| 02-29-2004, 01:14 AM | #271 |
Thats the idea =). Final Boss of my Isle Delfino map. Sorry for the over due stuff. My comp was lagging and i press submit more than once. I reedited to one. Going to put him at the top left where i put the boss battle area. |
| 02-29-2004, 02:05 AM | #272 |
Please tell me your going to at least put the model for DL. I hate seeing people request the greatest models, they get it and then say their only going to release it in their map. Thats such a rip, most folks dont even finish their map/mod/cinematic/whatever. Look what i'm try'n to say is that if your not atleast going to release the model than you gotta make it avalible when your map is done. |
| 02-29-2004, 02:06 AM | #273 |
ok, can you make me, ive got 2 :bgrun: but theyre ALMOST the same thing. can you edit the captian unit and footman unit to have the bow and quiver of an archer? im pretty sure u need to keep the arrow in front of the archer, and it may help to attach the footman and captian to archer instead of vice-versa because i want the archers animations. you have as much time as you want also, so u can finish up all the current request. ·Thanks |
| 02-29-2004, 02:23 AM | #274 | |
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emote_sweat what do u mean?!? |
| 02-29-2004, 03:06 AM | #275 | |
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| 02-29-2004, 09:29 PM | #276 |
if I may edit my previous request: Base Model: Grom Hellscream Changes: I want Thrall's head and shoulder pads in place of Grom's Skin Path: None Model Name: FootThrall |
| 02-29-2004, 10:36 PM | #277 |
Ok Ice Knight, nice to see you back! And I'll notify Gerundok about his request, he is very unactive (on AIM AND wc3c)... In case you never saw my request, I don't know which requests you are working on: Base model: Murloc, spikes or no spikes, doesn't matter. Changes: Head changed into the frost wyrm's. Skin Path: (If you can actually make the head and the murloc in one path) Textures\FrostWyrmMurloc.blp (If you have to do two) Textures\FrostWyrm.blp and Textures\Murloc.blp Model name: Murloc.mdx I can change the model's name anyway, so just do Murloc.mdx |
| 02-29-2004, 10:45 PM | #278 |
Base model: Kelthuzad necro Changes: give him the head of a faceless one Skin Path: Textures\Kelthuzad.blp and units\creeps\Facelessone\Facelessone.blp Model name: FacelessNecro.mdx |
| 03-04-2004, 12:38 PM | #279 |
here's Mystique's Dwarven Priest... |
| 03-04-2004, 01:10 PM | #280 |
and another... |
| 03-04-2004, 03:17 PM | #281 |
When you are going to do my request? |
| 03-04-2004, 04:41 PM | #282 | |
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Ice knight, who did you make that faceless lich for? It looks neato. |
| 03-04-2004, 08:01 PM | #283 | |
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Mystique... |
| 03-04-2004, 08:07 PM | #284 | |
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I have already done this one. It has both villagers with backpacks and new portaits for them with backpack. If there are any mdl files in there you don't need to import those. Just The mdx files. |
| 03-04-2004, 09:14 PM | #285 | |
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i did your request but it seems that any model that uses capes or dresses gets screwed up...see pic...the cape is going through his chest... :< |
