| 03-25-2004, 01:33 PM | #256 | |
Quote:
it´s going to be a mod... and about the gameplay... we need to vote abo0ut how we are going to put it... with items, with upgrades... or something. |
| 03-25-2004, 02:36 PM | #257 | |
Quote:
Code:
[left][color=yellow]-----[color=lime][u]Total[/u][/color]---[color=lime][u]Used[/u][/color]----[color=lime]Free Space[/color]--[/color][/left] [left][color=yellow][color=blue][b][u]Normal[/u][/b][/color]|1= |[color=red][i][b]41 gb [/b][/i][/color]| [color=red][b][i]11gb[/i][/b][/color] | [color=red][b][i]29gb[/i][/b][/color] |[/color][/left] [left][color=yellow][b][u][color=blue]Slave [/color][/u][/b]|2= |[color=red] [b][i]122gb[/i][/b][/color]| [color=red][b][i]35gb[/i][/b][/color] | [font=Franklin Gothic Medium][color=red][b][i]96 gb[/i][/b][/color][/font] |[/color] [/left] [left][/left] and i have geforce 4200 and windows xp |
| 03-25-2004, 03:08 PM | #258 |
You must have overdrawn a transparent area in the skin, As I made a texture it also gave me a critical error several times until I alpha'ed out the overlapping color. |
| 03-25-2004, 04:11 PM | #259 | |
Quote:
I'd quite like to be involved in spell and unit making ;) about the only thing I can do half decently on World Editor. |
| 03-25-2004, 07:38 PM | #260 | |
Quote:
k wel see soon what we can do but i made a texture dont know if you like it but check it |
| 03-25-2004, 07:50 PM | #261 |
well ive got an idea but it might have already been said in the last 10 pages but, for gold and lumber u could use lego blocks. except there would only be 2 different kinds of them. so like basic block and advanced block. so for a farm in wc or a house in this mod. it would use up basic blocks, or gold, and something more advanced would have more "lumber" or advanced blocks. and the food could be the number of pieces. so like 1 lego guy would take up 1 piece or so, and like a car, or catipulte would take up more pieces. "food", is this helpful? |
| 03-26-2004, 07:30 AM | #262 |
I started working out this test system.. it´s not complete but you can se how i mean. |
| 03-27-2004, 02:35 AM | #263 |
not a bad idea |
| 03-27-2004, 02:36 AM | #264 |
use a car from warsear... |
| 03-27-2004, 02:37 AM | #265 |
it looks like a lego car. |
| 03-27-2004, 08:39 PM | #266 |
The building system looks great to me... :D ... just needs some custom models :\ |
| 03-28-2004, 01:50 PM | #267 |
The reason the building can have lego bricks is cause they will be upgraded in that way.. and I´m working on a system to make walls...(damn hard jass) but that was just a prototype map to show how I wanted it. And spartan... why did you make 3 posts? |
| 03-29-2004, 02:34 PM | #268 | |
Quote:
|
| 03-29-2004, 04:43 PM | #269 |
Nice Stuff AoH, this building system sounds good to me :) I'll try to edit it into a beta map(maybe) or alpha for testing. Oh yeah, I think that we should chat in mIRC, it's the easiest way to communicate with each other. |
| 03-29-2004, 10:03 PM | #270 | |
Quote:
that is if the majority of us actually have AIM |
