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Dragon Ball Z Supreme RPG

07-23-2004, 07:07 PM#271
Cena
Quote:
Originally Posted by Mystic-Ssj5Goku
theres no GT movies just a single special you might have added the 3 DB movies to the 13 DBZ ones maybe or you could have miscounted
Would you not consider history of trunks a movie? because i think anything thats 2 hours long and is put on VHS or DVD a movie, special or not.... don't gatta be a dick about this = D
07-23-2004, 09:54 PM#272
-Ragnarok-
I have a few things to post

1: I must ask why the point of having a Power Level system is. The reason I ask is because if your a certain level then you'll probably have a certain powerlevel already preset for you.

level 300 = 1923812 PL
Level 400 = 3023322 PL

It seems almost pointless and it would be easier if someone could just say my level is 300. But I could give you a nice Idea. Possibly you could make it so that people could have strenngth boosting items like tombs. But not tombs really. Like have an item that an enemy will drop called a Oh I dunno a Steroid or some crazy shit. I don't really know if DBZ supports any items that make you get instantly strong so right now im going to call it a steroid.

So if you pick up a steroid your strength will raise by like 1. If you pick up a uhmm speed steroid your agility will raise by 1 if you pick up a smart bar then your intelligence will go up by 1. Then make some variables that will be assigned as intergers.

StatBoosters[array]


Now that we have our intergers and stuff, make it so when a unit picks up one of the items and uses it, it will add +1 to StatBoosters[owner of triggering unit's player number.

Then make it so if the StatBooster[ owner of triggering unit's palyer number] is greater than or = too 100, it will not allow the person to use the item.

Now make the powerlevel stuff all about certain attributes. Like Vegeta for instance. Since he is all about power. His powerlevel would be built of 40% of his strength, 35% of his agility and 25% of his intelligence. Since he's a dumbass. Now if you have a vegeta and his powerlevel is 15000000 then YOU KNOW you have the most powerful vegeta, you could possibly have.

But wait theres more, what if someone knows that vegeta strength is a large percent of his powerlevel? Well that means we trick the stupid fuck. So we do this. The more of the strength boosters vegeta uses the les it gives him. So let's say Vegeta has used about 10 Strength Boosters. on the 11nth one it will only give him .90 of a strength point rather a full point. And it will stedily decline until the strength booster gives him nothing. Then it will be up to agility, and partial intelligence. So now if we look at it it's all about knowing what is good for vegeta. You can't keep using strength boosters if it isn't gonna modify your powerlevel a sufficient amount. so you will obviously need to use the correct amount of each item until you reach the 100th item you use to have the perfect vegeta. And most likely no one will EVER have a perfect vegeta. I find this to be a great system and may use it in my rpg.

Theres just a tad more. Make every character have a different tollerance for each item. Like Vegeta can handle more strength tablets than agility tablets. Vegeta can handle about 17 before it starts declining. and he can handle about 13 agility before it starts going down slowly and he can handle about 10 intelligence before it starts declining. look at the chart below if you dont understand.


Vegeta's number 1-17 strength pill: + 1 str
Vegeta's number 18 strength pill: +.98 str
Vegeta's number 19 strength pill +.96
Vegeta's number 20 strength pill +.94
-
-
-
Vegeta's number 42 strength pill + .5 str.

Yeah once he takes about 50 of those strength pills he's going to be like fuck this i need agility it will help my char more.



2: I already tried to make a trigger for the anti cheat thingy, I was going to post it but it didn't work. I tried to make it so if there's one player and he enters the cheat whosyourdaddy it loaded the cinematic mode and he had to ctrl alt delte. Well Heres what i did.

Player 1 enters chat message whosyourdaddy
Player 2 enters chat message whosyourdaddy
Player 3 enters chat message whosyourdaddy
Player 4 enters chat message whosyourdaddy
Player 5 enters chat message whosyourdaddy
Player 6 enters chat message whosyourdaddy
Player 7 enters chat message whosyourdaddy
Player 8 enters chat message whosyourdaddy

turn on cinematic mode for all players.


I ran and tested the map but for some reason it wouldn't run cinematic mode. So I got mad and tried changed the trigger around for a sec. and heres what i did

Player 1 enters chat message fuckinggay
Player 2 enters chat message whosyourdaddy
Player 3 enters chat message whosyourdaddy
Player 4 enters chat message whosyourdaddy
Player 5 enters chat message whosyourdaddy
Player 6 enters chat message whosyourdaddy
Player 7 enters chat message whosyourdaddy
Player 8 enters chat message whosyourdaddy

turn on cinematic mode for all players.


I tried this trigger out and obviously all i did was change the chat string, so i typed in fuckinggay on the game and cinematic mode turned on PERFECTLY fine.

So obviously blizzard made it so that if you enter a cheat then it won't run the actions. I have no idea why. Maybe theres a way to do it using JASS, they do have alot more advanced triggers.

good luck
07-24-2004, 03:43 AM#273
HexenLordX
Quote:
Originally Posted by -Ragnarok-
I have a few things to post

1: I must ask why the point of having a Power Level system is. The reason I ask is because if your a certain level then you'll probably have a certain powerlevel already preset for you.

Several reasons actually. As your level increases, the experience required to reach the next level increases dramatically. When 1.16 of the WEU is out, I can fully access the save/load code I am using and set experience to 999,999,999 like I had previously planned. The max level would also be 1000. The thing is, once you hit level 250, you gain 75% exp, level 500 you gain 50% exp, and level 750 you gain 25% exp. Aside from the dramatic drop in gained exp, say from level 999 to 1000 is 50 million. At 25% exp it would be like gaining 200 million. 200 million is an incredible feat for any character, so hitting the higher levels is gonna be incredibly hard. Also, somewhere in that last 50 million, I may want to make you gain a certain ability. Say at 975 million, you gain level 10 spirit bomb. This would make it appear that if your powerlevel was high enough, you could learn a new skill. Another reason for doing this was so you can make a distinction between someone of power level 950M and 990M, even though both at lvl 999, by their new abilities and other features. The Super Saiyan transformations will be learned by power-level, and will not be an ability you click on to learn when you choose. This will not be changed.

Now this is being discussed right now. I may change it so that around the powerlevel I want you to learn the ability at, you can just click it from your learnable list of abilities. This would also make my character select system work better. So, I may disable the Power-Level system, but not entirely, just for learning abilities. The power-level leaderboard will always be there as planned.

Quote:
Originally Posted by -Ragnarok-
But wait theres more, what if someone knows that vegeta strength is a large percent of his powerlevel? Well that means we trick the stupid fuck. So we do this. The more of the strength boosters vegeta uses the les it gives him. So let's say Vegeta has used about 10 Strength Boosters. on the 11nth one it will only give him .90 of a strength point rather a full point. And it will stedily decline until the strength booster gives him nothing. Then it will be up to agility, and partial intelligence. So now if we look at it it's all about knowing what is good for vegeta. You can't keep using strength boosters if it isn't gonna modify your powerlevel a sufficient amount. so you will obviously need to use the correct amount of each item until you reach the 100th item you use to have the perfect vegeta. And most likely no one will EVER have a perfect vegeta. I find this to be a great system and may use it in my rpg.

I know the fact of stat boosters is okay, but there's stil one problem. If I use the exp system as I planned, and make exp incredibly hard to gain, then the save code for a 999,999,999 exp hero is gonna be probably 15+ integers. FFORPG has a small save/load code because it only saves the type of hero, experience, and items. The stats and the level are autoconfigured for the experience of the hero. Also the exp for a high level hero doesn't even touch 1 million. Mine will go 1000 times higher than that. The save code for a 999,999,999 exp hero, with abilities, and hero-type could be near 20 integers. I'm also adding items to the save code. If I used stat boosters, I would also have to add in addition codes for strength/agility/intelligence. This would bring the save code to 30-35 integers, if not more. I'm POSSITIVE that's not something the average user wants to have to save, so exluding stats would save the code roughly 5-10 integers.

Quote:
Originally Posted by -Ragnarok-
2: I already tried to make a trigger for the anti cheat thingy, I was going to post it but it didn't work. I tried to make it so if there's one player and he enters the cheat whosyourdaddy it loaded the cinematic mode and he had to ctrl alt delte.

Already got it figured out, I don't turn on a cinematic, I just end game in defeat for that player.
07-24-2004, 03:49 AM#274
lacrossetitans
The only thing I am worried about that hexen is animation speed, going up that high will cause the animation to look really bad because it is moving so fast

I am talking about the attack animation.
07-24-2004, 03:58 AM#275
HexenLordX
Quote:
Originally Posted by Talos_911
I've started work on an atomic blast 3d model though, two different versions... i'll send them to you to have a look. Can I have your e-mail address ? PM me if you want it confidential.

-Talos_911

[email protected]
Send away.
07-24-2004, 04:58 AM#276
Mystic-Ssj5Goku
Quote:
Originally Posted by Cena
Would you not consider history of trunks a movie? because i think anything thats 2 hours long and is put on VHS or DVD a movie, special or not.... don't gatta be a dick about this = D

i wasnt and specials are like 1 hour usually a bit less

and you have to use cinematic if you end it in defeat people will figure it out and guess what will happen? they will just type 'StrengthAndHonor'
07-24-2004, 05:03 AM#277
HexenLordX
Quote:
Originally Posted by Mystic-Ssj5Goku
and you have to use cinematic if you end it in defeat people will figure it out and guess what will happen? they will just type 'StrengthAndHonor'

I'd make a trigger for every cheat-code :) So if they try and use any of them.. bam, it'd end in defeat for them. If they try and type StrengthandHonor, I'll find a way to completely screw them over, like picking and removing all units in their control, and disabling all triggers for current player, therefore they can't even save what they've done. I'll probably do a little custom system for that, cause I love implementing my own ideas.
07-24-2004, 05:38 AM#278
rtm-2
Hey im really good with cinematics id be glad to help even if you turn me away or use me just email it to me at

[email protected]

sorry about the weird name cuz my accoutn was deleted their and i dont know why so i use my moms lol.

ive just gotten 3ds max so im begining to model so i cant help u with modeling but triggers (most of them except multi and leader boards i dont get) well thats something ive learned to develop after a while well bye hope you chose me


edit their should be a spell sorta like this look
07-24-2004, 05:42 AM#279
Andy
ok 1) Sig is too big :)

2) hes a great modeller, and so am I, and Lacrosse, so I dont think he needs help, and anyway I think its all done....

3) happy trails mutha fucka!

P.S no hard feelings from nr. 3, Ive just been wanting to say that for ages.
07-24-2004, 05:53 AM#280
rtm-2
:( :( :( :( :( :( :( :( :( :(
07-24-2004, 10:04 AM#281
Balthamos
Quote:
Originally Posted by HexenLordX
I'd make a trigger for every cheat-code :) So if they try and use any of them.. bam, it'd end in defeat for them. If they try and type StrengthandHonor, I'll find a way to completely screw them over, like picking and removing all units in their control, and disabling all triggers for current player, therefore they can't even save what they've done. I'll probably do a little custom system for that, cause I love implementing my own ideas.

Uhm, ok I think that other guy's whole point was that cheat codes are unrecognizable as chat string events. Understand? Like, before the trigger is checked, some other function is run in warcraft that checks the string against all cheats listed and if the string equals a cheat then the cheat is activated and the text bypasses the trigger events...meaning you wouldn't be able to use triggers to stop the cheating...and that's why he suggested Jass, get it? However I suggest you go to the forums of Force Majeure and ask Osiris how he stopped cheats from being used in NotD 2 ;) as I believe he found a way around it (probably using Jass).
07-24-2004, 01:29 PM#282
lacrossetitans
Quote:
Originally Posted by Balthamos
Uhm, ok I think that other guy's whole point was that cheat codes are unrecognizable as chat string events. Understand? Like, before the trigger is checked, some other function is run in warcraft that checks the string against all cheats listed and if the string equals a cheat then the cheat is activated and the text bypasses the trigger events...meaning you wouldn't be able to use triggers to stop the cheating...and that's why he suggested Jass, get it? However I suggest you go to the forums of Force Majeure and ask Osiris how he stopped cheats from being used in NotD 2 ;) as I believe he found a way around it (probably using Jass).

You could always look in Dark Lineage I cheated in that game and I keep get an error, eventually my caracter froze up.

but I am 100% sure the map is protected.
07-24-2004, 05:00 PM#283
rtm-2
Dude I know that trigger and i use it all the time in my maps....but you guys are unwilling of me to be in u r group :( :( :( o well ill find another :( :( :(
07-24-2004, 05:34 PM#284
HexenLordX
Quote:
Originally Posted by rtm-2
Dude I know that trigger and i use it all the time in my maps....but you guys are unwilling of me to be in u r group :( :( :( o well ill find another :( :( :(

Okay, prove you know the trigger and I'll let you help me with triggers.
07-24-2004, 06:13 PM#285
-Ragnarok-
yeah its a big bummer blizzard made it so you cant make an anti cheat system simply with triggers. found out the hard way by making every single cheat code for every single player, which was like 200 events on one trigger. Very simple but a pain in the ass, especially when i tested it and found it wouldnt work. Osiris can probably help. FM's maps usually have done everything that actually takes some mapping skills. I do belive i had a Wc3 editor at one point that actually had added an event that said "If player 1 enters a cheat code" but that was a while ago. Im going to look into it. I'll also go to the FM forums and ask around about it.