The footman became visible again and hes now able to attack and move again.
Now i must wait lets say 120 seconds fro cooldown to do it again. It takes longer or less every level. I have ot decide.

Im not sure if this can be done............. But I hop eyou can. :D

I dont really under stand what you are saying.
04-11-2004, 11:55 PM#208
xXx-Tricky-xXx
ok, my hero is invisible and can only be seen when near a building like the undead ghost and cannot attack. But, i want to make an ability that i can click on an enemy unit with the spell and makes the unit invisible and cannot move and cannot be seen even by a building. As that is happening my hero's animation changes so it looks different because to be my heros body form and enables its attack. It is no longer invisible too. When the time runs out for the spell the enemy unit is now able to move and attack and is no longer invisible so it is liek it was before. Now, the hero changes its animation back to how it was before and his attack is disabled again and is invisible so it is liek it was before. Each level allows a longer time limit and has a cooldown.
04-12-2004, 06:25 AM#209
gwat
Have you played marvel td, you know that iron man tower? That guy made his tower attack by just casting shockwave spells, I need to know how he did it. Does this post go under here?
04-12-2004, 10:00 AM#210
Meta Ridley
Hey Battlebot, if your feeling up for it, could you please help me with this:

I need a polymorph spell, but with area of effect, and a target circle.


(When you want to cast it, a circle will be your target(Like Inferno or Dispel Magic))