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STFU Arena -=Ideas Needed!=-

07-08-2003, 10:15 PM#16
Dead-Inside
I got to embrace the hard work by Mech-Sheep and tell him "Please continue bringing those beautifully twisted and correct spells and names to us".

I LOVE IT! Mwahaha! It's just the way it should be. Mech, if you'd like, look at the quest areas and make us two quests, but PM the quests...

All spell ideas should be kept on here.

Regards
Dead-Inside
07-08-2003, 10:18 PM#17
Electricall
50 levels is a bit much, but that's only my chomped 2 cents. Do you need EXACT details about everything?!

Wild Child (Night Elf, Warden, Intelligence, Melee)

Storm Swing: The Child brings revenge upon her foes with terrible winds. Deals 50/100/150 damage and casts cyclone on it for 2/2/3 seconds.

The Moon Shone: Passive, Can only be used during night. Increases the Wild Child's Health and Mana regen by +1/+3/+5.

Visions: The target unit is bonded with a spiritual link to the Wild Child for a brief moment, letting the sorrow and pain inside spill over. It startles the enemy severly and on higher skill levels the visions come true. Damage: 0/25/125, Stun 3/4/6, Mana 150/75/25 Cooldown 5/8/10 Mana: 25/50/75

Rematerialize: The Wild Child uses her psychic powers to remotely change the target's innards. The Heart get a part of the lung and is placed in the leg, the brain is split in three and placed in the arms, or the like. 200/450/750 damage, 25% chance to kill it outright. Cooldown: 25 Mana: 180
07-08-2003, 10:58 PM#18
Dead-Inside
Okay, you have no say on what I shall do with my heros, DEMANU and LotR_Rohan has.
Look at what Mech_Sheep has been typing up for us and... You'll see the way...

I did not want a hero with a set of spells neccessairly but more or less random ideas for spells and hero names and directions.
You can of course put together sets at Mech-Sheep did....
Keep the ideas flowing, I'll check them tomorrow.

Thanks & Regards
Dead-Inside
07-08-2003, 11:27 PM#19
Dragon
Druid of the Furry Hand,

For Nightelf

Abilities:

Howl of Terror:
The Druid of the Furry Hand lets out a scream like a howler monkey stunning all around him for 1/2/3 seconds and dealing 20/35/40 damage.

Rabid Spirit:
This skill summons up 1/2/2 rabid monkies. These monkeys have:
No skills on 1st level, Rabid Bite on 2nd level (an edited version of slow poison which only does damage, no slow effect), and on 3rd level, he has Cloud of Rabidness (which is an edited version of disease cloud with no graphic, also, the name could use work)
These monkies deal 10/15/21 damage and have 200/350/510 hp.

Reflex Aura:
Bestows all the friendly units around him with the reflexes and agility of a monkey, increasing movement speed by 5%/10%/15% and increasing damage by 5%/12%/19%.

-ULTIMATE- Rain of Explosive Monkeys:
Upon use of this skill, the druid calls down 5 waves of explosive monkeys, each wave does 75 damage and has an AoE range of 100.

-or-

-ULTIMATE- Rain of Flaming Monkeys:
The hero brings down 3 flaming monkeys from heaven. These monkeys have Immolation, 40 chaos dmg, and 900 life with heavy armor.
07-09-2003, 01:15 AM#20
angelofdeathx
i posted this guy before but no one wanted him. i don't know what to do with him so you can have him if you know where his name is from you get a virtual cookie
07-09-2003, 01:51 AM#21
Mech-Sheep
Slash Wolverine (ORC)

Strength: 14 + 1 per level
Agility: 24 + 3 per level PRIME
Intelligence: 12 + 1 per level

HP: 450 + 25 per level
Mana: 280 + 15 per level

SPELLS:

Berserk Claws Barrage Button Position: 0, 2

The Slash Wolverine, in melee range, slash crazily around him. Then, after the long slashing, he will end with a large area sonic slash. The slash phase lasts 5 seconds. The Sonic slash has 400 range around him. Also, the Slash Wolverine will not be able to move and cast spells, but invulnerable to physical attacks.

LEARN TIP: The Slash Wolverine swipes crazily around him, then finishes off with a huge splash scratch.

Mana: 50
Cooldown: 10 seconds


[1]LEVEL 1: 20 damage slash phase, 65 sonic finisher
[3]LEVEL 2: 40 damage slash phase, 100 sonic finisher
[5]LEVEL 3: 60 damage slash phase, 135 sonic finisher
[7]LEVEL 4: 80 damage slash phase, 170 sonic finisher
[9]LEVEL 5: 100 damage slash phase, 205 sonic finisher
...
[30]LEVEL 15: 300 damage slash phase, 555 sonic finisher

Sonic Wave Button Position: 1, 2

With one powerful sweep, the Slash Wolverine creates a short, yet powerful, wave to destroy enemies.

LEARN TIP: Using sonic waves, the Slash Wolverine creates a short, yet powerful, wave to deal instant damage to all units that goes near it.

Mana: 100
Cooldown: 15 seconds


[1]LEVEL 1: 100 damage
[3]LEVEL 2: 150 damage
[5]LEVEL 3: 200 damage
[7]LEVEL 4: 250 damage
[9]LEVEL 5: 300 damage
...
[19]LEVEL 10: 550 damage

Sharpened Claw (Passive) Button Position: 1, 1

Sharpening his claw, the Slash Wolverine's normal claw attack does extra damage plus having a chance to do bonus damage.

LEARN TIP: The Slash Wolverine's normal claw attack does extra damage plus having a chance to do double damage.

[3]LEVEL 1: 3 bonus damage, 10% chance to do double damage
[5]LEVEL 2: 8 bonus damage, 11% chance to do double damage
[7]LEVEL 3: 14 bonus damage, 13% chance to do double damage
[9]LEVEL 4: 21 bonus damage, 16% chance to do double damage
[11]LEVEL 5: 29 bonus damage, 20% chance to do double damage

Finisher (Passive) Button Position: 1, 2

Regardless of how much HP the enemy has left, it will always finish them off in one hit when their hit points are low enough.

LEARN TIP: When the enemy has low enough hit points, the Slash Wolverine will kill them in one more hit, regardless of any other factors.

[4]LEVEL 1: 50 HP
[6]LEVEL 2: 60 HP
[8]LEVEL 3: 70 HP
[10]LEVEL 4: 85 HP
[12]LEVEL 5: 110 HP

Rush Recklessly Button Position: 2, 2

Within a range of 700 and the targetted unit, the Slash Wolverine will rush through everyone/everything, and slashes with one heavy swipe.

LEARN TIP: Going close to the enemy, the Slash Wolverine rushes the rest of the way, and hitting with a hard blow.

Mana: 75
Cooldown: 30 seconds


[2]LEVEL 1: 75 damage
[4]LEVEL 2: 100 damage
[6]LEVEL 3: 125 damage
[8]LEVEL 4: 150 damage
[10]LEVEL 5: 175 damage
...
[20]LEVEL 10: 250 damage + 50% chance to do double damage

ULTIMATE: Final Duel Button Position: 3, 2

Having strong power, the Slash Wolverine duels a targetted unit. The targetted unit will be stunned for 15 seconds, and fly at a 500 height. Then, the Slash Wolverine and the targetted unit will have no disturbance, and since the enemy has been stunned, the Slash Wolverine is free to attack at will. After 15 seconds, they will fall back down and lose 200 hit points. All passive effects on the targetted unit will still work! Lasts for 15 seconds.

LEARN TIP: The Slash Wolverine will go in an airborne duel, and the enemy gets a 15 second stun. After 15 seconds, the remaining hero/s will lose 200 hit points falling down.

Mana: 300
Cooldown: 180 seconds


Effect: Hero and targetted unit goes flying, and targetted unit gets 15 second stun. They duel for 15 seconds, and fall back down whoever is left.
07-09-2003, 04:39 AM#22
Quilamar Frost
Name:Vallo The Wicked, Brill The Butcher, Kale The Fiend, Draidle Bane, Fleshbound Soulreaver
Class:Warlord
Primary Attribute: Strength
Tooltip: This is a warrior hero with unparalleled abilities and characteristics, always ready to charge into battle, this is the perfect melee hero tank

Mutilate (passive): The Warlord has a chance of halfing the targets life. Does not effect buildings
Level 1: 15%
Level 2: 35%
Level 3: 55%

Cackle Of Rage: Once this spell is cast, it increases the attack speed, movement speed, and attack damage of the Warlord for a period of time
Level 1:75 Mana 20% attack speed, 20% movement speed, plus 3 damage 40 seconds
Level 2:75 Mana 30% attack speed, 30% movement speed, plus 6 damage
50 seconds
Level 3:75 Mana 35% attack speed, 40% movement speed, plus 9 damage
60 seconds

Conversion: When this spell is used, it converts mana to health
Level 1:50 Mana Converts 100 mana into 100 health
Level 2:50 Mana Converts 150 mana into 150 health
Level 3:50 Mana Converts 150 mana into 200 health

(Ultimate) Servants Of The Lord: The Warlord is so intimidating, that when this spell is cast, any creature he attacks (non hero non building) will turn to his side in fear of death.
200 mana, 15 seconds with a 220 second cooldown

___________________________________________________

Name: Grandill Glacierwise, Quilamar Frost:ggani:, Shenra The Bleak, Irro The Artic, Frozzle FrostToe, Hukks FrozenToe,
Class:Ice Liege
Primary Attribute: Intelligence

Frostbite: When the Ice Liege casts this spell it will freeze a group of units in their tracks
Level 1: Freezes 3 units for 2 seconds
Level 2: Freezes 4 units for 3 seconds
Level 3: Freezes 5 units for 4 seconds

Breath Of Frost: The coldness of the Ice Liege's breath cuts to the bone as he blows wind upon his enemys.
Level 1: 100-200 damage (carrion swarm type attack)
Level 2: 300-500 damage
Level 3: 300-800 damage

Kin of the Glacier: The Ice Liege calls his allies to aid him in battle.
Level 1: Summons 2(unknown at this point)
Level 2: Summons 2(unknown at this point)
Level 3: Summons 3(unknown at this point)

Crystal Configuration: Transforms the Ice Liege into an almighty creature with a higher damage and attack speed and mana bonus for 60 seconds with a 180 cooldown

___________________________________________________


Name:Manikk Mindreaver, Shariss Sin, Beno The Magical, Grail The Illusionist, Yarrin Thaumaturgy
Class: Soothsayer
Primary Attribute: Intelligence

Symbol Of Illisar (passive): The SoothSayer creates an aura that replenishes mana and HP
Level 1: .5 HP regeneration 1 mana regeneration
Level 2: 1 HP regeneration 1.5 mana regeneration
Level 3: 2 HP regeneration 3 mana regeneration

Discord: This spell confuses a group of enemies to attack eachother instead of attacking you for a period of time.
Level 1: 20 seconds Confuses 2 enemies
Level 2: 20 seconds Confuses 3 enemies
Level 3: 25 seconds Confuses 5 enemies

Flux: converts a target friendly unit into a (unknown at this time) the max amount of (unkown at this time) is 5
Level 1: 75 mana, 15 cooldown
Level 2: 50 mana, 15 cooldown
Level 3: 25 mana, 10 cooldown

(Ultimate) Dark Prophecy: Chooses a random unit and sentences that unit to death while taking 100HP from all the other units in the area of effect.

__________________________________________________

Name: Vinvara, Draxx The Forlorn, Sairros The Swift, Xenddro Bane, Gail The Bloodspiller,
Class:Maestro Of Pain
Primary Attribute: Agility

Fleeting Dexterity (passive): Gives the Maestro a chance to strike the enemy twice
Level 1: 25% chance to strike twice
Level 2: 45% chance to strike twice
Level 3: 60% chance to strike twice

Mist: The Maestro raises a strange fog that gives him and his allies a temporary evasion type spell.
Level 1: 50% evasion, 20 seconds
Level 2: 50% evasion, 30 seconds
Level 3: 50% evasion, 40 seconds

Slaughter: Whenever this spell is cast upon the caster (self only buff) it gives them a chance to attack surrounding enemy units.
Level 1: 25% chance
Level 2: 35% chance
Level 3: 45% chance

(Ultimate) Alacrity:costs 10 mana with no cooldown, the Maestro can teleport short distances

________________________________________________

Thas all i got for now, ill think o sum tommorow :D
07-09-2003, 06:55 AM#23
Panto
You should make a, um, tailor, who, uh, sews stuff. And makes a little bit of money for it.
07-09-2003, 09:10 AM#24
Pirogen
You could do a sidequest that requires you to choose sides, like there is a lich in the graveyard who wants you to destroy the ent in the forest, and the ent wants you to kill the lich.
07-09-2003, 07:35 PM#25
Dead-Inside
I need more ideas..
I also made a reply which did not get added to the thread...
The quest areas are not connected, and they are not supposed to be.

Please, more ideas... Mech-Sheep, I know you can :ggani:

Thanks for the already given ideas & Regards
Dead-Inside
07-09-2003, 07:42 PM#26
Panto
Well, I was thinking about designing a hero who's abilities consisted of making things for himself and other heros. For example, he could have an ability that makes a rejuvenation potion, and at second level it makes a greater rejuve, and at third it makes a rejuve scroll, for example.
Similarly, he could make a suit of armor (+Armor) which improves at each level. Such an ability would need to have a large cooldown, but he would also be able to share his creations with other heros, which might be neat.
07-09-2003, 08:25 PM#27
Vilex
i have 2 ideas for spells. one is the monsoon spell instead of ligthing bolts and rain u could use like fireballs like on RoC main menu and 4 the 2nd one. u can use the move locust swarm and i was experimenting with it and found out if u change the locusts and make them like zombies it will create like 10 zombies 4 u...just like a pumped up feral spirit
07-09-2003, 08:58 PM#28
Dead-Inside
I'd just like to point out to you that above is a triple post. A triple post does not look good on your record. You can edit your second post and remove the text there and implent the little line you had in your third, next time.

Now, does anyone else have ideas?

Panto, work on that idea, it might be good but I will probably need to even it out so that all races get one of those heros with somewhat different spells but same "area" of hero... It also mustn't be very powerful in the things he create and it should not include tomes or objects that you constantly have in your inventory.

Regards
Dead-Inside
07-11-2003, 02:25 PM#29
Dead-Inside
Please read the first post. It has been rewritten and updated severly. Panto, read my post above and work on that.

Mech-Sheep, crack me some more ideas.

Thanks & Regards
Dead-Inside
07-12-2003, 11:36 AM#30
Dead-Inside
Really extremly sorry to bump this AGAIN. But, COME ON PEOPLE.

Why wont you give me any more ideas? Look at the first post to see what I need.

Regards
Dead-Inside