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Tauren Race

12-09-2003, 09:28 PM#211
Bhav_88
I don't THINK I can toggle siege damage. However, I may be able to play around with it and see what happens. Goblin orb, the Orb of Industry, needs to give chaos damage (No bonus damage).

Icons are very good, runemane. I shall download all of them as you post them, and include them in my spell making map.

Can you do one for Fissure, Stone Shell, and Inspirational Valor? (Don't have to, but would be neat to have all custom icons on our current 'demo' hero.)
12-09-2003, 09:33 PM#212
Runemane
Yea, I found the LighteningBall Icon that was used in beta I guess and changed it to red, all of a sudden it looked like a volcano, so I added the border thingy and viola, an icon :). I have other tileset thingys done, they look about the same tint, just change the hue from the barrens tilesets and it looks good.

I started modifying the barrens tree skin, this is what I have so far...

Yea, the green tree leaves need a little editing...
12-09-2003, 09:42 PM#213
Frostigt
NIce Mon
12-09-2003, 09:46 PM#214
blahblahblah
i think the mod should be called Warcraft III:Natures Chosen
12-09-2003, 09:48 PM#215
Frostigt
thats a good name but.... goblins dosent realy fit in on that description!

oh and TIJIL, i thought of a 4th race, well not realy, but almost :ggani:
the satyrs, used the artefact to open a small portall into the twisting nether, and out slips a little eredar dude, hes starts summoning a bigger gate, and his objective is ofcourse: Sargeras! if he can get there, he will be a POWERFULL eredar. what ya think
oh and the eredars first mission would probably to slay some satyrs, just cuz they summond him, it dosent means they should be nice to him :gsmile:
12-09-2003, 09:48 PM#216
Runemane
These are the other Tile Sets I have edited:
12-09-2003, 09:49 PM#217
blahblahblah
i was talkin about the tauren part of the mod you knob frost :)
12-09-2003, 09:49 PM#218
Runemane
Grass...
12-09-2003, 09:51 PM#219
blahblahblah
oh yeah and dont forget that the tauren now live in Mulgore, you know Mulgore, bunch of GRASS, and a fair bit of dirt and what-not
12-09-2003, 09:52 PM#220
Runemane
This grass is Dirrty :infth:
12-09-2003, 09:53 PM#221
Runemane
Ruff (ryders) Dirt
12-09-2003, 09:53 PM#222
Runemane
Normal dirt, no references to singers/groups here :(

I was tihnking of just leaving the rocks and pebbles in from the barrens tileset since it is about the same area.
12-09-2003, 09:55 PM#223
TiJiL
My goodness, Runemane. I thought I was busy on this project. Sheesh. Keep up the good work.

I want a tile for red dirt. (As an example, lookat soil in the background of my model preview) Also, a tile with a more dune-y texture would be good. (You know, with the lines that the wind makes in sand)

Only thing I don't like so far is that tree skin. The color on it doesn't seem right.



Oh, and please make the red dirt tile a cliff tile.
12-09-2003, 09:59 PM#224
Runemane
Heh, well I've been home sick, and I just got the damn Image Extractor working today so I've been excited and editing. Sure thing about the dunes, tihnk we could use the sands from Sunken Ruins, lemme check.

And Bhav, those Icons willl be up by tonight, so keep checking up.
12-09-2003, 10:01 PM#225
blahblahblah
you should keep in mind that the tauren are living her (see below)
as you should notice its verry grassy not a lot of dirt.

almost all of mulgore is grasslands, grassy grasslands