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.:FyreDaug's TFTWE Download:.

07-03-2003, 01:51 PM#16
Jitb
Hmm, must be doing something wrong. Under Map Properties, I hit use Custom Tileset, and put "CLgrCYsq" under Cliff Tilesets. (For Lordaeron Grass and Cityscape Tile) Hit save, open the map up in TFTWE and it still shows the original cliff tiles =(.
07-03-2003, 03:18 PM#17
playamarz
Awesome job man. This helps when you wnat to put that onbe special little doodad in and the world editor sits and laughs at you.

Thanks!
07-03-2003, 03:26 PM#18
Chicken_Soup
Only one problem. Before i picked up TFT, I was told on one of the threads that you should take all UMSWE and other mods. I took out everything that didn't fit in. When I opened WE up, I got bombarded with Errors. 20 minutes worth. I took out some .dll and another file and it worked. Only problem is, I can't zoom in, rotate camera, manualy change the direction of the doodad, ignore pathing on the doodsd ( the ctrl + #), and I can't change their flying height. I have no idea what to do. If some1 could help me it would really help.


Oh, BTW. Is Zepir's compatable with a mac, or do I have to wait til I get my PowerMac G5 and Virtual PC to run it? but you did a good job with the mod. I can't believe I can go up to 31 in map height. I just wish there was someway to easily put any amount or type of tiles into one map without Zepir...
07-03-2003, 03:37 PM#19
dataangel
Quote:
Originally posted by Chicken_Soup
Only one problem. Before i picked up TFT, I was told on one of the threads that you should take all UMSWE and other mods. I took out everything that didn't fit in. When I opened WE up, I got bombarded with Errors. 20 minutes worth. I took out some .dll and another file and it worked. Only problem is, I can't zoom in, rotate camera, manualy change the direction of the doodad, ignore pathing on the doodsd ( the ctrl + #), and I can't change their flying height. I have no idea what to do. If some1 could help me it would really help.


Oh, BTW. Is Zepir's compatable with a mac, or do I have to wait til I get my PowerMac G5 and Virtual PC to run it?

Delete your war3 folder and reinstall completely.

Nope, doesn't work on mac, you'll need the G5. Although there's virtual PCs available on earlier macs, dunno why you need a G5.
07-03-2003, 05:09 PM#20
FyreDaug
Jtib, you need to use Zepir's editor to add in the extra tiles or cliffs, this mod just allows you to use them properly in regular WE.
07-03-2003, 07:32 PM#21
FyreDaug
UPDATED to 0.3. View the first post for details.
07-03-2003, 08:49 PM#22
Magias
Download isn't working...
07-03-2003, 09:04 PM#23
FyreDaug
I know, sorry about that guys, I realized it was bugged, so download 0.3a now.
07-03-2003, 09:32 PM#24
draconx
I installed your editor, and when i start it up, I get thousands of errors (All of which are "Trigger Parameter list contains invalid type (something)" This is a fresh install of war3 I installed your editor on.
07-03-2003, 09:33 PM#25
FyreDaug
You need TFT. That's why it's called TFTWE.
07-03-2003, 09:35 PM#26
draconx
I do have TFT. Thats why I installed TFTWE
07-03-2003, 10:33 PM#27
FyreDaug
It works for everyone else, rodofnod has a problem with all the nuetral units not showing up properly, but no one gets these errors.
07-03-2003, 11:24 PM#28
draconx
Alright, after uninstalling and reinstalling war3 again, i didn't get the errors with your editor. Don't know why it wasn't working before though.
07-05-2003, 03:07 AM#29
Duh
Quote:
-Enables Sentry Ward, Entangled Gold Mine, Locusts, An Arachnathid, Monster Lure, Tornado, Morphed Illidan, Kobold and Sammy Cube

Arachnathid, Tornado, and Morphed Illidan are already in the Editor by default. Arachnathids are Creeps. Tornado is in one of the Neutral folders as a unit(summoned).


Quote:
-Units are not tileset specific

Not sure if its a good thing or a bad thing. If they changed the 255 limit its a good thing, otherwise when selecting a unit on the bottom that goes past 255 will choose a unit from the top again. Like if the unit is the 258th one on the list, the editor will automatically choose the 3rd unit on the top of the list instead.
07-05-2003, 04:16 AM#30
FyreDaug
Quote:
Originally posted by Duh
[b]Arachnathid, Tornado, and Morphed Illidan are already in the Editor by default. Arachnathids are Creeps. Tornado is in one of the Neutral folders as a unit(summoned).

In the SLK file they are set to IN EDITOR 0
I changed it to 1 and now I see them