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Topic Brainstorming Thread

03-14-2005, 08:46 AM#226
muldav
Gitlich if you could link me in it's direction I would take a look at it and it may influence next weeks WT :P
03-15-2005, 05:10 AM#227
Garthok
Well assuming your WE came with the doodad "crystal" makes it alot easier. ;)

New Suggestion: A full size castle, might take awhile but it might make people stop making 30 minute terrains for a Weekly terraining excercise.

EDIT: Here's the link to the cave model: http://www.fulgrim.com/forum/viewtopic.php?t=1907
03-18-2005, 09:34 AM#228
Guest
This post is for experienced map designers's who understand how to create a transition point within the map to an area that is supposed to be underground. There are two parts to this question, first how do I connect the two tunnels shown in this map, so as to allow a players to enter into one and exit out the other, then second how do I create an area that would be underground between these two points?


For example in the illustration below there are 2 cave (1 for entrance, 1 for exit)
How do you create an area between these two points that would serve as the underground area? (Providing me with a tutorial would be very helpful.)

I have included the map itself for download so you can walk trough it and manipulate the objects in it, this might be very helpful in designing a tutorial.


Quote:
Originally Posted by Beam
Your suggestions will be used as topics for the WT if I like them. Topics don't have to be brand spankin' new or anything. Hell you can post the old "Human Village" topic if you want. I guarantee that there will be lots of common topics on the WT.

Now that that's been said, get to brainstorming. Give me a good topic before Sunday. Aaaannnddd... GO!
03-18-2005, 03:55 PM#229
Gitlich
Quote:
Originally Posted by wolff69
This post is for experienced map designers's who understand how to create a transition point within the map to an area that is supposed to be underground. There are two parts to this question, first how do I connect the two tunnels shown in this map, so as to allow a players to enter into one and exit out the other, then second how do I create an area that would be underground between these two points?


For example in the illustration below there are 2 cave (1 for entrance, 1 for exit)
How do you create an area between these two points that would serve as the underground area? (Providing me with a tutorial would be very helpful.)

I have included the map itself for download so you can walk trough it and manipulate the objects in it, this might be very helpful in designing a tutorial.

this thread isnt for requesting tutorials. its so muldav can gather ideas for WT exersises, youre other thread inquireing how this is done has been moved to the trigger forum, as this forum is for terrain. please read to rules next time, so that youll understand which forums certain topics belong in
03-18-2005, 11:51 PM#230
Garthok
Rofl how could you post something that is obviously about triggers in a brainstorming thread? I mean the site might be confusing but looking a bit longer would help.
03-22-2005, 03:56 AM#231
Garthok
Suggestion: Small ship harbor by the ocean.

EDIT: another suggestion: interior of a peasant's/footman's house
04-03-2005, 08:04 AM#232
Guest
Suggestion: A ruined city..
04-03-2005, 01:59 PM#233
Gitlich
the plauge fields the lie beyond a citadel of fanatical cultists (seeing as its only for one week, i would think that makeing a ictadel to be viewed from afar would be most plausable)
04-04-2005, 02:37 AM#234
Garthok
Here's a list of all the suggestions I can think of, this should last WTs awhile (This may include some of my old suggestions):

Army Fort/Battlefield/Garrison (Models from wc3sear.ch would be great here)

Ancient nightelf city

City over a lake/river

Centaur Village/Town

Mage Town

Desert Oasis

Ice Cave/Cavern

Grand Throne Room (Be creative here)

Storage Room (Make it big)

Goblin Town/Village

Hogwarts Castle (From Harry Potter)

Interior of a Peasant's/Villager's House

Interior of a grand hotel

Heaven's Gates in the sky

Interior of a Cathedral/Church

Peacefull Village

Ninja Sanctuary

Fairy Grotto

Ski Slope

Chinese Village on rocks

LOTR Elf Village

Spider Lair

Midnight Prowlers

Skate Park

Summoning Lair

Waterworks

Cloning Facility

Infernals' Gathering


(Edit, 4-18-05, added some)
04-04-2005, 04:26 PM#235
muldav
Sweet, I am considering when I have all my homework done I will be working on a new selection method for WT, using ideas from this thread of course, so that they may become even more varied.
04-04-2005, 04:39 PM#236
divine_peon
yah, those are really nice garthok..
04-19-2005, 01:56 AM#237
Garthok
Darnit don't let the WTs slack man it has to only take about 10 minutes to post the new WT.

Posted more ideas.
04-19-2005, 02:22 AM#238
Quickshok
Personally I really like the gates of heaven one. Plus that would leave plenty of room for personal interpretation.
04-19-2005, 07:09 AM#239
divine_peon
i like the skate park.. ? :D
04-19-2005, 06:08 PM#240
Guest
Quote:
Originally Posted by Garthok
Well assuming your WE came with the doodad "crystal" makes it alot easier. ;)

New Suggestion: A full size castle, might take awhile but it might make people stop making 30 minute terrains for a Weekly terraining excercise.

EDIT: Here's the link to the cave model: http://www.fulgrim.com/forum/viewtopic.php?t=1907


If you want to use that, the new version is here www.wc3campaigns.com/showthread.php?t=72822
It can be retextured easly (you only have to change the path for the skin in notepad) and it's compatible with many skins including rock, ice, lumber and sand.