| 02-21-2003, 01:45 AM | #16 |
Now, won't it be perfect if the Uruk or whatever guys start burning the land? The effects will be incredible! (catapults, throws fire-covered balls) |
| 02-21-2003, 01:57 AM | #17 |
Guest | Very Nice Terrain:D |
| 02-21-2003, 02:18 AM | #18 |
Thanks for the comments. Any other specific shots you want me to take? |
| 02-23-2003, 10:27 PM | #19 |
A glimpse at what happens when you let the ladders get to the wall... ![]() |
| 02-23-2003, 11:15 PM | #20 |
damit i love that wall! is the map just like that wall and then some area were the bad guys r? or is there a place behind the wall? also when is this coming out? it looks hella tight. |
| 02-24-2003, 12:13 AM | #21 |
Guest | Hehe they got slaughtered i really like your terrain it's very impressive goodjob:D PS. that wall owns:D |
| 02-24-2003, 12:20 AM | #22 |
yes the terrain does look pretty good =) |
| 02-24-2003, 01:10 PM | #23 | |
Quote:
I cant really take much credit for the terrain, even though I did place most of it down, Dakan really got me started with all the doodads. @ Monkey - I dont understand your first question, and I have no idea when it will come out. I'm just finishing up the terrain, and starting to touch base with the triggers. Balancing is the hardest part, because I'm trying to implement as much tactics as possible. Thanks for all the comments. Don't be afraid to give bad ones either! PLEASE give me ANY suggestions, or specific things you would like to see. |
| 02-26-2003, 08:24 PM | #24 |
Wow, this is by far the best Helms deep terrain i've ever seen If you add some mountains in Heaven style it will be even better. If you want some help with the Triggers or anything testing(just not balancing, that sucks) I'm really willing to help i would love to be part of such a good map Email me at [email protected] if you need help or testing |
| 02-26-2003, 08:35 PM | #25 |
Tearsong i didnt mean it in a snide way, i really meant good terrain =) it improved vastly since i last seen it. |
| 02-26-2003, 10:56 PM | #26 |
@ Dakan I knew you didnt mean it in a snide way! I didnt mean to come across that way, sorry. But still, thanks alot for your help. @ Milkman I'll be sure to keep that in mind, thanks for the offer. I'm hoping to release it within a month or two since I only work really hard on it during the weekends. Thanks. |
| 02-26-2003, 11:10 PM | #27 |
oh i know you didnt, i just wanted to make sure you didnt think i was with my comment =) GJ on the map so far |
| 03-09-2003, 05:01 PM | #28 |
Core triggers are almost done, so now I can start the meat of the map! Here is a picture of some terrain and units behind the Deeping Wall. Closest to you = Rohirrim Footsoldier Behind them = Rohirrim Spearmen (Good vs. Hvy Armor) On the Path = Rohirrim Archers On the Grass Next to Archers = Rohirrim Guard (Elite Rohirrim Unit) Farthest Back= Rohirrim Militia (Worst unit, 2-28 dmg, You convert Citizens into Militia through the Armory for last line of defense.) :ggani: |
| 03-09-2003, 11:42 PM | #29 |
I need everyone to tell me what they would like to see in this map (ie, optional quests, Specific Units, etc.) Please inform me, but make it reasonable. |
| 03-10-2003, 01:32 AM | #30 |
Guest | how did you make it so the uruk-hai could climb up the wall? maybe i read wrong... but this looks very cool, and im just stumped at how you would do the whole ladder thing! |
