| 02-07-2003, 06:21 AM | #16 |
Extreme! Works fine for me. |
| 02-07-2003, 06:53 AM | #17 |
Anyone with 1.05 able to run this and open in we? |
| 02-07-2003, 08:11 AM | #18 |
i so missed you sig :) |
| 02-07-2003, 09:07 AM | #19 |
how do you export from milkshape into mdx? |
| 02-07-2003, 10:53 AM | #20 | |
this is very kewl. im not sure if it works on my machine, im in school right now. but im gonna test it as soon as i get home. will let u know if it works. congratulations on ut achieval! :D ive got a few questions though, what do u mean by Quote:
does it mean u wont release it to the public right now or am i panicking? also, will there be a tutorial on how to animate, program and import this? sure im a modeler and learning to skin but i never layed eyes on the animation part... 1 thing at a time, but it would be a great help. and will there also be a 3dmax plugin? sure hope so, so i can see my lizzard race come to life 8) greetz and thanks to kdub, Arch_Angel |
| 02-07-2003, 02:43 PM | #21 | |
Quote:
I'm running 1.04 and it worked perfect for me... Although I have a different version than the public does. I don't think many people in PR even play war3 anymore so its a good bet that kdub used 1.04 to make this. |
| 02-07-2003, 03:18 PM | #22 | |
Quote:
dude, that is what this thread IS ABOUT. I made an exporter for milkshape that exports mdx's. and the problem on some machines is the fact that have have a version 1.00 install of warcraft, 1.02 of worldedit, 1.05 of war3patch and i dont know what version the exe is. very strange that it works for some people and not others though. |
| 02-07-2003, 04:08 PM | #23 |
just right click the exe and click properties. select the version tab. there you'll see File Version (or something like this). If it's 1.00 you are using v1.00 if it's 1.03 it can be 1.03 or 1.04. and finnaly if it's 1.05 it's really the 1.05 version. =) k most guys wont understand what i said (it looks somehow confusing.. emote_confused ) btw does it supports multiple textures on the model? and will it need any more work (like removing lines, etc...). but very good job =) now i can model-edit (ok, i can try hehe) |
| 02-07-2003, 04:40 PM | #24 |
DUUUUUUDE!!!! now we can, like, totally do sooooooo coool stuff!!! man!!! awesome!! wow we can even give the child model an attack anim. would make a great hobbit! |
| 02-07-2003, 05:09 PM | #25 |
@Dre: why convert a model when u can make ur own CUSTOM model? emote_confused kdub do u know when a 3dmax exporter will be available?:D |
| 02-07-2003, 06:24 PM | #26 |
Guest | Simple can i have a copy of the plug in Pkz :D |
| 02-07-2003, 06:28 PM | #27 |
yea dont keep it all to yourself, post a download |
| 02-07-2003, 06:40 PM | #28 |
you wait now... Kdub is the one that desides afterall :mtk: |
| 02-07-2003, 06:46 PM | #29 |
kdub can you tell us how to sort out the anims? like how to know which anim is for idle, walk, attack, etc? and kdub, can you share your information with KMK so he can make his importer/exporter export animations? |
| 02-07-2003, 06:50 PM | #30 |
I am so happy....wanted to give up soon. When will you release this amazing tool? PLZ PLZ PLZ........RELEASE iT! |
