| 12-13-2004, 08:40 PM | #211 |
Crap... Well then I'll see what I can do. Making stuff like that in the program I have is going to be really hard to do. It's not really something that can make orcrastra qulity music. Once I'm done with my homework, I'll go look at a couple of episodes. I'll figure it out. No rush. Right? :\ |
| 12-14-2004, 04:56 AM | #212 | |
Quote:
No hurry you have a lot of time... |
| 12-16-2004, 01:23 PM | #213 |
Hmm normal units should gain "experience". Like in Tiberian sun etc... How we do that without all units being heros... We coul make "items" which would boost damage, HP and armor... For example: 5 kills: Corporal Medal+10% to damage, HP and +1 armor 10 kills: Sergeant Medal (replace the old one)+20% to damage, HP and +2 armor 15 kills: Lieutenant Medal (replace the old one)+ +30% to damage, HP and +3 armor etc... Also different game modes would be fine addition... like Assault |
| 12-16-2004, 08:57 PM | #214 |
I think thats a great idea, just what I was thinking. I only know few trigger though, so I don't know how you do that and put it in a mod. I bet I could make a trigger though. BTW I can't seem to find any episodes and I'm not sure when it comes on. I do want to see it though. It comes on the Si Fi channel right? |
| 12-16-2004, 10:30 PM | #215 | |
Quote:
i THINK IT SHOULD BE (sorry caps to lazy to erase) 5 kills = pfc (private first class) +5% 10 kills = psc (private second class) +10% 20 kills corporal +20% 30 kills sergeant +30% 50 lieutanant +60% 100 kills = Serial Killer + 150% 500 kills = God Of War + 500% and the item stuff triggering is very simple it just like A unit kills a unit killed unit equal to 5 give item to unit A unit kills a unit killed unit equal to 10 unit has a item in slot remove item give other item Or something like that.... anyways when do I work im waiting forever |
| 12-17-2004, 08:26 AM | #216 |
It's a simple trigger. What we really need is a good skinner. Because I really can't make desent skins for those unit models... :( We could make a test map with normal wc3 units with ouer unit stats and test how the gameplay works. So i probarly finnish it during the chirstmas holiday.... |
| 12-19-2004, 08:26 PM | #217 |
Guest | are you guys making a campaign? wondering if you are going to do that too. |
| 12-19-2004, 11:39 PM | #218 | |
Quote:
Not that it matters, but the air force doesn't have privates, and maybe some of the other ranks you mentioned. the lowest rank is airman, couldn't tell you the rest. It'll seem kind of dumb to someone who knows this if they play the map. |
| 12-20-2004, 11:25 AM | #219 |
This is close to final... |
| 12-21-2004, 02:20 PM | #220 |
I feel obligated to point out that the rank system using those triggers aren't going to work. It's gonna lag like hell after a lot of kills, making the game unplayable. |
| 12-21-2004, 03:33 PM | #221 | |
Quote:
Is there better way then? |
| 12-22-2004, 01:09 AM | #222 |
Sorry but I will be gone for the next like, 11 days, and won't be able to work on the music. I'll be able to post though. |
| 12-22-2004, 01:38 AM | #223 | |
Quote:
Update soon. |
| 12-22-2004, 07:45 AM | #224 |
I will make test map to see how game balance works... and maybe try to learn how to texture units better ;) |
| 01-12-2005, 12:54 AM | #225 |
blah blah blah are u guys still here? |
