| 04-08-2004, 08:11 AM | #241 |
If useing as unit use movement height If useing as a doodad use ctrl+pageup. :) umm hand right |
| 04-08-2004, 06:57 PM | #242 |
Not being rude Sansui, I'd rather not be sworn at like past posts, but I was just wondering if you saw my request on page 8. I'm just making sure cause I haven't seen you mention it on any lists or anything, and the list on the first page doesn't have my name anywhere, so just letting ya know, and like i said before, keep up the great work! :D Oh and I checked your first post and it says a limit of 2, if you could just make me the Pike and Sword from my post on page 8, that would be great thanks. :D |
| 04-08-2004, 09:31 PM | #243 | ||
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As the Item model, actually ^_^ Quote:
Thanks :) |
| 04-09-2004, 04:41 AM | #244 |
could you make He-Man's sword? size wise, it would probably be held by like a Raider or Paladin. Thanks! See attached image |
| 04-09-2004, 02:59 PM | #245 | |
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| 04-09-2004, 07:20 PM | #246 |
| 04-10-2004, 02:10 AM | #247 |
| 04-11-2004, 01:02 AM | #248 |
hey could ya make me a model edit of the Doodads\Dungeon\Terrain\EggSack\EggSack1.mdl Rotate it and make it smaller so i can attach it to a units chest and make it look like they have a egg sac on there back |
| 04-11-2004, 01:57 AM | #249 |
im sry, but i dont have yobguls converter, i have had a bad experiece with it (made me reinstall war3, and tft)... so im not sure if i can... and it seems like sansui is in a huge wake of absence *pokes the program* *runs away* |
| 04-13-2004, 02:00 PM | #250 | |
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Well i have just come back from the depths of the WC3 art tools. Ive now begun makeing particles and animated thingies for WC3 Plus I have tft so ill be able to actually preview them in game first. Oh and heres 3 particle thingies well 2 versions of a flameingsword and a generic emitter. next challenge getting the emitter to turn on its side:) I didnt forget Screenshots its just my pc crashed when i was makeing the Screenshots look nice for you guys. |
| 04-13-2004, 06:45 PM | #251 | |
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and learn to animate plz ^^', ima need your help... |
| 04-14-2004, 01:13 AM | #252 |
Throwing a up a ss of some of the weapons on units. |
| 04-15-2004, 02:14 AM | #253 |
Well well here is an animated model that I and shadow made. Shadow: basic model and texture ME:animation and particles, skin |
| 04-15-2004, 11:20 AM | #254 |
It's good to see you back on track :) |
| 04-16-2004, 10:29 AM | #255 |
I'm sure you've figured it out by now but... for particle emitters to make the particles go sideways you have to do the following... ... place the particle emitter as usual facing upways then tick on the 'attach to space warp' button then choose the gravity space warp u put down sideways. Then when ur particles are emitted they will be effected by gravity. (hope that helps)... and now ur turn to help me... ... I'm working on a Modern Warfare mod for Wc3 and for it we need lots of new models. Me and my friends can do most, but none of us are good at making people. So could u make a soldier model, which then we will be able to edit for different types of soldiers. We thought you could just get a soldier from BF1942 and change it a bit. We would do this but cant quite get it right. All we need is the basic model of a soldier. i can animate it etc, and put bones in. So my request exactly is ... a soldier model like from BF. Thnx hope i haven't confused you. |
