| 04-18-2003, 05:34 PM | #16 |
I do have an easier method but that would take too much time to reply, if I wanted to, which I dont. But you'll get to see how I do it when I release my demo. My combat turn based method is based on character stats and what type of monster you're fighting. GL on your map. |
| 04-18-2003, 05:38 PM | #17 |
yea as is this one, uses char stats stored in varibles, no units ever actualy deal damage to one another. There are lots of formulas that modify % to hit, or evade based on the level of monster you are fighting vs your level. Everything is calculated by stored stats... spells even go up in dmg as you gain levels (from your magic stat) |
| 04-18-2003, 06:56 PM | #18 |
very good, very impressive. altough it would be cool to run away from the battles! haha just like FF and maybe score critical hits randomly... maybe you could implement AoE spells... abnormal status (poison which deals small damage each turn, confuse which makes you do random actions and so on) there are many options. the core of the system you already done. congratulations! i'd really like to help you making a rpg using this system. i can deal with slk editing, make new spells, and a bit of terraining and skinning... if you want i can send you samples. also i'm a huge fan of final fantasy if that helps in any way :P |
| 04-18-2003, 07:02 PM | #19 |
havnt even though about the run away, that should be in there allready.. ya thats something to add, completely forgot about it... AE spells are programed for the next version allready, MegaFire, MegaIce, MegaLighting crit hits are on my to do list but havent gotten there yet. Just finished redoing the getting into combat system so you actualy have to be walking to get into a battle. Updated to do list: -A chance to run from combat -A chance to do a critical hit -AE spells (done but not in the posted test version) -Summon spells -Adding more than 1 hero to your party -More spells (duh) -Inventory (potions / ethers / pheonix downs / exct ) -Out of combat menu to use items / spells (cure, recover, life) what else is it missing? No need for SLK editing or new spells, everything is done via triggers. I am looking for a good person to draw terrain, modeler(s), skinner(s) I can handle the programing with no problem, So far im just working on this alone, and Mr.Safty is writing a complex story with background and everything. |
| 04-18-2003, 07:11 PM | #20 |
that is good |
| 04-19-2003, 02:44 PM | #21 |
Added support of 2 heroes in combat now. I havnt had time to fully check everything out, so if anybody spots any bugs please post them There are 5 spells right now, you need to get Spell Level 5 to get all, there are no restrictions on who can learn what so far, however, the spell listing for the heroes wont be the same when it comes to the real RPG... Updated to do list: -A chance to run from combat -A chance to do a critical hit -More AE spells (only has MegaFire right now) -Summon spells -More spells (duh) -Inventory (potions / ethers / pheonix downs / exct ) -Out of combat menu to use items / spells (cure, recover, life) |
| 04-19-2003, 03:17 PM | #22 |
Heh gj.. This made me realise how much i miss a good FF game... I dont think any bodys pointed out... ICE: Seems to cast thunder after you cast it... when te thunder kills something its left standing and fights but once everything else is dead and its the only one left standing you win. Occaisionally it screws the game up too. THUNDER: Probably related to the ice problem. Doesn't do anything. You click it, you use up the food and then ur forced to quit. MULTIPLE CHARACTERS: I actually feel stronger just using Dakan because the game seems to work lie this DAKANS TURN ALL 5 MONSTERS TURN SARAHS TURN ALL 5 MONSTERS TURN instead of DAKAN AND SARAHS TURN ALL 5 MONSTERS TURN HIT OR MISS: Yeah I feel that monsters and you seem to break statisticaly improbablities too many times. I had one fight where dakan and sharah missed SIX times in a row. I'd advise you keep evade the same but put to hit up to 100 at first level instead of 80... like it is in the FFs Apart from that, it rocks! Having played through heroquest, I know you wont need any help with .slks, so I offer you my services as a terrainer. Ask if yo need an example (My connections screwed and I don't have time to upload anything now) |
| 04-19-2003, 10:57 PM | #23 |
when i get back to my apartment (im at my parents house for easter) ill fix that up and repost it. I bet i just forgot to change the array indexes when i copy and pasted some spells and ill change the order so Its Dakan, Sarah, then all the monsters instead of the monsters getting 2 full turns per 1 party member. (and add a 3rd hero) |
| 04-21-2003, 10:27 AM | #24 |
:whoa2: Theree heroes already I'm gonna enjoy this :infth: |
| 04-21-2003, 01:39 PM | #25 |
well i got all 4 heroes now, just working on 4 different spell lines for each hero. Still looking for help in the model creation / model editing / and terrain department. If anybody wants to apply. either email me at [email protected] with some of your work, or post it here... |
| 04-21-2003, 02:30 PM | #26 |
k, i have some suggestions.. make it so u can more easily determine which of ur heroes turn it is, like attach a exclamation point ova his head or something (its talktome.mdl i think) i kept gettin confused on which of my heroes turn it was.. also, during battle i could... ---zoom out and move the screen to a new location ---place a rally point in the middle of the battle area ---sometimes when i battled gnoll poachers i could heal them ---when teh battle was over and it was listing exp gains and stuff, and i pressed escape, it froze up wc3 o_O thats really all that i found wrong, otherwise great job and i hope to see this in future wc3 rpgs |
| 04-21-2003, 02:40 PM | #27 |
1. that has been done, the heros turn has the devotion aura under him 2. with all 4 heroes on the screen the camera position was change a bit.... 3. that will be removed later from the barics, just too lazy to remove it now =P 4. ill look into that one... 5. esc calls the combat menu dialog (to change speed only right now) but ill see if i can find out why it crashed Note: the version with all 4 heroes inst posted yet |
| 04-21-2003, 04:29 PM | #28 |
hmm, terrain examples... okay i'll see if i can give you 3 varied examples and you can say whether you need more. Heres a nice little waterfall... |
| 04-22-2003, 04:18 PM | #29 |
Took me a while to get but heres a more urban one... |
| 04-22-2003, 04:38 PM | #30 |
forgot to attach the 2nd sample? |
