| 04-27-2003, 07:26 PM | #16 |
[qoute]Then about your las version of the tut : The problem is your level 2 will start whenever Level 1 will be finished or not. Then even if some creeps from levels 1 are still alive, Level 2 will begin.[/quote] yeah, i was wondering why my TD was complicated, thats it. especialy since i got 4 different bad guys, player 9,10,11,12, or something like that i had to make all their food limits a variable then add em all up :( it was confusing. and just so everyone knows, for the unit health Intervals, at about level 5-7 the intervals should increase to 150 and towards level 40 they should be 1000 or more. |
| 04-28-2003, 03:53 AM | #17 |
No. This is just like picked unit. I want to see a map that proves me wrong before I give in, ok? ;) Oh ye, point two, I know that they will spawn even if there are units left on the map. Thing is this is a SIMPLE TD. Simplest you could ever make. Anyhow, let's change it just to be sure. |
| 04-28-2003, 03:59 AM | #18 |
In addition, I would never make my TD this way. I would change a lot of things. Add help files ect ect. This is just to show you how to make a working TD map. |
| 04-29-2003, 06:36 AM | #19 |
I just thought timers would make it easier. Keep us updated Regards, ChrydGod. |
| 04-29-2003, 06:44 AM | #20 |
I just realized, reading the whole thread again, why some of my posts seemed that complicated... Working so many hours on my map, i nearly forgot TDs were originally cooperative games. Sorry again Regards |
| 04-29-2003, 10:45 AM | #21 |
No worries mate. Anyhow, I haven't begun work on the Advanced TD tut yet. I'll probably do it while I'm free, from tomorrow til next monday, in other words. Soooo... I'm guessing we'll see a tut by friday. And the finnished at sunday. |
| 05-01-2003, 04:49 AM | #22 |
Is this going to be moved in to the tutorial section or not? I will probably begin work on the advanced tutorial later today. This will also be a test for me, hehe. Anyhow, guys, what would you like to see in the advanced tutorial. Because this will be built in parts, like "How to make different life triggers" and "Why use ???" Ect ect. A lot of different things you can choose from to edit your regular TD map. So, what should it include? |
| 05-01-2003, 06:08 PM | #23 |
put in how to do it by veriables (like wintermaul does and when the computer play has 0 food the next level starts and u tell it the levels by using 3 types of veriables, fire up wintermaul to see what i mean i need that system explained to me i can see it but i still dont get it emote_sweat ) |
| 05-01-2003, 06:10 PM | #24 |
Will do, more? |
| 05-03-2003, 05:34 AM | #25 |
Guys, I'll not make a containless tutorial. Give me ideas to put in damnit. |
| 05-03-2003, 06:21 PM | #26 |
put how to do seperate lives emote_sweat |
| 05-03-2003, 08:00 PM | #27 |
Oh yes, it's all good. |
| 05-04-2003, 01:34 AM | #28 | |
Quote:
Sry if this was confusing i meant was this .thread made in response to a question, not that mana thing which btw is a very good idea. Its interesting to see the ways people have gone about making their maps, my ideas for an advanced td tutorial are: Adding special FX for towers using triggers (the ones you cant do through firing animation) and how to set up a dialog voting system. |
| 05-04-2003, 08:12 AM | #29 |
Okay, the dialog voting system thingy is not my area. Neither is voting systems, so that I'll need help for. Now come on people, ideas :P |
| 05-04-2003, 05:50 PM | #30 |
the voting thing is easy, if your TD is a 10 player map (like ark) "fire" it up in the WE and copy the vote system folder over |
