| 01-01-2005, 03:57 PM | #241 |
it is possbile on another way to, download a program that takes pictures every 0.1 second of the movie, convert the pictures to .blp, use fade in and change pic every 0.1 second, convert the sound from the movie and play at same time, and VOILA! And if you guys want to i have the game on computer, i can send to you if ya want to!!!! and maybe import models from it? and with some succes i have come closer the the extraction, ive found a program where u can view all the models... and succes once more! a program that can view the battle places! if i can join your team i would strive more to get succes in exporting, so what ya say? btw windrunner.... ive uploaded thoose pimsleur at my thread! |
| 01-01-2005, 05:29 PM | #242 |
Well that's cool. In what program do you view the models??? |
| 01-01-2005, 08:38 PM | #243 |
Guest | hay i saw ur post at the qhimm forums, and id like to jump in and say if you use any of the models from the ff7 game, a C&D letter is gonna be the LEAST of your worries, ud be looking to get a hefty assed sue'age on your person for using their official property illegally. that being said i made a sephiroth model a looong time ago that i released for jka, if you can find an animator for it, i dont mind you using it. my model ![]() |
| 01-01-2005, 10:26 PM | #244 |
wow, that sephiroth sure is nice.. but what about the polys? |
| 01-01-2005, 10:57 PM | #245 |
Guest | well i made him 10 months ago when i was still pretty new to this whole modeling thing... if i remember right he is about 3k. a bit much now i look back, but i thought it rocked at the time lol. i dunno how to get models in game for wc3, but tbh since sephiroth is only in a few points of the game, it shouldnt matter much about his polycoung, (ps ive also nearly finnished a cloud and vincent model) |
| 01-01-2005, 10:58 PM | #246 |
youre my GOD!!! wow, that model is so cool, i try to animate it. (no succes garanteed) plz post it in mdx format. |
| 01-02-2005, 12:51 AM | #247 |
Guest | mdx meaning??? i use 3dsmax |
| 01-02-2005, 12:59 AM | #248 |
mdx is the format Wc3 model uses. you can find the tool to convert 3dsmax to mdx in the dl section. |
| 01-02-2005, 01:12 AM | #249 |
actually by asking what .mdx is i doubt he made that himself (i guess he has a friend in goggle.com) |
| 01-02-2005, 01:18 AM | #250 |
hmm yeah, he said he modded 10 months ago ot something. but who cares, its still a great model. |
| 01-02-2005, 01:21 AM | #251 |
yup, :D and hey u want that japanese learning stuff or? i HAVE uploaded JUST for YOU! |
| 01-02-2005, 02:11 AM | #252 |
Guest | well, as ive never modded wc3 (as i stated above) its safe to assume that if .mdx is anything to do with that, then i dunno what it is. i model mainly for half life, jka, and unreal tournament 2k4. you can find the jka version of sephiroth here or you can find my wip thread of the model here unfortunately the links are long since dead, but if you REEEEALLY want proof. ![]() next time, think before you accuse someone of ripping. and feel free to ask on the esf forum who made the model, and when, and who watched... |
| 01-02-2005, 02:34 AM | #253 |
well, srry, and that model cant be used in wc3.... waaaaay to many polys, how many is it? |
| 01-02-2005, 02:41 AM | #254 |
Guest | actually i think ull find, if you look at the dbz supreme mod, the models they ripped from the esf comunity and put into it, were all over 2k polies. and sephiroth is just under 3k. edit, ill play arround later, and see how low i can get him. |
| 01-02-2005, 08:04 AM | #255 |
w00t that dude is kewl! Oo you said you were pretty new to the modelling stuff 10 months ago and did such a kewl model?!Hmmm which tuts did you use to learn???? :-) |
