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Sansuis Weapons Workshop

04-02-2004, 07:57 PM#226
GoblinZzz
Say...
Is it possible you would ever be making something like one of these?

Sten:


MP40:



Size should be big enough to be noticed if used to replace the dwarven gunners rifle thingy.
I wouldn´t object to having such submitted for public DL.

Just think about it IF you happen to be bored enough. :)
04-03-2004, 01:02 AM#227
sansui
8.BloodStorm2262: Pasma scyth, Gauntlet


and sure trollzzz why not.
04-03-2004, 02:56 AM#228
Shadow_Strike
Quote:
Originally Posted by BloodStorm2262
Just wondering, but do you know what I want you to do? :) I just want a gauntlet and a scythe ^_^

i can help you on this, how would u want the scythe? like the diablo 2 one or... any specific detail?
04-03-2004, 05:42 AM#229
sansui
Axe done. Not my greatest skin but i think the model is good.
04-03-2004, 05:38 PM#230
Shadow_Strike
hey bloodstorm... heres the scythe, i dunno what the color scheme was so i used a simple one... the gnoll

i dunno bout the gauntlets tho

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04-03-2004, 06:27 PM#231
BloodStorm2262
Ooh, I like it! I can skin it, and would you mind just removing that little spike on top? :D :D :D :D THANKS MUCH!
04-03-2004, 07:11 PM#232
Shadow_Strike
here it is! anyways, i spent like, 5 mins last night, 1 model, one try, finished, skinned it this morning and here it is! no spikes!

oh ya, i took the stuff from the gnoll skin, i renamed it scythe and the path for the blp is "textures\scythe.blp"

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04-03-2004, 11:58 PM#233
Shadow_Strike
i made a random doodad, its a (better) torch, actually, its more of a foundation, use the cinematic fire doodad (small preferably) and use ctrl + page up/down to position it on top of this doodad, makes it perfect cuz you can use triggers and events to make them light...

here it is! free like everything else, plz add credits, i know most of you are reluctant to have 20billion credits but...

it uses 'Textures\Doodads0.blp'

!RECOMMENDED!
i recomment you scale it as a 2

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04-04-2004, 05:34 PM#234
BloodStorm2262
very nice, I love the scythe :) :) :D :D! And the torch foundation is nice too.
04-05-2004, 01:52 AM#235
sansui
Staff nothing really i dont like this one toomuch. used as doodad or attachment but u gotta take it out of the ground for a doodad.
04-06-2004, 10:13 AM#236
sansui
M16 note i didnt make this model i took it from BF vietnam.
I will be adding my version of it up soon mine will be lower poly.
04-07-2004, 02:28 PM#237
BloodStorm2262
Quote:
Originally Posted by sansui
M16 note i didnt make this model i took it from BF vietnam.
I will be adding my version of it up soon mine will be lower poly.
Thats really good man.....
04-08-2004, 08:00 AM#238
Lu Baihu
That's really good ... but could you raise it a bit so that the handgrip, trigger, lower receiver and magazine aren't in the ground? (Just to let you know when you make your own.)

Edit: A second model, unloaded & without magazine, would be nice ... *begs*
04-08-2004, 08:03 AM#239
sansui
m16 didnt work? i only checked it in WE so im not 100% sure if it dosnt work ill have to take it down and trash 3dsmax.

The skin gos in textures file gos in the wc3 folder.

when importing just type m16 and it should work but it could have gliched.


I would raise it but its an atachment and you can raise in we with move height or ctrl page up or whatever.
04-08-2004, 08:09 AM#240
Lu Baihu
Quote:
Originally Posted by sansui
m16 didnt work? i only checked it in WE so im not 100% sure if it dosnt work ill have to take it down and trash 3dsmax.

nm, just fixed it - it looks GOOD ^_^

Quote:
I would raise it but its an atachment and you can raise in we with move height or ctrl page up or whatever.

How? Ctrl+Page Up??

Edit: Eep! I don't remember the right-hand attachment string, but it keeps appearing on the Rifleman's foot or the muzzle of his blunderbuss! Does anyone know what the string is?