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Stargate themed Map or even Mod?

12-13-2004, 08:40 PM#211
WarRexkilla
Crap...

Well then I'll see what I can do. Making stuff like that in the program I have is going to be really hard to do. It's not really something that can make orcrastra qulity music.

Once I'm done with my homework, I'll go look at a couple of episodes.

I'll figure it out.
No rush. Right? :\
12-14-2004, 04:56 AM#212
Tykkimies
Quote:
Originally Posted by WarRexkilla
Crap...

Well then I'll see what I can do. Making stuff like that in the program I have is going to be really hard to do. It's not really something that can make orcrastra qulity music.

Once I'm done with my homework, I'll go look at a couple of episodes.

I'll figure it out.
No rush. Right? :\


No hurry you have a lot of time...
12-16-2004, 01:23 PM#213
Tykkimies
Hmm normal units should gain "experience". Like in Tiberian sun etc...

How we do that without all units being heros...

We coul make "items" which would boost damage, HP and armor...

For example:

5 kills: Corporal Medal+10% to damage, HP and +1 armor
10 kills: Sergeant Medal (replace the old one)+20% to damage, HP and +2 armor
15 kills: Lieutenant Medal (replace the old one)+ +30% to damage, HP and +3 armor

etc...


Also different game modes would be fine addition... like Assault
12-16-2004, 08:57 PM#214
WarRexkilla
I think thats a great idea, just what I was thinking. I only know few trigger though, so I don't know how you do that and put it in a mod. I bet I could make a trigger though.


BTW
I can't seem to find any episodes and I'm not sure when it comes on. I do want to see it though.
It comes on the Si Fi channel right?
12-16-2004, 10:30 PM#215
rtm2
Quote:
Originally Posted by Tykkimies
Hmm normal units should gain "experience". Like in Tiberian sun etc...

How we do that without all units being heros...

We coul make "items" which would boost damage, HP and armor...

For example:

5 kills: Corporal Medal+10% to damage, HP and +1 armor
10 kills: Sergeant Medal (replace the old one)+20% to damage, HP and +2 armor
15 kills: Lieutenant Medal (replace the old one)+ +30% to damage, HP and +3 armor

etc...


Also different game modes would be fine addition... like Assault

i THINK IT SHOULD BE (sorry caps to lazy to erase)

5 kills = pfc (private first class) +5%
10 kills = psc (private second class) +10%
20 kills corporal +20%
30 kills sergeant +30%
50 lieutanant +60%
100 kills = Serial Killer + 150%
500 kills = God Of War + 500%

and the item stuff triggering is very simple it just like

A unit kills a unit
killed unit equal to 5
give item to unit

A unit kills a unit
killed unit equal to 10
unit has a item in slot
remove item
give other item



Or something like that....


anyways when do I work im waiting forever
12-17-2004, 08:26 AM#216
Tykkimies
It's a simple trigger.

What we really need is a good skinner. Because I really can't make desent skins for those unit models... :(

We could make a test map with normal wc3 units with ouer unit stats and test how the gameplay works. So i probarly finnish it during the chirstmas holiday....
12-19-2004, 08:26 PM#217
Guest
are you guys making a campaign? wondering if you are going to do that too.
12-19-2004, 11:39 PM#218
Elven Ronin
Quote:
Originally Posted by rtm2
i THINK IT SHOULD BE (sorry caps to lazy to erase)

5 kills = pfc (private first class) +5%
10 kills = psc (private second class) +10%
20 kills corporal +20%
30 kills sergeant +30%
50 lieutanant +60%
100 kills = Serial Killer + 150%
500 kills = God Of War + 500%

and the item stuff triggering is very simple it just like

A unit kills a unit
killed unit equal to 5
give item to unit

A unit kills a unit
killed unit equal to 10
unit has a item in slot
remove item
give other item



Or something like that....


anyways when do I work im waiting forever

Not that it matters, but the air force doesn't have privates, and maybe some of the other ranks you mentioned. the lowest rank is airman, couldn't tell you the rest. It'll seem kind of dumb to someone who knows this if they play the map.
12-20-2004, 11:25 AM#219
Tykkimies
This is close to final...
12-21-2004, 02:20 PM#220
35263526
I feel obligated to point out that the rank system using those triggers aren't going to work.

It's gonna lag like hell after a lot of kills, making the game unplayable.
12-21-2004, 03:33 PM#221
Tykkimies
Quote:
Originally Posted by 35263526
I feel obligated to point out that the rank system using those triggers aren't going to work.

It's gonna lag like hell after a lot of kills, making the game unplayable.

Is there better way then?
12-22-2004, 01:09 AM#222
WarRexkilla
Sorry but I will be gone for the next like, 11 days, and won't be able to work on the music. I'll be able to post though.
12-22-2004, 01:38 AM#223
35263526
Quote:
Originally Posted by Tykkimies
Is there better way then?
I'll look into it. Suffice it to say we'll need to handle memory really efficiently.

Update soon.
12-22-2004, 07:45 AM#224
Tykkimies
I will make test map to see how game balance works... and maybe try to learn how to texture units better ;)
01-12-2005, 12:54 AM#225
Mouse.Pad
blah blah blah are u guys still here?