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Animation Converter Working

02-07-2003, 06:21 AM#16
MasterSlowPoke
Extreme!

Works fine for me.
02-07-2003, 06:53 AM#17
StonedStoopid
Anyone with 1.05 able to run this and open in we?
02-07-2003, 08:11 AM#18
Skizot
i so missed you sig :)
02-07-2003, 09:07 AM#19
4d5e6f
how do you export from milkshape into mdx?
02-07-2003, 10:53 AM#20
Arch_Angel
this is very kewl. im not sure if it works on my machine, im in school right now. but im gonna test it as soon as i get home. will let u know if it works.

congratulations on ut achieval! :D

ive got a few questions though, what do u mean by
Quote:
When I dicide what I am going to do with it


does it mean u wont release it to the public right now or am i panicking? also, will there be a tutorial on how to animate, program and import this? sure im a modeler and learning to skin but i never layed eyes on the animation part... 1 thing at a time, but it would be a great help.

and will there also be a 3dmax plugin?
sure hope so, so i can see my lizzard race come to life 8)

greetz and thanks to kdub,
Arch_Angel
02-07-2003, 02:43 PM#21
Piata
Quote:
Originally posted by StonedStoopid
Anyone with 1.05 able to run this and open in we?


I'm running 1.04 and it worked perfect for me... Although I have a different version than the public does.
I don't think many people in PR even play war3 anymore so its a good bet that kdub used 1.04 to make this.
02-07-2003, 03:18 PM#22
kdub
Quote:
Originally posted by 4d5e6f
how do you export from milkshape into mdx?


dude, that is what this thread IS ABOUT. I made an exporter for milkshape that exports mdx's.


and the problem on some machines is the fact that have have a version 1.00 install of warcraft, 1.02 of worldedit, 1.05 of war3patch and i dont know what version the exe is. very strange that it works for some people and not others though.
02-07-2003, 04:08 PM#23
KDEWolf
just right click the exe and click properties. select the version tab. there you'll see File Version (or something like this). If it's 1.00 you are using v1.00 if it's 1.03 it can be 1.03 or 1.04. and finnaly if it's 1.05 it's really the 1.05 version. =) k most guys wont understand what i said (it looks somehow confusing.. emote_confused ) btw does it supports multiple textures on the model? and will it need any more work (like removing lines, etc...). but very good job =) now i can model-edit (ok, i can try hehe)
02-07-2003, 04:40 PM#24
Dre
DUUUUUUDE!!!! now we can, like, totally do sooooooo coool stuff!!! man!!! awesome!!


wow we can even give the child model an attack anim. would make a great hobbit!
02-07-2003, 05:09 PM#25
Arch_Angel
@Dre: why convert a model when u can make ur own CUSTOM model? emote_confused

kdub do u know when a 3dmax exporter will be available?:D
02-07-2003, 06:24 PM#26
Guest
Simple can i have a copy of the plug in

Pkz

:D
02-07-2003, 06:28 PM#27
LordHand
yea dont keep it all to yourself, post a download
02-07-2003, 06:40 PM#28
Calzone
you wait now... Kdub is the one that desides afterall :mtk:
02-07-2003, 06:46 PM#29
4d5e6f
kdub can you tell us how to sort out the anims? like how to know which anim is for idle, walk, attack, etc?

and kdub, can you share your information with KMK so he can make his importer/exporter export animations?
02-07-2003, 06:50 PM#30
jERiCHO DARQUA
I am so happy....wanted to give up soon.
When will you release this amazing tool?

PLZ PLZ PLZ........RELEASE iT!